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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-05-29
Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future Wars...
Kari Salminen
2008-05-29
Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dch
Filippos Karapetis
2008-05-29
Tiny comment update (Echec in French means failure).
Kari Salminen
2008-05-28
Implemented visual effects 11 and 13 (inverse of 10 and 12)
Filippos Karapetis
2008-05-28
Silenced a signed/unsigned comparison warning
Sven Hesse
2008-05-28
Fixed premature stopping of sounds/voices.
Benjamin Haisch
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-28
Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.
Benjamin Haisch
2008-05-28
Remove debug left over.
Travis Howell
2008-05-28
The hard coded string translations for The Dig only apply to subtitles, and n...
Travis Howell
2008-05-28
Implemented opcode 0x9A (o2_wasZoneChecked).
Kari Salminen
2008-05-28
Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS versi...
Kari Salminen
2008-05-28
Update the hard coded string translations in The Dig.
Travis Howell
2008-05-27
Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...
Johannes Schickel
2008-05-27
Added a few more comments about Operation Stealth's opcodes (Redundancies, Fu...
Kari Salminen
2008-05-27
Went through Operation Stealth's opcode list and added TODOs for naming all u...
Kari Salminen
2008-05-27
More simplifications to the talk functions
Filippos Karapetis
2008-05-27
Fixed the two animation FIXMEs
Filippos Karapetis
2008-05-27
longitud -> length
Filippos Karapetis
2008-05-27
objeto_que_lleva -> pickedObject
Filippos Karapetis
2008-05-27
Rewrote some more room logic
Filippos Karapetis
2008-05-27
Every time strcmp is abused, a baby koala cries...
Filippos Karapetis
2008-05-27
Changed roomParse to accept an array directly and rewrote some more room logic
Filippos Karapetis
2008-05-27
comienza_sound -> playSound
Filippos Karapetis
2008-05-27
Cleanup of the X_OBJ and Y_OBJ defines
Filippos Karapetis
2008-05-27
palJuego -> gamePalette
Filippos Karapetis
2008-05-27
Fixed an endian-related issue, making Woodruff controlable on big-endian mach...
Sven Hesse
2008-05-26
Fixed Italian Woodruff's MD5
Sven Hesse
2008-05-26
More split screen fixes.
Sven Hesse
2008-05-26
Changed floating point immediates to single precision (Silences MSVC warning ...
Kari Salminen
2008-05-26
Implement built-in screensaver
Eugene Sandulenko
2008-05-26
Use memmove when source and destination sprite areas overlap in drawSprite()
Sven Hesse
2008-05-26
Fix leftover 8bit character
Eugene Sandulenko
2008-05-26
Fix delays against original
Eugene Sandulenko
2008-05-26
Simplified all calls to talk_vb and talk_vbpuerta, together with some more ca...
Filippos Karapetis
2008-05-26
Cleanup
Filippos Karapetis
2008-05-26
Cleanup
Filippos Karapetis
2008-05-26
Removed a lot of duplicate code, fixed a mistake I made in sprintf
Filippos Karapetis
2008-05-26
More simplification to the talk() calls, fixed a shadowing warning
Filippos Karapetis
2008-05-26
Disable Drascula's and MADE's dummy fallbackDetect.
Jordi Vilalta Prat
2008-05-26
Started rewriting room logic
Filippos Karapetis
2008-05-26
Cleanup
Filippos Karapetis
2008-05-26
Changed anim/static PieceDesc loading, to allow for more sanity checks.
Sven Hesse
2008-05-26
Slight cleanup
Filippos Karapetis
2008-05-26
Silence MSVC warning C4800.
Kari Salminen
2008-05-26
Formatting.
Johannes Schickel
2008-05-26
Renamed files for consistency
Filippos Karapetis
2008-05-26
Code cleanup:
Filippos Karapetis
2008-05-26
Fixed graphics decoding bug in Manhole: N&E
Benjamin Haisch
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