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2010-06-15SCI: cleanupMax Horn
svn-id: r49834
2010-06-15SCI: Move several methods from ResourceManager to ResourceMax Horn
svn-id: r49833
2010-06-15SCI: Add ResourceManager::updateResource(); change some code to use ↵Max Horn
addResource() svn-id: r49832
2010-06-15SCI: Move _associatedMap to VolumeResourceSource and make it constMax Horn
svn-id: r49831
2010-06-15SCI: Move _audioCompression(Type|OffsetMapping) to AudioVolumeResourceSourceMax Horn
svn-id: r49830
2010-06-15SCI: cleanupMax Horn
svn-id: r49829
2010-06-15SCI: Get rid of ugly resMan params to ResourceSource methodsMax Horn
We might want to add a ResourceSource::_resMan member, but for now I am not adding one on purpose; many more things might still move between ResourceSource and ResourceManager, so we should wait till the refactoring is complete. svn-id: r49828
2010-06-15SCI: Merge ResourceManager::checkIfAudioVolumeIsCompressed into ↵Max Horn
AudioVolumeResourceSource constructor svn-id: r49827
2010-06-15SCI: Make ResourceSource::_resourceFile constMax Horn
svn-id: r49826
2010-06-15SCI: Revise how ResourceManager is instantiated.Max Horn
This should allow for better error handling. Also, it means that g_sci->getResMan() returns a valid value much sooner, allowing me to simplify some code. Also added a note about potentially replacing Common::FSList usage by Common::Archive (and FSNode by Archive/ArchiveMember ?). This might be a way to unify the addAppropriateSources variants again. svn-id: r49825
2010-06-15SCI: Doxygen fixesMax Horn
svn-id: r49824
2010-06-15SCI: Rename ResourceSource members to follow _camelCase conventionMax Horn
svn-id: r49823
2010-06-15SCI: Pass volume number to ResourceSource subclass constructors; make ↵Max Horn
ResourceSource::volume_number const svn-id: r49822
2010-06-15SCI: Add loadResource impls for WaveResourceSource and AudioVolumeResourceSourceMax Horn
svn-id: r49821
2010-06-15SCI: Add loadResource impls to MacResourceForkResourceSource and ↵Max Horn
PatchResourceSource; move _macResMan to MacResourceForkResourceSource svn-id: r49820
2010-06-15SCI: Move code from ResourceManager::loadResource to ↵Max Horn
ResourceSource::loadResource svn-id: r49819
2010-06-15SCI: Rename ResourceSource::resourceFile to _resourceFileMax Horn
svn-id: r49818
2010-06-15SCI: Merge MacResourceForkResourceSource::scanSource and ↵Max Horn
ResourceManager::readMacResourceFork svn-id: r49817
2010-06-15SCI: Add virtual method ResourceSource::scanSourceMax Horn
svn-id: r49816
2010-06-15SCI: Change ResourceManager::getVolume() to use new classesMax Horn
* Add new ResourceSource::findVolume() virtual method * Rename ResourceManager::getVolume() to findVolume(), and change it to use the new ResourceSource method * Add some TODO comments pointing to further OOPification possibilities svn-id: r49815
2010-06-15SCI: Remove 'map' param from addSource, and let AudioVolumeResourceSource ↵Max Horn
subclass VolumeResourceSource svn-id: r49814
2010-06-15SCI: Convert code to use ResourceSource subclassesMax Horn
svn-id: r49813
2010-06-15SCI: Add ResourceSource subclasses, one for each typeMax Horn
svn-id: r49812
2010-06-15SCI: Changed some 'const char *' to Common::StringMax Horn
svn-id: r49811
2010-06-15SCI: Change ResourceSource to a class, further OOPify it.Max Horn
In particular, renamed location_name to _name and made it const and protected. Thus it cannot be changed after creation, and only read access is now possible, via a getter method. svn-id: r49810
2010-06-15SCI: Only use MacResManager if needed; start to OOPify ResourceSourceMax Horn
svn-id: r49809
2010-06-15SCI: cleanupMax Horn
svn-id: r49808
2010-06-15SCI: Move ResourceSource to new header resource_intern.hMax Horn
