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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-10-01
SCI32: Add the rest of the code from PR #813 for dynamic line drawing
Filippos Karapetis
2016-09-30
FULLPIPE: Remove constant duplicates
Eugene Sandulenko
2016-09-30
FULLPIPE: Increase number of saveslots.
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix whirlgig rotation on scene13
Eugene Sandulenko
2016-09-30
FULLPIPE: Enable debug menu permanently after cheat code to match the original
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix cursor color on Inflater in scene10
Eugene Sandulenko
2016-09-30
SCI32: Give savegame-only methods internal linkage
Colin Snover
2016-09-30
SCI32: Reset saved parts of GfxPalette32 when loading save games
Colin Snover
2016-09-30
SCI32: Fix some buildbot compiler warnings
Colin Snover
2016-09-30
SCI32: Fix build
Willem Jan Palenstijn
2016-09-29
SCI32: Fix broken palette cycling in SCI2/2.1early games
Colin Snover
2016-09-29
SCI32: Clean up and document GfxPalette32
Colin Snover
2016-09-29
SCI32: Fix off-by-one error in palette fades
Colin Snover
2016-09-29
SCI: Deduplicate call origin formatting
Colin Snover
2016-09-29
SCI: Add prefix to global variable constants
Colin Snover
2016-09-29
SCI32: Increase resource manager LRU cache size
Colin Snover
2016-09-29
SCI32: Fix kArray signature
Colin Snover
2016-09-29
SCI32: Break into debugger after frameout, not before
Colin Snover
2016-09-29
SCI32: Ensure break to debugger works during transitions
Colin Snover
2016-09-29
SCI32: Fix whitespace
Colin Snover
2016-09-29
SCI32: Add workaround for kNumCels
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3
Colin Snover
2016-09-29
SCI32: Ease debugging of wrong array types
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash in Holocabana control panel
Colin Snover
2016-09-29
SCI32: Fix crashes in line drawing code
Filippos Karapetis
2016-09-29
SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo
Colin Snover
2016-09-29
SCI32: Extra bounds checking in CelObj renderer
Colin Snover
2016-09-29
SCI32: Always build scaler tables to the maximum possible size
Colin Snover
2016-09-29
SCI32: Clean up scaling flags
Colin Snover
2016-09-29
SCI32: Fix Torin inventory crash caused by wrong array type
Colin Snover
2016-09-29
SCI32: Fix CelObj scaling in games with hi-res scripts
Colin Snover
2016-09-29
SCI32: Disable "change directory" button in native save/load dialogue
Colin Snover
2016-09-29
SCI32: Fix compilation warnings
Colin Snover
2016-09-29
SCI32: Fix warnings and incompatible save games when built without SCI32
Colin Snover
2016-09-29
SCI: Rename "until" to "thru" in kernel call signatures
Colin Snover
2016-09-29
SCI32: Put brackets around rest parameters
Colin Snover
2016-09-29
SCI32: Add mark for KQ7 in script patches
Colin Snover
2016-09-29
SCI32: Emulate MGDX ego view metadata
Colin Snover
2016-09-29
SCI32: Fix deleting save games in KQ7
Colin Snover
2016-09-29
SCI32: Fix multiple bugs in kSave
Colin Snover
2016-09-29
SCI32: Emulate Shivers 1 game score metadata
Colin Snover
2016-09-29
SCI32: Add more debugger support for dumping SCI32 arrays
Colin Snover
2016-09-29
SCI32: Increase allowed number of save games in native save/load
Colin Snover
2016-09-29
SCI32: Improve MGDX support
Colin Snover
2016-09-29
SCI32: Fix read overflow when there are no save games
Colin Snover
2016-09-29
SCI32: Add handling for save catalogues
Colin Snover
2016-09-29
SCI32: Implement ScummVM save/load
Colin Snover
2016-09-29
SCI: Replace magic numbers for globals with named constants
Colin Snover
2016-09-29
SCI32: Correct return values for kFileIO operations
Colin Snover
2016-09-29
SCI32: Implement kSave for standard-save SCI32 games
Colin Snover
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