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AgeCommit message (Collapse)Author
2009-11-29Cleanup.Johannes Schickel
svn-id: r46194
2009-11-29SCI/newgui: handling of right aligned menu text changedMartin Kiewitz
svn-id: r46193
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46192
2009-11-29KYRA/PC98: fixed regressionFlorian Kagerer
svn-id: r46190
2009-11-29Bugfix for reactivating an NPC when it was previously deactivated at ↵Paul Gilbert
precisely the moment when it was about to do a pathfinding svn-id: r46189
2009-11-29KYRA: fixed pc98 intro sfx (regression)Florian Kagerer
svn-id: r46185
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46183
2009-11-28KYRA: removed hack in staticres loaderFlorian Kagerer
svn-id: r46181
2009-11-28KYRA: added HOF PC-98 static data to kyra.datFlorian Kagerer
svn-id: r46180
2009-11-28Fix for bug #2905439 "AmigaOS: Recent Kryandia changes broke compilation".Johannes Schickel
svn-id: r46178
2009-11-28LOL/Floppy: fixed crashFlorian Kagerer
svn-id: r46177
2009-11-28Fix compilation on 64bit systems.Johannes Schickel
svn-id: r46176
2009-11-28LOL: completed support for floppy installer filesFlorian Kagerer
svn-id: r46174
2009-11-28Hopefully fix switching to the map right after switching the locationRobert Špalek
It seems that the mouse was simply on the below line and triggered the switch to the map without the user realizing. svn-id: r46171
2009-11-28Fixed bug with exhausting sound handlesRobert Špalek
It was caused by forever re-starting the same sample when the animation was stopped and the same frame got displayed over and over, each time triggering playing the same sample. svn-id: r46168
2009-11-27Brief Groovie namespace commentScott Thomas
svn-id: r46161
2009-11-26Typos.Johannes Schickel
svn-id: r46159
2009-11-26Initial doxygen description of the Kyrandia engine.Johannes Schickel
svn-id: r46158
2009-11-26SCI: Turn SfxPlayer::_mutex from a pointer into a plain memberMax Horn
svn-id: r46157
2009-11-26Fix warningMax Horn
svn-id: r46156
2009-11-26Some whitespace and formatting fixesMax Horn
svn-id: r46155
2009-11-26Changed the game list in the doxygen comment to list all the games the ↵Paul Gilbert
engine will hopefully eventually support svn-id: r46154
2009-11-26Added some comments on the status of the enginePaul Gilbert
svn-id: r46153
2009-11-26Added the basics of a action list displayPaul Gilbert
svn-id: r46152
2009-11-26Removed dead codeFilippos Karapetis
svn-id: r46150
2009-11-26Add patch #2857016 - MM C64: meteor landing as work around, with the ↵Travis Howell
explaination. svn-id: r46149
2009-11-26Add patch #2853844 - MM C64: walksounds.Travis Howell
svn-id: r46146
2009-11-26Remove dependancy on STL.Johannes Schickel
svn-id: r46144
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
svn-id: r46143
2009-11-26Fix SIGSEGV found by ValGrindRobert Špalek
svn-id: r46142
2009-11-25Cache resource file size to avoid excess file->size() calls.Eugene Sandulenko
svn-id: r46138
2009-11-24Add patch #2903170 - MM C64: costume fix.Travis Howell
svn-id: r46133
2009-11-24Add comment.Travis Howell
svn-id: r46132
2009-11-24COMMON: Remove dependency on engines code (by using the inversion principle).Max Horn
svn-id: r46130
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-24Fix incorrectly placed doxygen comments; replace Common::ID2string by ↵Max Horn
Common::tag2string svn-id: r46127
2009-11-24Exclude PCE sound player, from non-16bit color build.Travis Howell
svn-id: r46119
2009-11-23SCI: Reduce header interdependencyMax Horn
svn-id: r46118
2009-11-23DRACI: Reduce header interdependencyMax Horn
svn-id: r46117
2009-11-23GROOVIE: Reduce header interdependencyMax Horn
svn-id: r46116
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
svn-id: r46110
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; ↵Max Horn
turned the (disabled) MD5 test code into a working unit test svn-id: r46108
2009-11-23Optimized object property access speedBenjamin Haisch
svn-id: r46102
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes ↵Robert Špalek
not enough) svn-id: r46101
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's ↵Matthew Hoops
present to get to the correct font data. svn-id: r46100
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
Last commit moved it below, but that cancelled GPL2 programs run right after loading the game. svn-id: r46099
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
I have tested that this could only possibly happen when the game has been loaded with last location being the map. Then pressing Escape calls enterNewRoom() and this superfluous optimization takes place. It is harmless to simply reload the map. After having removed it, enterNewRoom() needs not return any return value, because the test at the tail can be done by the caller. I have then restructured the code a little to make it cleaner. svn-id: r46098
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
Now only a long-term (complete rewrite) TODO is left in the code, but nothing urgent to solve. svn-id: r46097
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
(otherwise we could have in our hands an unreachable object). This works thanks to moving clearing _currentItem into putItem(), which gets called in inventoryReload(). svn-id: r46096
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
Verified that we really do not need object animations even if they are in a different location, and clearing them thus regardless of their location. Although the game was not crashing due to previous work-arounds at this moment, this cleanup obliterates the most horrible hack and makes sure animations will never get stale. svn-id: r46095