Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-06 | JANITORIAL: Silence GCC 7 fall through warning | Torbjörn Andersson | |
2017-08-06 | SWORD1: Silence GCC warning about potential overflow | Torbjörn Andersson | |
Probably doesn't ever happen, but now 'fileName' is as large as it needs to be if 'label' is as long as it can be. | |||
2017-08-06 | JANITORIAL: Silence some more GCC 7 fall through warnings | Torbjörn Andersson | |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-08-06 | MOHAWK: Riven: Load only the data files for the current game version | Bastien Bouclet | |
The Steam version is a DVD version, but also has files from the CD version in the data folder. We need to load only the files from the DVD version to prevent data inconsistencies. Also check on startup that all the required datafiles are present. Possibly fixes #10052. | |||
2017-08-06 | GOB: Fix what looks like an obviously incorrect condition | Torbjörn Andersson | |
Though since I don't have the game I can't actually test it. :-) | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize. | |||
2017-08-06 | JANITORIAL: Increase buffer size to fix potential overflow | Torbjörn Andersson | |
Caught by GCC 7 (though the warning seemed misleading to me). Since SoundDesc->name can potentially be 14 characters "%s_reg%03d.fla" can be 25 characters, plus the terminating \0. | |||
2017-08-06 | JANITORIAL: Silence GCC warning | Torbjörn Andersson | |
Since case 64 was added for "MM C64 Costume Animation", and considering the way it's written to only affect game version 0, it is clearly an intentional fall through. | |||
2017-08-06 | JANITORIAL: Silence some GCC 7 warnings | Torbjörn Andersson | |
We have lots and lots of -Wimplicit-fallthrough warnings, and I don't know if it's worth fixing them or not. But if we want to, this is how it can be done. | |||
2017-08-05 | TITANIC: Maintain static movie frames on objects across saves | Paul Gilbert | |
2017-08-05 | TITANIC: Fix original savegames from the bar not loading | Paul Gilbert | |
2017-08-05 | TITANIC: Don't show invalid meta info for original game saves | Paul Gilbert | |
2017-08-05 | WAGE: Implement Gui::clearOutput() | Eugene Sandulenko | |
2017-08-05 | TITANIC: Fix getting into Lift 1 from a first class floor | Paul Gilbert | |
2017-08-05 | TITANIC: Fix releasing chicken in middle of parrot leaning out to eat | Paul Gilbert | |
2017-08-05 | TITANIC: Cleanup and fix for multi drop targets | Paul Gilbert | |
The fix deals with a bug in the original that if an item was used that the drop target didn't handle, the item wouldn't be returned to the player's inventory | |||
2017-08-05 | TITANIC: Add missing conv fragment for Presidential bed during checkin | Paul Gilbert | |
2017-08-05 | TITANIC: Only allow exiting SGT minilifts on the ground floor | Paul Gilbert | |
2017-08-05 | TITANIC: Fix arrow keys allow getting to bridge before Titania is fixed | Paul Gilbert | |
2017-08-05 | MOHAWK: Riven: Ensure the entire view is drawn when pan transitions complete | Bastien Bouclet | |
Fixes #10063. | |||
2017-08-05 | MOHAWK: Riven: Make sure to update the cursor when entering a card | Bastien Bouclet | |
2017-08-05 | MOHAWK: Riven: Remove the DVD flag from some versions | Bastien Bouclet | |
Those are obviously repackaged CD versions | |||
2017-08-05 | MOHAWK: Riven: Set the ADGF_TESTING flag | Bastien Bouclet | |
2017-08-05 | MOHAWK: Myst: Set the clicked resource only if the active resource was updated | Bastien Bouclet | |
Fixes #10053. | |||
2017-08-05 | MOHAWK: Myst: Display every second fireplace button animation frame | Bastien Bouclet | |
The animation is too slow when displaying each frame at 60 fps. Fixes #10053 | |||
2017-08-04 | TITANIC: Don't allow loading games when Bellbot is summoned | Paul Gilbert | |
2017-08-04 | TITANIC: Fix using chicken on Bilge SuccUBus | Paul Gilbert | |
2017-08-04 | TITANIC: Fix arrow movements ignoring restricted moves | Paul Gilbert | |
2017-08-04 | TITANIC: Introduce movement via arrow keys | Paul Gilbert | |
This also fixes a bug with Page Up, Down, Home, & End not working for the Conversation tab. Additionally, code for scrolling individual lines in the conversation and glyphs via the arrow keys has been removed in favor of this centrallised movement, since they were somewhat redundant, and the mouse wheel can be used for scrolling. | |||
2017-08-04 | TITANIC: Fixes for names in the CursorId enum | Paul Gilbert | |
2017-08-05 | WAGE: Mark Gui::clearOutput() as stub | Eugene Sandulenko | |
2017-08-05 | WAGE: Remove all old console code | Eugene Sandulenko | |
Now we have fully switched to MacTextWindow. Yay! | |||
2017-08-05 | WAGE: Implemented Cut and Clear actions over MacTextWindow | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow for Undo and Paste | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow code for copying to clipboard | Eugene Sandulenko | |
2017-08-04 | GRAPHICS: MACGUI: Made selection affecting the MacMenu | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove redundant call | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove now redundant input processing | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove redundant code | Eugene Sandulenko | |
2017-08-04 | WAGE: Make drawInput() a noop with MacTextWindow | Eugene Sandulenko | |
2017-08-04 | WAGE: Now we need to render newline at the end of each text | Eugene Sandulenko | |
2017-08-04 | WAGE: Switched console rendering to MacTextWindow | Eugene Sandulenko | |
2017-08-04 | BLADERUNNER: Fix float conversion warning | Thomas Fach-Pedersen | |
2017-08-04 | BLADERUNNER: Add blit and blitToScreen helpers | Thomas Fach-Pedersen | |
2017-08-04 | SCI32: Always initialize RobotDecoder::_syncFrame | Colin Snover | |
This flag previously was only being initialized in Robot files with audio. This means the flag was incorrectly carried to Robots without audio, and if the first Robot played by the game had no audio, it would be a garbage read. (This latter thing happens at the beginning of Lighthouse.) | |||
2017-08-04 | SCI32: Fix loading audio resources from RESSCI.PAT | Colin Snover | |
This is used by Lighthouse. | |||
2017-08-04 | SCUMM: Fix Typo in Detection Table Comment. | D G Turner | |
No functional change. | |||
2017-08-03 | Merge pull request #980 from dafioram/titanic_access_last_save | Paul Gilbert | |
TITANIC: Fix access to last savegame slot | |||
2017-08-03 | TITANIC: Create a new audio stream each time a wave file is played | Paul Gilbert | |
This fixes the problem with the 2nd Class floors, where the same music played in the lift doesn't have time to fade out before the same music is loaded to be faded in for the floor. Now, each gets it's own separate audio stream, preventing the two clashing |