Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-10 | MOHAWK: Myst: Restore the backbuffer after toggling off fireplace buttons | Bastien Bouclet | |
Fixes #10064 | |||
2017-08-10 | MOHAWK: Riven: Neutralize the timer when moving the Ytram trap up | Bastien Bouclet | |
Fixes #10103. | |||
2017-08-10 | MOHAWK: Myst: Stop gears video before calling elevator on mechanical | Bastien Bouclet | |
Fixes #10108. | |||
2017-08-10 | MOHAWK: Riven: Trigger the try to open the back rotating room door | Bastien Bouclet | |
When using keyboard navigation | |||
2017-08-10 | MOHAWK: Riven: Stop using varargs to list hotspot names | Bastien Bouclet | |
One call to va_end was missing when returning early. This stuff is too dangerous for me to use. | |||
2017-08-10 | SCUMM: Don't list Amiga version of The Secret of Monkey Island as VGA, as it ↵ | Kirben | |
leads to confusion. | |||
2017-08-09 | WAGE: Handle command aliases in the same quirky way wb does | Eugene Sandulenko | |
2017-08-08 | TITANIC: Further improvements to arrow key movement | Paul Gilbert | |
The movement code, when deciding on an item or link that matches the desired direction, will check five points on the object/links area.. center, left edge, right edge, top edge, and bottom edge. For each of these, it makes sure that at that point, clicking will actually get passed to it. Otherwise, it moves onto one of the other edges. This helps avoid issues where links weren't working because standard scene objects were partially obscuring them. | |||
2017-08-08 | WAGE: Fix crash on sound reuse/game quit | Eugene Sandulenko | |
2017-08-08 | WAGE: The command is "inven" | Eugene Sandulenko | |
2017-08-08 | WAGE: Set default values for DITL messages | Eugene Sandulenko | |
2017-08-08 | MOHAWK: Myst: Fix off by one pixel map position when rotating the tower | Bastien Bouclet | |
Fixes #10081. | |||
2017-08-08 | SLUDGE: Add thumbnail for save&load interface | Simei Yin | |
2017-08-08 | SLUDGE: Implement fileExists built-in function | Simei Yin | |
2017-08-08 | SLUDGE: Change debug channels | Simei Yin | |
2017-08-08 | SLUDGE: Fix default sprite depth | Simei Yin | |
2017-08-08 | WAGE: Initial stub for updateSoundTimerForScene() | Eugene Sandulenko | |
2017-08-08 | WAGE: Play sounds | Eugene Sandulenko | |
2017-08-08 | GRAPHICS: MACGUI: Initial code for Cutting/Paste multiline input texts | Eugene Sandulenko | |
2017-08-07 | TITANIC: Hook in the original game's secret cheat room | Paul Gilbert | |
You can either use a special Ctrl-C key combination, or use the 'cheat' command in the debugger | |||
2017-08-07 | TITANIC: Fix bots freezing up during long conversations | Paul Gilbert | |
2017-08-07 | VOYEUR: Workaround original game using invalid hotspot Ids | Paul Gilbert | |
2017-08-07 | SHERLOCK: Remove redundant derived Serializer class | Paul Gilbert | |
2017-08-07 | SCI32: Add script patch for last action sequence in PQ4 | Martin Kiewitz | |
To also turn ::ticks into ::seconds For further information see 5a4840e | |||
2017-08-07 | WAGE: Resize console window for new scene (restore lost functionality) | Eugene Sandulenko | |
2017-08-06 | VOYEUR: Fix exiting game from the VCR screen | Paul Gilbert | |
2017-08-06 | VOYEUR: Fix playback of audio events on VCR, thanks to Bakhtosh | Paul Gilbert | |
2017-08-06 | TSAGE: BF: Add missing break to switch statement | Paul Gilbert | |
2017-08-06 | LURE: Adjust switch fall through comments | Paul Gilbert | |
2017-08-06 | HOPKINS: Add missing break to switch statement | Paul Gilbert | |
2017-08-06 | CRUISE: Add explicit fall through comments to switch | Paul Gilbert | |
2017-08-06 | TITANIC: Removed unused CWaveFile constructor | Paul Gilbert | |
2017-08-06 | TITANIC: Fix SuccUBus not always redirecting 'nowhere' glyphs to Bilge | Paul Gilbert | |
2017-08-06 | Merge pull request #983 from dafioram/titanic_starview_addReverse | Paul Gilbert | |
TITANIC: Change Starview slowdown to reverse | |||
2017-08-06 | TITANIC: Change Starview slowdown to reverse | David Fioramonti | |
This changes the starview manual camera movement using semicolon. Before it slowed down the ship. To make it more like the original game it now adds negative velocity so that it slows down then speeds up in the backward direction. The functions were renamed accordingly. | |||
2017-08-06 | TITANIC: Bring movement rates in the starfield closer to the original | Paul Gilbert | |
The original updated the camera during the general scene drawing, which was done at a much higher rate than I wanted for the ScummVM implementation. So I've added this workaround to update the camera every 10ms when the player is in the star control scene. This gives it a comparible rate of movement to the original. | |||
2017-08-06 | TITANIC: Minor renamings in CStarView | Paul Gilbert | |
2017-08-06 | TITANIC: Renaming in SuccUBus classes for better clarity | Paul Gilbert | |
2017-08-06 | TITANIC: Correct local variable name in SuccUBus | Paul Gilbert | |
2017-08-07 | SCI32: Add script patch for Bitty Kitty / Barbie game glitch | Martin Kiewitz | |
Fixes bug #9849 Which is a pseudo-game-breaking glitch of the game itself. Applies to at least English+German floppy and English CD version. | |||
2017-08-06 | TITANIC: Remove development link left in computer screen view | Paul Gilbert | |
2017-08-07 | SLUDGE: SpritePalette is a class, not a struct | Filippos Karapetis | |
2017-08-06 | TITANIC: Fix movement cursors in Lift 4 when eye is removed | Paul Gilbert | |
2017-08-06 | TITANIC: Don't allow movement link to be used in Starfield Puzlze | Paul Gilbert | |
The scene has an unused right turn link that wasn't used, and is covered by the starview. Since movement now uses simulated mouse clicks, the worst result of clicking right arrow is simply that a star may be accidentally selected. But for cleanliness, it was best to fix it. It also allowed the creation of code that other objects in the view can use to override default movement logic, just in case it's needed. | |||
2017-08-06 | SCI32: Add script patches for action sequences in city hall | Martin Kiewitz | |
2017-08-06 | TITANIC: Fix arrow key movement in front of Parrot cage | Paul Gilbert | |
2017-08-06 | QUEEN: Silence GCC 7 warnings about potential buffer overflow | Torbjörn Andersson | |
Use snprintf() instead of sprintf() to limit how much is written to the buffer. Note that there are other places where it looks like it could overflow, but they did not trigger warnings and I'm guessing that it doesn't overflow in reality. | |||
2017-08-06 | TITANIC: Changing arrow movement to be done via simulated mouse clicks | Paul Gilbert | |
2017-08-06 | TITANIC: Create new CMovementMsg for new movement functionality | Paul Gilbert | |
This also moves logic for detecting which movement is associated with given keycodes and cursors to CMovementMsg and CLinkItem, which are better suited to contain the logic | |||
2017-08-06 | MOHAWK: Riven: Add keyboard navigation | Bastien Bouclet | |