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2011-11-27CGE: Fix Console attach codeStrangerke
2011-11-27CGE: Hooked up the ScummVM debuggerPaul Gilbert
2011-11-27CGE: Disable restoring games whilst a cut-scene is activePaul Gilbert
This is because previously after restoring you could no longer move the Chief.
2011-11-27CGE: Fix mismatched free() / delete / delete [] Valgrind warning.Torbjörn Andersson
2011-11-27CGE: Remove unused functions, moveVmap() and moveShapes().Torbjörn Andersson
2011-11-27TOON: Clean up Common::String usageWillem Jan Palenstijn
Thanks to Sylvain for testing.
2011-11-27MOHAWK: Stub LB's min/max/abs.Alyssa Milburn
2011-11-26MOHAWK: Add the start of support for LBXDataFile.Alyssa Milburn
2011-11-26MOHAWK: Add some basic LB list support.Alyssa Milburn
2011-11-26MOHAWK: Add Rugrats subfolders to the path too.Alyssa Milburn
2011-11-26TOLTECS: Don't call c_str() on the return value of Common::String::format()Filippos Karapetis
2011-11-26SWORD25: Add the Hungarian "psylog" version from bug #3428644Filippos Karapetis
2011-11-26TOLTECS: Reduce code duplicationFilippos Karapetis
2011-11-26MOHAWK: Run kLBEventInit at init time.Alyssa Milburn
2011-11-26MOHAWK: Handle globals from the LB book info file.Alyssa Milburn
2011-11-26MOHAWK: Start the LB load phase at load time.Alyssa Milburn
2011-11-26MOHAWK: Parse true/false in LB scripts.Alyssa Milburn
2011-11-26DREAMWEB: Convert 'restorereels'Willem Jan Palenstijn
This also allows 'allocateload' to be removed.
2011-11-26DREAMWEB: Move 'restorereels' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'restoreall' and simplify 'startloading'Willem Jan Palenstijn
They shared a large amount of loading code that is now in loadRoomData.
2011-11-26DREAMWEB: Move 'restoreall' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Fix Room structWillem Jan Palenstijn
Room::name is a zero terminated 8.3 filename, so 13 bytes long.
2011-11-26TSAGE: R2R - Maze (2000): Rename two variables, add debug tracesStrangerke
2011-11-26DREAMWEB: Remove unused function 'storeit'Willem Jan Palenstijn
2011-11-26DREAMWEB: Reduce code completion for scummvm save/load guiWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'loadposition'Willem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'saveposition'Willem Jan Palenstijn
Also inline and remove 'saveseg', 'savefilewrite', 'makeheader'.
2011-11-26DREAMWEB: Move 'loadposition' and 'saveposition' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'actualload'Willem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'actualsave'Willem Jan Palenstijn
2011-11-26DREAMWEB: Move 'actualsave' and 'actualload' from dreamgenWillem Jan Palenstijn
2011-11-26ALL: unrecognised -> unrecognized.Johannes Schickel
2011-11-26TSAGE: R2R - Implement initPlayer in scene 2000Strangerke
2011-11-26DREAMWEB: 'showdiscops' ported to C++Bertrand Augereau
2011-11-26TSAGE: R2R - Implement initExits in scene 2000Strangerke
2011-11-26DREAMWEB: 'showseconduse' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'showfirstuse' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'hangonw' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'getbackfromob' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'disablepath' is not neededBertrand Augereau
2011-11-26DREAMWEB: 'usetempcharset' and 'usecharset1' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: A few debugging functions are not neededBertrand Augereau
2011-11-26DREAMWEB: Ceaning in 'startloading'Bertrand Augereau
2011-11-25MOHAWK: Convert between rects/points in LB code (thanks clone2727).Alyssa Milburn
2011-11-25MOHAWK: Name/stub some unknown LB item flags.Alyssa Milburn
2011-11-25MOHAWK: Load/unload LB proxies properly.Alyssa Milburn
2011-11-25TOLTECS: Add detection for Hungarian variant from bug #3440641.D G Turner
2011-11-25DRASCULA: Add fix for crash/OOB memory accesses in bug #3440895D G Turner
This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers". The crash was due to width and height values being passed to copyBackground() being invalid due to out of bounds read from the factor_red array. This adds debugging statements and fixes the crash by clipping accesses to the maximum index of factor_red. This doesn't however fix the observed GFX glitch, but stops it being a segfault.
2011-11-24TOLTECS: findPath() endian fixes.Joost Peters
2011-11-24TOUCHE: Fix playback of simultaneous sfx.Johannes Schickel
Since we stream the VOC files from disk now, we can not use the global resource file handle for playback but instead need to open a new handle for every SFX started. Fixes odd noises at the beginning of the Touche demo.