Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-30 | XEEN: Workaround black pixels when rendering transparent Shades | Paul Gilbert | |
2019-08-30 | XEEN: Cleanup of sprite drawer 3 | Paul Gilbert | |
2019-08-30 | XEEN: Fix to use correct drawer for shades, drawer cleanup | Paul Gilbert | |
2019-08-30 | XEEN: Further sprite drawer mode code | Paul Gilbert | |
2019-08-30 | XEEN: Creating sprite drawer class hierarchy for missing draw modes | Paul Gilbert | |
2019-08-30 | SCI: Fix addAsVirtualFiles creating titles with no files | sluicebox | |
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask | |||
2019-08-29 | XEEN: Remove unused methods, comments for engine methods | Paul Gilbert | |
2019-08-29 | XEEN: Shift getting specific game Id to an engine method | Paul Gilbert | |
2019-08-29 | XEEN: Nothing here dialogs can now be closed by clicking in scene | Paul Gilbert | |
2019-08-29 | XEEN: Fix for deleting characters from the roster | Paul Gilbert | |
2019-08-29 | XEEN: Fix background for 123 option chooser | Paul Gilbert | |
2019-08-29 | XEEN: Fix crash entering Volcano Cave level 2 | Paul Gilbert | |
2019-08-28 | XEEN: Fix text for Dungeon of Death statue | Paul Gilbert | |
2019-08-28 | XEEN: Parameter to cmdDisplayLarge is line number, not offset | Paul Gilbert | |
2019-08-28 | BLADERUNNER: Comment correction after fix for ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-08-28 | BLADERUNNER: Fix restored walkers idle behavior and ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-08-28 | BLADERUNNER: Restored - KIA object type for snake, slug, fish | Thanasis Antoniou | |
2019-08-28 | CRYOMNI3D: Improve fallback detection to detect game flags | Le Philousophe | |
2019-08-27 | XEEN: Fix removing lava damage overlays before starting combat | Paul Gilbert | |
2019-08-27 | BLADERUNNER: Improve Clovis facing direction in KP07 | Thanasis Antoniou | |
2019-08-26 | XEEN: Fix removing Paladin rocks in Dark Side desert | Paul Gilbert | |
2019-08-27 | STARTREK: Mark detection entries as ADGF_UNSTABLE | Tarek Soliman | |
2019-08-26 | CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespace | Le Philousophe | |
2019-08-26 | HOPKINS: Fix GCC Compiler Warnings | D G Turner | |
These were from using memset to clear non-trivial structures. | |||
2019-08-26 | STARTREK: Fix GCC Compiler Warning | D G Turner | |
2019-08-26 | DM: Fix GCC Compiler Warnings from Structure memset Usage. | D G Turner | |
2019-08-26 | STARTREK: Read most strings for the LOV mission from its RDF files | Filippos Karapetis | |
2019-08-25 | SCI: (FB01 sound driver) - get rid of mutex | athrxx | |
- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently. - SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread. | |||
2019-08-25 | TINSEL: Fix GCC Compilation Warnings | D G Turner | |
These are also associated with memset on non-trivial structures. | |||
2019-08-25 | TESTBED: Fix GCC Unused Variable Compiler Warnings | D G Turner | |
2019-08-25 | ZVISION: Fix GCC Compiler Warnings | D G Turner | |
These were from memset usage on non-trivial structures, but were fixed by directly clearing the Common::Point array. | |||
2019-08-25 | AGI: Fix Remaining GCC Compiler Warnings | D G Turner | |
These were the remaining memset on non-trivial structure warnings. | |||
2019-08-25 | AGI: Fix GCC Compiler Warnings from memset of Game State Structures | D G Turner | |
This fixes these, but adding constructors causes further memset usage warnings on the structures which are now "non-trivial" due to the addition of constructors. Should be able to fix by repeating this process to remove further memset usage. | |||
2019-08-24 | XEEN: Fix incorrect Throne sprites in Northern Sphinx | Paul Gilbert | |
The Northern Sphinx used a list of object sprites that had an empty entry mid-list. This commit fixes the problem by allow such entries, but will only apply for new games | |||
2019-08-24 | SCI32: Fix QFG4 Empty Burgomeister room teller | sluicebox | |
Fixes bug #10754 | |||
2019-08-24 | TESTBED: Comment correction | vyzigold | |
Co-Authored-By: Cameron Cawley <ccawley2011@gmail.com> | |||
2019-08-24 | TESTBED: Move encoding conversion tests to testbed | Jaromir Wysoglad | |
This way it is possible to test the backend conversions too. | |||
2019-08-24 | AGI: Fix some GCC Compilation Warnings | D G Turner | |
These were associated with memset() of Mouse structure which now has a constructor method to do this instead. | |||
2019-08-22 | XEEN: Fix pitfall destinations in Southern Tower | Paul Gilbert | |
2019-08-22 | XEEN: Fix giving lava damage after combat ends | Paul Gilbert | |
2019-08-22 | BLADERUNNER: Restore Animoid banter and purchases | antoniou79 | |
2019-08-22 | BLADERUNNER: Restore Hasan being at Animoid past Act 2 | antoniou79 | |
This restores the trigger for the last dialogue about the fish scale | |||
2019-08-22 | BLADERUNNER: Restore a banter quote for Sgt Walls | antoniou79 | |
2019-08-22 | BLADERUNNER: Named animations for Klein and Hasan | antoniou79 | |
2019-08-21 | SCI: Fix PQ3 Day 6 house fire repeating | sluicebox | |
Fixes bug #11089 | |||
2019-08-21 | GRAPHICS: Display Mac monochrome cursor inverted pixels | sluicebox | |
Bug #7050 | |||
2019-08-20 | XEEN: Fix applying characters' fire resistance when walking on lava | Paul Gilbert | |
2019-08-20 | SCI: Fix QFG1VGA Drink water message | sluicebox | |
Fixes bug #11086 | |||
2019-08-19 | SCI: Fix spacing and macro on previous commit | sluicebox | |
2019-08-19 | SCI: Fix PQ3 doctor's mouth animation speed | sluicebox | |
Fixes bug #10255 |