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AgeCommit message (Expand)Author
2014-02-22MADS: Removed M4-specific code. Keeping engine MADS-specific for nowPaul Gilbert
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-21MADS: Fixes for reading in HOGANUS entriesPaul Gilbert
2014-02-21MADS: Fixes for the HagArchive reading resourcesPaul Gilbert
2014-02-21MADS: Added remaining commands from the asound.001 playerPaul Gilbert
2014-02-20MADS: Implemented resource manager using ScummVM Archive interfacePaul Gilbert
2014-02-19MADS: Moved sound_nebular file into new nebular/ folderPaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert
2014-02-19MADS: Fix feature flags for Rex Nebular detection entryPaul Gilbert
2014-02-19MADS: Fix memory leaks in MSurfacePaul Gilbert
2014-02-19MADS: Fix GCC warningsPaul Gilbert
2014-02-19MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytesPaul Gilbert
2014-02-19MADS: Extra cleanup and commenting for MSurface methodsPaul Gilbert
2014-02-18MADS: Fix warnings identified by gccPaul Gilbert
2014-02-18MADS: Adding in classes for fonts, game, user interfaec, and graphicsPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert
2014-02-16MADS: Booyah! Copy protection failure air escaping sound playingPaul Gilbert
2014-02-16MADS: Further sound udpate fixesPaul Gilbert
2014-02-16MADS: Add some missing channel initialisationPaul Gilbert
2014-02-16MADS: Renaming and fixes for loading sample dataPaul Gilbert
2014-02-16MADS: Initial implementation of Adlib sound driverPaul Gilbert
2014-02-16TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menuStrangerke
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SWORD1: Janitorial - Remove trailing spacesStrangerke
2014-02-16ZVISION: Janitorial - Remove trailing spacesStrangerke
2014-02-16WINTERMUTE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SCUMM: Janitorial - Remove trailing spacesStrangerke
2014-02-16NEVERHOOD: Janitorial - Remove trailing spacesStrangerke
2014-02-16DRACI: Janitorial - Remove trailing spacesStrangerke
2014-02-16CGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16TSAGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16MORTEVIELLE: Janitorial - Remove trailing spacesStrangerke
2014-02-16AVALANCHE: Janitorial - Remove trailing spacesStrangerke
2014-02-16Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-02-16AVALANCHE: Implement ShootEmUp::instructions().uruk
2014-02-16QUEEN: Silent some CppCheck warnings by reducing some variable scopesStrangerke
2014-02-15QUEEN: Fix previous commitStrangerke
2014-02-15QUEEN: Add detection of French versions reported in bug #6534Strangerke
2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-14TOUCHE: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ...Johannes Schickel
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk
2014-02-14AVALANCHE: Add ShootEmUp's skeleton.uruk