Age | Commit message (Expand) | Author |
2019-01-25 | BLADERUNNER: Cleanup of BBxx scripts | Peter Kohaut |
2019-01-25 | BLADERUNNER: Improved debugger's scene command | Peter Kohaut |
2019-01-25 | BLADERUNNER: Fixed fly-away animation in RC01 for later chapters | Peter Kohaut |
2019-01-24 | BLADERUNNER: Fixed compilation errors | Peter Kohaut |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut |
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut |
2019-01-24 | BLADERUNNER: Skip empty obstacle polygons | Peter Kohaut |
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut |
2019-01-24 | BLADERUNNER: Fixed BB51 video | Peter Kohaut |
2019-01-23 | KYRA: silence warning | athrxx |
2019-01-23 | KYRA: (EOB) - allow swapping L/R buttons via GMM | athrxx |
2019-01-22 | BLADERUNNER: Fixed outtake player | Peter Kohaut |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut |
2019-01-20 | KYRA: fix GMM save/load invalid mem access for very old savegames | athrxx |
2019-01-19 | GLK: FROTZ: Implement setting mouse cursor visibility | Paul Gilbert |
2019-01-19 | GLK: FROTZ: Wrap text around pictures added in text window | Paul Gilbert |
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut |
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut |
2019-01-19 | BLADERUNNER: Fixed rotation animation | Peter Kohaut |
2019-01-19 | BLADERUNNER: Fixed save selection in the load screen | Peter Kohaut |
2019-01-18 | SCI32: Fix spacing | Filippos Karapetis |
2019-01-18 | SCI32: Fix QFG4 castle gate after geas (#1479) | Vhati |
2019-01-18 | SCI32: Fix QFG4 castle door lockup | Vhati |
2019-01-17 | SCI: Fix debugger bp_action help message | Vhati |
2019-01-16 | GLK: Clean up use of TextBufferRow in buffer windows | Paul Gilbert |
2019-01-16 | GLK: Constifying attribute, width calc methods | Paul Gilbert |
2019-01-16 | GLK: Fix rendering of pictures in the text buffer window | Paul Gilbert |
2019-01-16 | PINK: removed unnecessary field in SideEffectExit | Andrei Prykhodko |
2019-01-15 | GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window | Paul Gilbert |
2019-01-15 | PINK: fixed ActionPlay behavior when startFrame is wrong | Andrei Prykhodko |
2019-01-15 | KYRA: (EOBII/FM-TOWNS) - fix sound effects volume control | athrxx |
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut |
2019-01-15 | BLADERUNNER: Disable pathfinding by default. | Eugene Sandulenko |
2019-01-14 | BLADERUNNER: Obstacle path finding part 1 | Thomas Fach-Pedersen |
2019-01-13 | SHERLOCK: Fix misattribution in Rose Tattoo journal | Torbjörn Andersson |
2019-01-14 | SCI32: Fix QFG4 forest 580 pathfinding | Vhati |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut |
2019-01-13 | SCI32: Fix QFG4 Trigger and Open spells | Vhati |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut |
2019-01-12 | BLADERUNNER: Fixed more compilation errors | Peter Kohaut |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut |
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut |
2019-01-12 | MUTATIONOFJB: Fix SETANIM and add support for pickupable statics. | Ľubomír Remák |
2019-01-12 | MUTATIONOFJB: Add support for SETANIM command. | Ľubomír Remák |
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut |
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut |
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut |
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut |
2019-01-08 | BLADERUNNER: Fix tooltip frame | Peter Kohaut |