svn-id: r49807
2010-06-15SCI: move portrait methods to gfxPaint16Martin Kiewitz
svn-id: r49806
2010-06-15Fixed compilation when SCI32 code is not enabledFilippos Karapetis
svn-id: r49805
2010-06-15Bugfixes to depth processing that was causing the 'Microprose Design Group' ↵Paul Gilbert
message not to appear in the first intro scene svn-id: r49801
2010-06-15SCUMM: Added directory globs for in-depth search.Eugene Sandulenko
The code was compied from AdvancedDetector. Currently it is set up to detect Mac indy3/loom which contains it data in Rooms 1, Roooms 2 and Rooms 3 directories. svn-id: r49798
2010-06-15AGOS: Readd Simon1 Acorn CD detection.Eugene Sandulenko
svn-id: r49790
2010-06-15MOHAWK: Properly add detection for Riven DVD.Eugene Sandulenko
svn-id: r49789
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15MOHAWK: Sync with latest GUI changes.Eugene Sandulenko
svn-id: r49787
2010-06-15GUI: Implemented Languages as GUI options.Eugene Sandulenko
SCUMM and AdvancedDetector support this feature. svn-id: r49786
2010-06-15GUI: Implement MIDI drivers as GUI options.Eugene Sandulenko
Proper version of patch #2988641: "GSoC: Select drivers in GUI based on output types". So far only SCUMM engine supports this feature. svn-id: r49783
2010-06-15Sound: add PCJR as a pseudodriver.Eugene Sandulenko
Since AGI distinguishes between PCSPK and PCJR/Tandy, make it as a pseudodriver. svn-id: r49782
2010-06-15AGI: enable MIDI in options since now there are ways to play it.Eugene Sandulenko
svn-id: r49781
2010-06-15GUI: Implement tooltips. FR #2821513.Eugene Sandulenko
FR #2821513: "GUI: add tooltips". Added tooltips for Add Game button, clear field buttons and couple other. Current problem: Only first call correctly restores text. I could not find where restore information gets lost. svn-id: r49774
2010-06-15SCI: Fix timer.Eugene Sandulenko
installTimerProc requires interval specified in milliseconds, not microseconds. Correct palVary method accordingly. svn-id: r49772
2010-06-15SAGA: fix timers.Eugene Sandulenko
Second parameter to intallTimerCallback is in _micro_seconds. Correct calls which assumed milliseconds. svn-id: r49771
2010-06-15GUI: Added in-place hotkeys for widgets.Eugene Sandulenko
Now it is possible to specify hotkeys in place for ButtonWidget and CheckboxWidget (the only widgets with hotkeys now). Use de-facto standard with putting hotkey between tildes (~). Like '~O~pen'. The tildes gets stripped before after hotkey is extracted. This is done for giving translators possibility to specify their own hotkeys. Old hotkeys defined at widget instance creation are left for leaving possibility to specify non-printable hotkeys such as Common::ASCII_ESCAPE. Translation files were updated respectively. svn-id: r49766
2010-06-15SCUMM: Fix bug #1328120:Eugene Sandulenko
Bug #1328120: "MANIACNES: Screen width incorrect, camera halts sometimes". Fixed by workaround and was tested with intro and on the kitchen, where now it is possible to see Edna without her noticing you first. svn-id: r49764
2010-06-15SCUMM: Fix bug #1879604.Eugene Sandulenko
Bug 1879604: "MANIACNES: Music not played when loading game". Actually previous attempt to fix this bug was not successful since first entry of script 5 does not have needed functionality. Now we resume music manually. svn-id: r49763
2010-06-15AGI: Made proper Tandy emulator default for PC games.Eugene Sandulenko
svn-id: r49760
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
2010-06-15AGI: rearranged class methods a bit and cleanup.Eugene Sandulenko
svn-id: r49758
2010-06-15AGI: Split all sound generators into separate modules.Eugene Sandulenko
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757