Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-27 | SCI: fix negative array access in parseNodes | Martin Kiewitz | |
was used for debug command only CID 1003543 | |||
2014-01-27 | FULLPIPE: Implement lift_startExitQueue() | Eugene Sandulenko | |
2014-01-27 | SCI: Fix breakage from f92df4c6 | Alyssa Milburn | |
2014-01-27 | TSAGE: Get rid of some magic values | Strangerke | |
2014-01-26 | MORTEVIELLE: Fix some uninitialized variables | Strangerke | |
2014-01-26 | TSAGE: Add a default value for _gfxFontNumber | Strangerke | |
2014-01-26 | FULLPIPE: Implement lift_init() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_setButtonStatics() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_getButtonIdN() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_getButtonIdH() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Implement lift_clickButton() | Eugene Sandulenko | |
2014-01-26 | AVALANCE: Fix warning about truncated value (from double to float) | Filippos Karapetis | |
2014-01-26 | FULLPIPE: Complete FullpipeEngine::openMainMenu() | Eugene Sandulenko | |
2014-01-26 | FULLPIPE: Fix operator precedence. CID 1157411 | Eugene Sandulenko | |
2014-01-25 | FULLPIPE: Implement FullpipeEngine::openMainMenu() | Eugene Sandulenko | |
2014-01-24 | FULLPIPE: Complete ModalCredits | Eugene Sandulenko | |
2014-01-24 | FULLPIPE: Started ModalCredits implementation | Eugene Sandulenko | |
2014-01-24 | MORTEVIELLE: Initialize some uninitialized variables | Strangerke | |
2014-01-24 | FULLPIPE: Implement ModalFinal | Eugene Sandulenko | |
2014-01-23 | Merge pull request #423 from lordhoto/engine-path-setup | Johannes Schickel | |
ENGINES: Make game path addition to SearchMan fully configurable | |||
2014-01-23 | Merge pull request #422 from lordhoto/agos-archive | Johannes Schickel | |
AGOS: Archive code cleanup | |||
2014-01-23 | FULLPIPE: Enable sceneFinal | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal_startFinal() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal_fallCoin() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: More code to sceneFinal | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneFinal_updateCursor() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Plug sceneFinal in | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Initial code for sceneFinal | Eugene Sandulenko | |
2014-01-22 | AVALANCHE: Implement majorRedraw(). | uruk | |
2014-01-22 | AVALANCHE: Remove/move variables. | uruk | |
2014-01-22 | TINSEL: Take advante of Engine::initializePath. | Johannes Schickel | |
This makes sure that the game path is only ever added once for the PSX version of DW1. Most noticably this will make the warning about the game path being present in SearchSet disappear on startup. | |||
2014-01-22 | ENGINES: Introduce method Engine::initializePath which sets up SearchMan. | Johannes Schickel | |
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one. | |||
2014-01-22 | AVALANCHE: Remove unused code. | uruk | |
2014-01-22 | WINTERMUTE: Two minor formatting fixes. | Johannes Schickel | |
2014-01-22 | FULLPIPE: Enable scene38. This completes the scene | Eugene Sandulenko | |
2014-01-22 | FULLPIPE: Finish renames in scene38 | Eugene Sandulenko | |
2014-01-22 | FULLPIPE: Started renames in scene38 | Eugene Sandulenko | |
2014-01-22 | AVALANCHE: Move kTune and TuneType to Dialogs. | uruk | |
2014-01-22 | AGOS: Use Common::File instead of SearchMan. | Johannes Schickel | |
This makes sure the hack from Common::File for filenames with a trailing dot is used as expected. | |||
2014-01-22 | AGOS: Get rid of ArchiveMan in favor of global SearchMan. | Johannes Schickel | |
This in fact slightly changes the priority order of added archives. Formerly, all archives in SearchMan were preferred to the customly added ones in ArchiveMan. All standard paths (i.e. path and extrapath) will be still be searched before the custom ones (which are all priority 0 right now) but system specific paths will be searched after (due to their priority being -1). Since system specific paths shouldn't contain any game data files this should hopefully be harmless. This wasn't tested for games with CAB archives. | |||
2014-01-22 | AGOS: Slightly clean up ArchiveMan code. | Johannes Schickel | |
This removes the (always true) _fallBack flag which determined whether SearchMan should be searched. | |||
2014-01-21 | FULLPIPE: Complete sceneHandler38_animateAlcoholics() | Eugene Sandulenko | |
2014-01-21 | WINTERMUTE: Enable Wintermute by default. | Einar Johan Trøan Sømåen | |
2014-01-21 | FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_propose() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_point() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_hammerKick() | Eugene Sandulenko | |
2014-01-21 | WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames. | Einar Johan Trøan Sømåen | |
copyFrom frees and reallocates the surface for every update, as long as the dimensions and format stay the same, we can do with just a memcpy. This gives a tiny improvement in the update-part of the Theora-player (on the order of a bit more than 1 second saved total in the 1:28 long J.U.L.I.A.-intro) | |||
2014-01-21 | WINTERMUTE: Special-case FMV-handling to not fill the screen with background ↵ | Einar Johan Trøan Sømåen | |
color. If we have only one thing being drawn, and that is opaque, we can skip filling the render surface with background color. This shaves another few wasted cycles of the FMV playback. (Since we now don’t have to write the entire render surface TWICE). This reduces the time spent in drawTickets() to ~60% of what it was before. |