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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2011-09-18
TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actions
Paul Gilbert
2011-09-18
TSAGE: Fixed ordering of scenes in Blue Force group 3
Paul Gilbert
2011-09-18
TSAGE: Implemented Blue Force scene 370 - Future Wave bedroom
Paul Gilbert
2011-09-17
CGE: Fix a potential bug in insertCommand(), some renaming
Strangerke
2011-09-17
SCUMM FM-TOWNS: fix DS build
athrxx
2011-09-17
SCUMM FM-TOWNS: fix another regression
athrxx
2011-09-17
SCUMM FM-TOWNS: fix regression and cleanup
athrxx
2011-09-17
SCUMM FM-TOWNS: fix invalid mem accesses
athrxx
2011-09-17
CGE: Remove useless function
Strangerke
2011-09-17
CGE: Remove a use reference to g_engine
Strangerke
2011-09-17
CGE: Move _talk and _text to CGEEngine
Strangerke
2011-09-17
CGE: Move some more globals to CGEEngine
Strangerke
2011-09-17
CGE: Remove duplicated forward declaration
Strangerke
2011-09-17
TSAGE: Implemented Blue Force scene 380 - Outside City Hall & Jail
Paul Gilbert
2011-09-17
TSAGE: Implemented Blue Force scene 390 - City Jail
Paul Gilbert
2011-09-17
CGE: some more cleanup
Strangerke
2011-09-17
CGE: Move some more globals to CGEEngine
Strangerke
2011-09-17
CGE: Move 4 global to CGEEngine
Strangerke
2011-09-17
TSAGE: Implemented Blue Force scene 385 - City Hall
Paul Gilbert
2011-09-16
CGE: Move _vga to CGEEngine
Strangerke
2011-09-16
CGE: Get rid of some more global functions and static members
Strangerke
2011-09-16
GOB: Fix a stupid mistake regarding enum MouseButtons
Sven Hesse
2011-09-16
TSAGE: Completed Blue Force scene 350 - Marina, Outside Boat
Paul Gilbert
2011-09-16
TSAGE: Add missing synchronisation code to scene 840, and renamed a field
Paul Gilbert
2011-09-16
TSAGE: Implemented Blue Force scene 840 - Boat Rentals
Paul Gilbert
2011-09-16
CGE: Remove two useles externs, un-static-fy two Vga functions
Strangerke
2011-09-16
CGE: move two global functions to Vga
Strangerke
2011-09-16
CGE: Move two globals functions to CGEEngine
Strangerke
2011-09-15
GOB: Randomize when the evil fishes enter and leave
Sven Hesse
2011-09-15
GOB: Randomize evil fish positions
Sven Hesse
2011-09-15
GOB: Make sure that the evil fish don't drift up/down
Sven Hesse
2011-09-15
CGE: Remove general.cpp
Strangerke
2011-09-15
GOB: Fix a typo
Matthew Hoops
2011-09-15
GOB: Don't explicitly open CD1.ITK for Urban Runner
Sven Hesse
2011-09-15
TSAGE: Implemented Blue Force scene 830 - Outside Boat Rentals
Paul Gilbert
2011-09-15
TSAGE: Implemented Scene 342 - Marina (Alternate)
Paul Gilbert
2011-09-15
CGE: Transform some static and globals into class members
Strangerke
2011-09-15
TSAGE: Silence GCC warnings
Torbjörn Andersson
2011-09-15
TSAGE: Fix problem with UI disappearing after using map
Paul Gilbert
2011-09-15
TSAGE: Implemented Blue Force scene 340 - Marina, Domestic Disturbance
Paul Gilbert
2011-09-14
GOB: Tell Geisha that we have no AdLib
Sven Hesse
2011-09-14
GOB: Play the shooting sound in the Diving minigame
Sven Hesse
2011-09-14
GOB: Randomize the evil fish types
Sven Hesse
2011-09-14
GOB: Add EvilFish::mutate()
Sven Hesse
2011-09-14
GOB: Implement the fish shooting part of the Diving minigame
Sven Hesse
2011-09-14
GOB: Add ANIObject::rewind()
Sven Hesse
2011-09-14
GOB: Add ANIObject animation mode
Sven Hesse
2011-09-14
GOB: Init "Diving" cursor
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" white pearl drawing
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" black pearl drawing
Sven Hesse
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