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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-04-15
Removed the need for double<->int conversions in readBuffer()
Sven Hesse
2007-04-15
Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)
Sven Hesse
2007-04-15
Altered message display to correctly handle optional display of hotspot/chara...
Paul Gilbert
2007-04-15
Add eriktorbjorn's patch to split script opcodes into specific game engines.
Travis Howell
2007-04-15
Bugfix to have Ratpouch correctly follow player, and new object animation han...
Paul Gilbert
2007-04-15
Bugfix to restore the correct part of the screen when the menu changes
Paul Gilbert
2007-04-15
Added new script methods
Paul Gilbert
2007-04-15
Fix a few Valgrind warnings.
Travis Howell
2007-04-15
Fixed some memory leaks.
Nicola Mettifogo
2007-04-15
Cleanup.
Travis Howell
2007-04-15
Split game engines, to allow further cleanups.
Travis Howell
2007-04-15
Cleanup.
Travis Howell
2007-04-15
Cleanup.
Travis Howell
2007-04-15
Cleanup.
Travis Howell
2007-04-14
oops, openStreamFile of course uses milliseconds, not frames, for the playbac...
Max Horn
2007-04-14
Removed some leftovers
Max Horn
2007-04-14
Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) w...
Max Horn
2007-04-14
- Fixed another IMD drawing glitch (noticeable when becoming a giant)
Sven Hesse
2007-04-14
I must have accidentally broken frame skipping when I added DXA playback. Made
Torbjörn Andersson
2007-04-14
Renamed AGOSEngine::midi to AGOSEngine::_midi
Max Horn
2007-04-14
Gave proper names to previously unknown/partially-known constants
Paul Gilbert
2007-04-14
Fixed warning.
Torbjörn Andersson
2007-04-14
Implemented handling for barmen (rooms 29, 32, and 35)
Paul Gilbert
2007-04-14
Added script method for barmen serving player
Paul Gilbert
2007-04-13
Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
Sven Hesse
2007-04-13
Moving the mutex locking out of the loop
Sven Hesse
2007-04-13
Actually use the palette after loading
Sven Hesse
2007-04-13
The scrolling now works without cursor jittering...
Sven Hesse
2007-04-13
Adjusted word wrapping width in talk dialogs
Paul Gilbert
2007-04-12
Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ve...
Sven Hesse
2007-04-11
Implemented palette animation to Amiga version of Nippon Safes.
Nicola Mettifogo
2007-04-11
- Moved Zone and Animation to List<>.
Nicola Mettifogo
2007-04-10
Moved Jobs to ManagedList. Since Jobs must be ordered according to their prio...
Nicola Mettifogo
2007-04-10
Correct details for Simon the Sorcerer 2 (DOS Floppy) with Russian patch.
Travis Howell
2007-04-10
Remove two invalid entries for Simon the Sorcerer 2, since they use md5 check...
Travis Howell
2007-04-10
Bugfix to prevent a used item in give actions from not getting pased to the t...
Paul Gilbert
2007-04-09
Fix compile.
Johannes Schickel
2007-04-09
Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's...
Sven Hesse
2007-04-09
silence a compiler symbol redefinition warning
Kostas Nakos
2007-04-09
Preventing scrolling while the menu is shown
Sven Hesse
2007-04-09
Fixed the background glitch
Sven Hesse
2007-04-09
Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo
Torbjörn Andersson
2007-04-09
Small glitch/different goblin handling fix for Gob3
Sven Hesse
2007-04-09
Some fixes for the Gob3 demos
Sven Hesse
2007-04-09
Update new demo description
Eugene Sandulenko
2007-04-09
Add another gob3 demo
Eugene Sandulenko
2007-04-09
Cleanup of Zone/Animation removal code. Only the good god of void pointers kn...
Nicola Mettifogo
2007-04-09
Fixed crash when playing looping WAV music.
Torbjörn Andersson
2007-04-09
- moved walk code to List<>
Nicola Mettifogo
2007-04-09
Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At
Torbjörn Andersson
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