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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-08
AVALANCHE: Implement GhostRoom::doBat().
uruk
2014-02-08
FULLPIPE: Implement sceneHandler27_sub02()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_maidSwitchback()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_driverPushButton()
Eugene Sandulenko
2014-02-07
KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)
Johannes Schickel
2014-02-06
FULLPIPE: Implement BallChain::init()
Eugene Sandulenko
2014-02-06
FULLPIPE: Removed cyrillic constants
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_batLogic()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_calcWinArcade()
Eugene Sandulenko
2014-02-06
TSAGE: R2R - rename EFFECT_3
Strangerke
2014-02-06
TSAGE: R2R - Get rid of some magic values
Strangerke
2014-02-05
FULLPIPE: Bugfix in scene27
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_knockBats()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batSetColors()
Eugene Sandulenko
2014-02-05
WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of...
Einar Johan Trøan Sømåen
2014-02-05
KYRA: Fix scrolling credits in HoF.
Johannes Schickel
2014-02-05
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
uruk
2014-02-05
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
uruk
2014-02-05
AVALANCHE: Implement GhostRoom::wait().
uruk
2014-02-05
AVALANCHE: Make constants really const.
uruk
2014-02-05
AVALANCHE: Remove unnecessary checks from picture creatings.
uruk
2014-02-05
AVALANCHE: Add ghostDrawGlerk().
uruk
2014-02-05
FULLPIPE: Implement sceneHandler27_batFallLogic()
Eugene Sandulenko
2014-02-04
AVALANCHE: Implement rest of the loading in Ghostroom.
uruk
2014-02-04
AVALANCHE: Rename/move/implement plainGrab().
uruk
2014-02-04
AVALANCHE: Some renaming in Background.
uruk
2014-02-04
AVALANCHE: Some renaming connected to Ghostroom.
uruk
2014-02-04
AVALANCHE: Really remove that function.
uruk
2014-02-04
AVALANCHE: Change some variable's type, remove unused function.
uruk
2014-02-04
AVALANCHE: Rename/move/implement getMe().
uruk
2014-02-04
AVALANCHE: Remove references to removed variables.
uruk
2014-02-04
AVALANCHE: Implement loading and drawing of the picture of the ghost.
uruk
2014-02-03
FULLPIPE: Implement sceneHandler27_batCalcDistance()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_animateBats()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implementated sceneHandler27_showNextBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_takeVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_driverGiveVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Update scene27 callbacks
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_throwBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_clickBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startAiming()
Eugene Sandulenko
2014-02-03
FULLPIPE: Enable scene27
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_winArcade()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_aimDude()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27()
Eugene Sandulenko
2014-02-03
FULLPIPE: Plug scene27 in
Eugene Sandulenko
2014-02-02
TSAGE: Fix for same voice line getting repeated for some Scan Ops messages
Paul Gilbert
2014-02-02
HOPKINS: Initialize censorship based on per-engine GUI option instead of opti...
Strangerke
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