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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2017-12-17
XEEN: Fix placement of flying enemies
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-12-17
XEEN: Cleanup of Dwarf cutscene class & enum values
Paul Gilbert
2017-12-17
XEEN: Correct usage of enlarging scaled drawing
Paul Gilbert
2017-12-17
XEEN: Fix Dwarf Mine cutscene
Paul Gilbert
2017-12-17
XEEN: Cleanup and comments for SpriteResource class
Paul Gilbert
2017-12-16
XEEN: Fix crash when combat lasts multiple turns
Paul Gilbert
2017-12-16
XEEN: Fix loading correct sprites for map monsters
Paul Gilbert
2017-12-16
XEEN: Fix teleporting to Asp via mirror
Paul Gilbert
2017-12-16
XEEN: Fix display of Info dialog
Paul Gilbert
2017-12-16
XEEN: Fix handling of keyboard hotkeys
Paul Gilbert
2017-12-16
XEEN: Fix returning to interactive when leaving Party dialog
Paul Gilbert
2017-12-16
TSAGE: R2R: Clicking F5 fro Options dialog
Paul Gilbert
2017-12-16
XEEN: Show Party dialog when signing into taverns
Paul Gilbert
2017-12-16
XEEN: Remove old deprecated method declaratations
Paul Gilbert
2017-12-16
XEEN: Convert character _awards array from bool to int
Paul Gilbert
2017-12-16
XEEN: Added remainder of Arena location
Paul Gilbert
2017-12-15
XEEN: Implementing Arena location logic
Paul Gilbert
2017-12-14
XEEN: Renaming of cutscene subtitle code
Paul Gilbert
2017-12-14
XEEN: Added Reaper cutscene code
Paul Gilbert
2017-12-13
XEEN: Added Gole cutscene code
Paul Gilbert
2017-12-12
XEEN: Added Sphinx cutscene code
Paul Gilbert
2017-12-12
XEEN: Rename Town to LocationManager, added Locations namespace
Paul Gilbert
2017-12-12
XEEN: Create CutsceneLocation base class for cutscene locations
Paul Gilbert
2017-12-11
XEEN: Added logic for Dwarf cutscene
Paul Gilbert
2017-12-11
XEEN: Fix Coverity identified warnings
Paul Gilbert
2017-12-10
XEEN: Add Awards dialog files missing from prior commit
Paul Gilbert
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-10
XEEN: Updating map dialog indoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Updating map dialog outdoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
2017-12-10
XEEN: Fix loading of bank shapes
Paul Gilbert
2017-12-10
XEEN: Fix display of Thievery skill in skills listings
Paul Gilbert
2017-12-10
XEEN: Fix several malformed string constants
Paul Gilbert
2017-12-10
XEEN: Move location specific fields into their own subclasses
Paul Gilbert
2017-12-10
XEEN: Implemented PyramidLocation class
Paul Gilbert
2017-12-10
TITANIC: DE: Fix crash after tapping on bomb window 6 times
Paul Gilbert
2017-12-10
XEEN: Objectifying town locations code
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-09
XEEN: Fix rendering of game screen on startup
Paul Gilbert
2017-12-09
XEEN: Fix restoring UI movement buttons after showing dialog
Paul Gilbert
2017-12-09
XEEN: Fix attacking monsters outdoors
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-12-09
XEEN: Change monster _damageType from int to DamageType enum
Paul Gilbert
2017-12-08
XEEN: Cleanup and fix flags for setOutdoorsMonsters
Paul Gilbert
2017-12-08
FULLPIPE: Load gameobj.h
Eugene Sandulenko
2017-12-08
FULLPIPE: Added debug output for GameObject
Eugene Sandulenko
2017-12-08
FULLPIPE: Better debug output for movement
Eugene Sandulenko
2017-12-08
FULLPIPE: More debug output to loading
Eugene Sandulenko
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