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2014-06-07CRUISE: Add a safeguard, some minor rework in BackgroundIncrustStrangerke
2014-06-07CRUISE: Add a couple of checks to avoid the use of negative indices in arrays...Strangerke
2014-06-07CRUISE: Some minor rework in script handlerStrangerke
2014-06-07CRUISE: Add some comments, remove some optional bracketsStrangerke
2014-06-07MADS: Remove unused variableTorbjörn Andersson
2014-06-07MADS: Silence GCC warning about non-virtual destructorTorbjörn Andersson
2014-06-07CRUISE: Fix a null pointer dereferenceStrangerke
2014-06-07TEENAGENT: Remove dead code: s cannot be null at this pointStrangerke
2014-06-07FULLPIPE: Implement MovGraph2::getItemSubIndexByMGM()Eugene Sandulenko
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-06CRUISE: Fix some more CppCheck warningsStrangerke
2014-06-06Merge branch 'master' of github.com:scummvm/scummvmStrangerke
2014-06-06CRUISE: Reduce the scope of some more variablesStrangerke
2014-06-06CRUISE: Fix CppCheck warnings in gfxModuleStrangerke
2014-06-06CRUISE: Reduce the scope of several variables in processActorWalk()Strangerke
2014-06-06CRUISE: Disable a bit more efficiently some code in Op_Random() and Op_PlayFx()Strangerke
2014-06-06FULLPIPE: Fix binary logic. CID 1216221Eugene Sandulenko
2014-06-06FULLPIPE: Fix memory leak and missing results. CID 1216225Eugene Sandulenko
2014-06-06FULLPIPE: Add missing break. CID 1216226Eugene Sandulenko
2014-06-06FULLPIPE: Add additional sanity check. CID 1220154Eugene Sandulenko
2014-06-06FULLPIPE: Remove extra null check. CID 1220155Eugene Sandulenko
2014-06-06FULLPIPE: Remove extra sizeof. CID 1220156Eugene Sandulenko
2014-06-06FULLPIPE: Fix potential null dereference. CID 1148380Eugene Sandulenko
2014-06-06FULLPIPE: Initialize class variables. CID 1204256Eugene Sandulenko
2014-06-06CRUISE: Reduce the scope of variables in fillpoly()Strangerke
2014-06-06CRUISE: disable more efficiently some codeStrangerke
2014-06-06CRUISE: Fix a couple of CppCheck warnings in VolumeStrangerke
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert
2014-06-05MADS: Added setup code for difficulty dialogPaul Gilbert
2014-06-05NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")Torbjörn Andersson
2014-06-05Merge pull request #465 from digitall/debugReworkJohannes Schickel
2014-06-05CRUISE: Remove useless code in addAnimation()Strangerke
2014-06-05CRUISE: Remove logically dead code in SoundStrangerke
2014-06-05MADS: Fix an uninitialized variable in DialogsNebularStrangerke
2014-06-05MADS: remove a magic value, use _transparencyIndexStrangerke
2014-06-05GROOVIE: Use debugC() and debugCN() functions directly in script debug.D G Turner
2014-06-05GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup.D G Turner
2014-06-04MADS: Fix restoring upper palette area when dialogs closePaul Gilbert
2014-06-04MADS: Fix palette corruption when changing selected inventor itemPaul Gilbert
2014-06-05MADS: Fix typo in drawScroller()Strangerke
2014-06-05FULLPIPE: Fix more warningsEugene Sandulenko
2014-06-05FULLPIPE: Fix warningEugene Sandulenko
2014-06-04SCUMM: Save/load music/sfx data in AD player.Johannes Schickel
2014-06-04SCUMM: Implement simple seeking in AD player.Johannes Schickel
2014-06-04SCUMM: Slightly refactor music playback in AD player.Johannes Schickel
2014-06-04SCUMM: Only forward declare Serializer in music.h.Johannes Schickel
2014-06-04SCUMM: Simplify voice channel allocation in AD code.Johannes Schickel
2014-06-04SCUMM: Fix typo in AD code.Johannes Schickel
2014-06-04MADS: Finally re-enable Rex waking up in the first game scenePaul Gilbert
2014-06-04MADS: Fix memory corruption when dealing with monster in scene 703Paul Gilbert