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AgeCommit message (Expand)Author
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-07-12SCUMM: Fix potential crash in o5_setClass()Torbjörn Andersson
2014-07-11MADE: Print v1 database debugging at level 1 instead of all the timeMatthew Hoops
2014-07-11MADE: Error out when a picture cannot be foundMatthew Hoops
2014-07-11MADE: Error out when a blocks file fails to openMatthew Hoops
2014-07-09TSAGE: Fix for R2R endgame crash when active character is SeekerPaul Gilbert
2014-07-08GOB: Remove duplicate entries for Ween DOSSven Hesse
2014-07-08MOHAWK: Reset some Myst state variables as per the originalBastien Bouclet
2014-07-07NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)Filippos Karapetis
2014-07-05SWORD1: Tweak MPEG-2 cutscenes error messageThierry Crozat
2014-07-05SCUMM: Cleanup.Johannes Schickel
2014-07-05SCUMM: Simplify index file handling for Steam versions.Johannes Schickel
2014-07-05SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom SteamFilippos Karapetis
2014-07-05SCUMM: Slight formatting fixes.Johannes Schickel
2014-07-05SCUMM: Remove unused variable.Johannes Schickel
2014-07-05SCUMM: Use spaces instead of tabs in comments.Johannes Schickel
2014-07-05SCUMM: Remove empty line before license header.Johannes Schickel
2014-07-05Merge pull request #470 from bluegr/Lucasarts_SteamJohannes Schickel
2014-07-04SCUMM: Add support for CD audio tracks in the Steam versions of LoomFilippos Karapetis
2014-07-03VOYEUR: Fix crash when playing video #42Paul Gilbert
2014-07-03VOYEUR: Fix double apartment enter animation when loading save from launcherPaul Gilbert
2014-07-03SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and DigFilippos Karapetis
2014-07-01TSAGE: Fix incorrect scene item resource in Ringworld 1Paul Gilbert
2014-07-01VOYEUR: Fix to show cursor after loading savegamePaul Gilbert
2014-07-01YOVEUR: Enable engine by default.Johannes Schickel
2014-06-30TSAGE: Remove mutex locks that were causing occassional deadlocksPaul Gilbert
2014-06-30TSAGE: Fix for loading savegames in the R2R Flub tube mazePaul Gilbert
2014-06-30NEVERHOOD: Fix uninitialized variables in Sprite (bug #6663)johndoe123
2014-06-30FULLPIPE: Initialize variableEugene Sandulenko
2014-06-29MADS: Fix incorrect difficulty check for leaving ship without rebreatherPaul Gilbert
2014-06-29MADS: Fix using arrow keys in Miranda's mazePaul Gilbert
2014-06-29AGOS: Revert my MIDI changes that caused bug #6664.Kirben
2014-06-28MADS: Cleanup of fields and constants usagePaul Gilbert
2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-29MADS: Don't error out on unsupported scene transitionsFilippos Karapetis
2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28SAGA: Added detection for Chinese floppy ITE. Needs CJK renderingEugene Sandulenko
2014-06-28MADS: Remove dead codeFilippos Karapetis
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-28NEVERHOOD: Fix for uninitialized variables for car ride logic.D G Turner
2014-06-28NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.Torbjörn Andersson
2014-06-27FULLPIPE: Reduce header dependencyEugene Sandulenko
2014-06-27FULLPIPE: Split out MGM code into separate fileEugene Sandulenko
2014-06-27FULLPIPE: Attempt to fix flickering. Added debug outputEugene Sandulenko
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-26NEVERHOOD: Implement clipping in BaseSurface::copyFromjohndoe123
2014-06-25FULLPIPE: Fix selector in debug sceneEugene Sandulenko
2014-06-25SCUMM: Add UK Windows version of Freddi Fish 3.Kirben