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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-22
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-22
MADS: Beginnings of dialog class hierarchy
Paul Gilbert
2014-02-22
MADS: Implemented constructor for copy protection dialog, and support methods
Paul Gilbert
2014-02-21
MADS: Fixes for reading in HOGANUS entries
Paul Gilbert
2014-02-21
MADS: Fixes for the HagArchive reading resources
Paul Gilbert
2014-02-21
MADS: Added remaining commands from the asound.001 player
Paul Gilbert
2014-02-20
MADS: Implemented resource manager using ScummVM Archive interface
Paul Gilbert
2014-02-19
MADS: Moved sound_nebular file into new nebular/ folder
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert
2014-02-19
MADS: Fix feature flags for Rex Nebular detection entry
Paul Gilbert
2014-02-19
MADS: Fix memory leaks in MSurface
Paul Gilbert
2014-02-19
MADS: Fix GCC warnings
Paul Gilbert
2014-02-19
MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytes
Paul Gilbert
2014-02-19
MADS: Extra cleanup and commenting for MSurface methods
Paul Gilbert
2014-02-18
MADS: Fix warnings identified by gcc
Paul Gilbert
2014-02-18
MADS: Adding in classes for fonts, game, user interfaec, and graphics
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
2014-02-16
MADS: Booyah! Copy protection failure air escaping sound playing
Paul Gilbert
2014-02-16
MADS: Further sound udpate fixes
Paul Gilbert
2014-02-16
MADS: Add some missing channel initialisation
Paul Gilbert
2014-02-16
MADS: Renaming and fixes for loading sample data
Paul Gilbert
2014-02-16
MADS: Initial implementation of Adlib sound driver
Paul Gilbert
2014-02-16
TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menu
Strangerke
2014-02-16
FULLPIPE: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
SWORD1: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
ZVISION: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
WINTERMUTE: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
SCUMM: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
NEVERHOOD: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
DRACI: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
CGE: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
TSAGE: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
MORTEVIELLE: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
AVALANCHE: Janitorial - Remove trailing spaces
Strangerke
2014-02-16
Merge branch 'master' of https://github.com/scummvm/scummvm
uruk
2014-02-16
AVALANCHE: Implement ShootEmUp::instructions().
uruk
2014-02-16
QUEEN: Silent some CppCheck warnings by reducing some variable scopes
Strangerke
2014-02-15
QUEEN: Fix previous commit
Strangerke
2014-02-15
QUEEN: Add detection of French versions reported in bug #6534
Strangerke
2014-02-15
AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
uruk
2014-02-15
FULLPIPE: Implement sceneHandler09_startAuntie()
Eugene Sandulenko
2014-02-14
FULLPIPE: Implement sceneHandler09_spitterClick()
Eugene Sandulenko
2014-02-14
TOUCHE: Use keycodes for hotkey handling.
Johannes Schickel
2014-02-14
TOON: Use keycodes for hotkey handling.
Johannes Schickel
2014-02-14
TOON: Ignore hotkeys when *any* modifier is used.
Johannes Schickel
2014-02-14
TOON: Do not use KeyState::hasFlags when only presence of any flag should be ...
Johannes Schickel
2014-02-14
AVALANCHE: Move/rename/implement SEU::titles().
uruk
2014-02-14
AVALANCHE: Add ShootEmUp's skeleton.
uruk
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