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AgeCommit message (Expand)Author
2011-02-16TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objectsPaul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
2011-02-16TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling s...Paul Gilbert
2011-02-16TSAGE: Completed Scene 50 - By FlycyclesPaul Gilbert
2011-02-16TSAGE: Bugfix for SequenceManager sequences ending immediatelyPaul Gilbert
2011-02-16TSAGE: Fix another pathfinding bug that was causing infinite loops in some casesPaul Gilbert
2011-02-16TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving...Paul Gilbert
2011-02-16TSAGE: Replaced some old delete's with proper calls to remove() methodPaul Gilbert
2011-02-16TSAGE: Yet another pathfinding bugfixPaul Gilbert
2011-02-16TSAGE: Another pathfinding bugfixPaul Gilbert
2011-02-15TSAGE: Bugfixes for the player pathfinderPaul Gilbert
2011-02-15TSAGE: Bugfix to correctly clear the walk region intersection lists when chan...Paul Gilbert
2011-02-15TSAGE: Bugfix to load walk region areas correctlyPaul Gilbert
2011-02-14TSAGE: Bugfix for speaking text being hidden when the same speaker speaks mul...Paul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert
2011-02-14HUGO: Some more refactoringstrangerke
2011-02-13SCI: Fix GK2 Mac picture 2315Matthew Hoops
2011-02-13SCI: Add detection for GK2 MacMatthew Hoops
2011-02-13SCI: Add support for Phantasmagoria 2 CLUT resourcesMatthew Hoops
2011-02-13Remove erroneous comment. It reflected a false belief resulting fromLars Skovlund
2011-02-13MOHAWK: Fix comments for the LB sampler v2Matthew Hoops
2011-02-13MOHAWK: Add support for Mac LB v2 gamesMatthew Hoops
2011-02-13SCI: Switch to true color mode for the GK2 demo Indeo3 videoMatthew Hoops
2011-02-13SCI: Fix VMD coordinatesMatthew Hoops
2011-02-13SCUMM FM-TOWNS: minor cleanup (git test)athrxx
2011-02-13MOHAWK: Remove Myst's var store from the build since it is not usedBastien Bouclet
2011-02-13MOHAWK: Implement opcode 105, Mechanical fortress staircase movieBastien Bouclet
2011-02-13MOHAWK: Implement Mechanical's crystalsBastien Bouclet
2011-02-13MOHAWK: Add var getters / togglers to Mechanical, pages can now beBastien Bouclet
2011-02-13MOHAWK: Add Achenar's crate state to Mechanical stateBastien Bouclet
2011-02-12SCI: Don't limit the number of resources to 999 in hexgrepMatthew Hoops
2011-02-12SCI: Fix the console's hexgrep commandMatthew Hoops
2011-02-12JANITORIAL: Remove unnecessary semicoloneriktorbjorn
2011-02-12MOHAWK: Implement Mechanical opcode 125Bastien Bouclet
2011-02-12MOHAWK: Implement Mechanical var getters 4 and 15Bastien Bouclet
2011-02-12HUGO: Fix a bug in engine destructorstrangerke
2011-02-12HUGO: Start to simplify hugo.dat loadingstrangerke
2011-02-12HUGO: Replace Common::File by Common::ReadStream in several functionsArnaud Boutonné
2011-02-12HUGO: little optimization in decodeString(), cleanupArnaud Boutonné
2011-02-12MOHAWK: Implement Stoneship's last opcodes, tunnel alarmBastien Bouclet
2011-02-12JANITORIAL: Remove extraneous parenthesesOri Avtalion
2011-02-12JANITORIAL: Remove duplicate #include'sOri Avtalion
2011-02-12HUGO: Cleanup based on Fingolfin commentsArnaud Boutonné
2011-02-11SCI: Fix platform for the GK2 demo, videos will now playMatthew Hoops
2011-02-11HUGO: Cleanup: fix style issue in Doxygen commentsArnaud Boutonné
2011-02-11SCI: Simplify SegManager::saveLoadWithSerializer, cleanupMax Horn
2011-02-11HUGO: Fix warning "virtual function override intended?" reported by LordHoto ...Arnaud Boutonné
2011-02-11HUGO: Fix regression in H3: game exits at the end of the introArnaud Boutonné
2011-02-11HUGO: refactoring: move boundaries to object classArnaud Boutonné
2011-02-11TOON: Fix memory leakTorbjörn Andersson