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2015-12-15NEVERHOOD: Update resource patches for the DR version - fixes bug #6913Filippos Karapetis
2015-12-14MOHAWK: Fix loading the Myst cabin gauge movieBastien Bouclet
2015-12-14SWORD25: Make #include follow our conventions.Johannes Schickel
2015-12-14SWORD25: Call requested pixel format by its correct name.Johannes Schickel
2015-12-14SWORD25: Cleanup.Johannes Schickel
2015-12-14SWORD25: Fix uninitialized variable usage.Johannes Schickel
2015-12-14SWORD25: Plug memory leak in RenderedImage.Johannes Schickel
2015-12-14SWORD25: Let ImgLoader write into Graphics::Surface.Johannes Schickel
2015-12-14SCI: use diff. PC98 word wrap tables for SCI0/01/1Martin Kiewitz
2015-12-13SCI: add difference for SCI1 PC-98 word-wrappingMartin Kiewitz
2015-12-13SCI: detection for Castle of Dr. Brain PC-9801 JPMartin Kiewitz
2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-12TONY: Add detection for Tony Tough Czech "not installed"Strangerke
2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert
2015-12-11ACCESS: Fix palette for inventory windowPaul Gilbert
2015-12-11ACCESS: Add a constant for transparencyPaul Gilbert
2015-12-10ACCESS: Fix clearing speech bubbles that overlap the response buttonsPaul Gilbert
2015-12-10ACCESS: Fix crash when talking to LibrarianPaul Gilbert
2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-09SHERLOCK: Add validation for journal entry valuesPaul Gilbert
2015-12-09SWORD25: Fix typoJakub Wilk
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06SWORD25: Build engine by defaultStrangerke
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-12-06AGI: Remove unused variableTorbjörn Andersson
2015-12-05AGI: stub for AGI1 newRoom()Eugene Sandulenko
2015-12-04SWORD25: Mark Sword 2.5 as testingEugene Sandulenko
2015-12-02ACCESS: Explicit cast in figuring out fade out pixel valuesPaul Gilbert
2015-12-02ACCESS: Fix corruption of scrolling screen when using ui buttonsPaul Gilbert
2015-12-02VOYEUR: Remove useless global variableStrangerke
2015-12-01TINSEL: Remove redundant assert check in SetHookScenePaul Gilbert
2015-12-01SHERLOCK: SS: Fix crash moving box at TabbacconistsPaul Gilbert
2015-11-30SWORD25: Remove unused class variableEugene Sandulenko
2015-11-30SWORD25: Init variablesEugene Sandulenko
2015-11-30BBVS: Use memmove(), not memcpy(), for overlapping memory areasTorbjörn Andersson
2015-11-30ACCESS: video player: initialize variableMartin Kiewitz
2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Fix loading character data in English demoPaul Gilbert
2015-11-28TESTBED: Sanity checkEugene Sandulenko
2015-11-28SCUMM: Add safety checkEugene Sandulenko
2015-11-28TESTBED: Added safety checkEugene Sandulenko
2015-11-28AGI: Improve debug outputEugene Sandulenko
2015-11-28FULLPIPE: Fix cursor comparisonEugene Sandulenko
2015-11-27ACCESS: Fix redrawing buttons after changing selectionPaul Gilbert
2015-11-27HE: Proper cast to double to avoid integer divisionEugene Sandulenko
2015-11-27SCUMM: Enforcing numbers to doubleEugene Sandulenko