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2011-03-20TSAGE: Implement scene 7100.strangerke
There's a problem with _object1 and _action11: a NPC doesn't start
2011-03-20TSAGE: Implement scene 7300strangerke
2011-03-19TSAGE: Implement scene 7200, fix some bugs in scene 7000strangerke
2011-03-19TSAGE: fix compilation on GCCstrangerke
2011-03-19TSAGE: Scene 7000 (imperfect)strangerke
2011-03-16TSAGE: Implement scene7600strangerke
2011-03-13TSAGE: Add detection for "First Wave" ringworld (english)strangerke
2011-03-12TSAGE: Bugfix to refresh the screen when leaving a close-up conversationPaul Gilbert
2011-03-12TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is clonedPaul Gilbert
2011-03-12TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger BayPaul Gilbert
2011-03-12Implemented Scene #2310 - Spacecraft - Copy Protection screenPaul Gilbert
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert
2011-03-12TSAGE: Implemented Scene 2300 - Starcraft - Hanger BayPaul Gilbert
2011-03-09TSAGE: Completed Scene 2280 - Spaceship - Store-roomPaul Gilbert
2011-03-09TSAGE: Fixed memory leak when changing SceneObjectWrapper objectsPaul Gilbert
2011-03-09TSAGE: Implemented Scene 2230 - Quinn's RoomPaul Gilbert
2011-03-08TSAGE: Implemented Scene 2222 - Stasis Field MapPaul Gilbert
2011-03-08TSAGE: Renamed the core engine Action2 class to ActionExt to avoid naming ↵Paul Gilbert
clashes with scenes
2011-03-08TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDocPaul Gilbert
2011-03-08TSAGE: Bugfix to increment data block lock counter when a Visage is clonedPaul Gilbert
2011-03-08TSAGE: In progress implementation of Scene 2200Paul Gilbert
2011-03-08TSAGE: Properly implemented immediate fade when drawing active speakersPaul Gilbert
2011-03-07TSAGE: Implemented Scene 2150 - SpaceShip Level 2Paul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-03-06TSAGE: Fix stack overrun in the pathfinderPaul Gilbert
2011-03-06TSAGE: Bugfixes for Scene 2100 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Implemented Scene #2120 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Bugfix for correctly erasing on-screen text when it gets removedPaul Gilbert
2011-03-05TSAGE: Bugfix for Kzin in Scene 2100Paul Gilbert
2011-03-05TSAGE: Implemented hotspots for Scene 2100Paul Gilbert
2011-03-04TSAGE: Implemented all the action classes for Scene 2100Paul Gilbert
2011-03-03TSAGE: iImplemented custom SceneArea class needed for Scene 2100Paul Gilbert
2011-03-02TSAGE: Added placeholder comments for remaining scene groupsPaul Gilbert
2011-03-02TSAGE: Started work on Scene 2100 - CockpitPaul Gilbert
2011-02-28TSAGE: Implemented Scene 2000 - Cockpit cutscenesPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Implemented Scene #1500 - Ringworld Space-portPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be usedPaul Gilbert
2011-02-27TSAGE: Bugfix for loading scenes without a palettePaul Gilbert
2011-02-27TSAGE: Bugfix for correctly setting object frame numbersPaul Gilbert
2011-02-27TSAGE: Added Scene 1001 (Fleeing Planet)Paul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Fix for inflinite loop setting scene zoom percentsPaul Gilbert
2011-02-27TSAGE: Bugfix to enable palette rotationPaul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-26TSAGE: Bugfixes for drawing objects in wide screen areasPaul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-24TSAGE: Standardised class naming for game scene logicPaul Gilbert