index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2008-01-05
Do not busy wait in IMuseDigital::allocSlot on *any* platform
Max Horn
2008-01-05
Implement unknown test command 19 (hopefully) properly and name it unofficial...
Kari Salminen
2008-01-05
Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
Torbjörn Andersson
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Removed tabs in front of GPL header
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Changed room change code for an immediate transition when in EGA mode (which ...
Paul Gilbert
2008-01-05
Fix for popup menus to work in EGA mode
Paul Gilbert
2008-01-05
Made standard EGA background colour a constant
Paul Gilbert
2008-01-05
Fix to show credits screen correctly in EGA mode
Paul Gilbert
2008-01-05
Brought waitForPress into line with other similar methods to not register con...
Paul Gilbert
2008-01-05
Fix to use correct EGA/VGA colour when displaying talk conversation options
Paul Gilbert
2008-01-05
Fix for showing the correct colour in the status line in EGA mode
Paul Gilbert
2008-01-05
Added support for the EGA style menu
Paul Gilbert
2008-01-05
Removed redundant parameters and clarified EGA and VGA specific definitions
Paul Gilbert
2008-01-05
Added extra handling for EGA dialogs, and added formalised parameters/methods...
Paul Gilbert
2008-01-05
Corrected the RGB values generated for a given EGA palette index
Paul Gilbert
2008-01-04
In revision 30221, the correct font wasn't selected in the character selectio...
Nicola Mettifogo
2008-01-04
Fix for bug# 1729307. Fonts are now displayed with shadows when needed on Ami...
Nicola Mettifogo
2008-01-04
Applied my alternative patch for feature request #1266599 ("BS1: Invert stereo
Torbjörn Andersson
2008-01-04
Slight cleanup
Filippos Karapetis
2008-01-04
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
Kari Salminen
2008-01-03
Fix another -Wuninitialized warnings - n could have been returned w/o having ...
Max Horn
2008-01-03
Silence a -Wuninitialized warning
Max Horn
2008-01-03
Fix compilation
Filippos Karapetis
2008-01-03
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
Torbjörn Andersson
2008-01-03
Resolve portabillity issues introduced with last commit.
Johannes Schickel
2008-01-03
- got rid of hardcoding "KYRA.DAT" in all places, where it's used
Johannes Schickel
2008-01-03
Committed slightly modified patch #1862758 "KYRA: audio data assignment patch".
Johannes Schickel
2008-01-03
Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"
Filippos Karapetis
2008-01-03
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...
Kari Salminen
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2008-01-03
Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"
Filippos Karapetis
2008-01-03
Fix endian issue in checkArrayLimits().
Travis Howell
2008-01-03
Fix endian issue in redimArray.
Travis Howell
2008-01-03
Added MD5 for English EGA version
Paul Gilbert
2008-01-02
Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash ...
Nicola Mettifogo
2008-01-02
Fix for bug #1829409. Character now changes expression accordingly with avail...
Nicola Mettifogo
2008-01-02
Removed debug printf.
Nicola Mettifogo
2008-01-02
Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"
Eugene Sandulenko
2008-01-02
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...
Kari Salminen
2008-01-02
Oops. Moved too much code in the last commit.
Eugene Sandulenko
2008-01-02
Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
Eugene Sandulenko
2008-01-02
Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"
Eugene Sandulenko
2008-01-02
Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...
Kari Salminen
2008-01-02
Narrow fix for bug #1206994 only to FOA.
Eugene Sandulenko
2008-01-02
Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
Eugene Sandulenko
2008-01-02
Adjusted the colour of the EGA cursors to match the original game
Paul Gilbert
2008-01-02
Fix regression when skipping cutscenes in Maniac Mansion (C64).
Travis Howell
2008-01-02
Enhanced cursor code to handle cursors in EGA mode
Paul Gilbert
[prev]
[next]