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AgeCommit message (Expand)Author
2007-11-11Menu display fixVincent Hamm
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no long...Filippos Karapetis
2007-11-11Implement dialoguesVincent Hamm
2007-11-10Fix relocation of objects relationsVincent Hamm
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-11-10Muting the compiler :PSven Hesse
2007-11-10Fix boggus object stateVincent Hamm
2007-11-10Muting the compiler :PSven Hesse
2007-11-10-Cleanup stringsVincent Hamm
2007-11-10- added some code to runLoop (currently commented out)Johannes Schickel
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ...Filippos Karapetis
2007-11-09Implemented idle script handling.Johannes Schickel
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
2007-11-08Fixing compilation for me by giving that file a closing newlineSven Hesse
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pa...Filippos Karapetis
2007-11-08Slight fix for off screen path calculationFilippos Karapetis
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
2007-11-08Reordered construction of game instance so that the sounds played in the intr...Paul Gilbert
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
2007-11-08Bugfix for correct use of article prefixes on character names embedded in tal...Paul Gilbert
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until he's...Paul Gilbert
2007-11-07One more fix from Patch #1773489Eugene Sandulenko
2007-11-07Patches #1773489: "FW: Fixes for German Amiga Version"Eugene Sandulenko
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, an...Paul Gilbert
2007-11-07Removed reference to KyraEngine that shouldn't be therePaul Gilbert
2007-11-06Fixed regression: loading from the start screens was messing up game flags.Nicola Mettifogo
2007-11-06Add support for original load/save system in HE games.Travis Howell
2007-11-05Several subtitles-related IHNM fixes. Still not perfect.Eugene Sandulenko
2007-11-05Muting the compiler :PSven Hesse
2007-11-05made CmdText a virtual class, so that language tweaks can be handled in subcl...Gregory Montoir
2007-11-05Fix some 256color version issuesVincent Hamm
2007-11-05Implement polygon and sprite maskingVincent Hamm
2007-11-05Sort the language ID bytes of the JAS Version String alphabetically, like the...Filippos Karapetis
2007-11-05Don't show a space after the "give" command in the Greek fan translated versi...Filippos Karapetis
2007-11-05Updated the check for the language byte of the JAS Version String to be 'g' f...Filippos Karapetis
2007-11-05Fix warningFilippos Karapetis
2007-11-05Committing '[ 1824376 ] KYRA: more sequence player code' from Florian, with a...Oystein Eftevaag
2007-11-04Mark the end of the Cine namespace.Torbjörn Andersson
2007-11-04Muting the compilerSven Hesse
2007-11-04Some code formating fixesSven Hesse
2007-11-04Some more script functionsVincent Hamm
2007-11-04* Pushed specific code from base class down to Nippon Safes.Nicola Mettifogo
2007-11-04fix buffer overflow (globalVars is int16 -> index/=2)Gregory Montoir
2007-11-04added saveload code, fixed calls to debugCGregory Montoir
2007-11-04switched igor detection code to AdvancedDetectorGregory Montoir
2007-11-04simplification, increased game state filenamesGregory Montoir
2007-11-04Fix a few script issuesVincent Hamm
2007-11-04Click on polygon detectionVincent Hamm
2007-11-03More polygon fix (nearly pixel perfect...)Vincent Hamm