Age | Commit message (Collapse) | Author |
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This reverts commit 9989a4f3daba891326810d7ae620cd75d97521f1.
Note: Don't blind fix warnings of broken builds.
Conflicts:
engines/wintermute/base/base_keyboard_state.cpp
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This is a purely cosmetical change, which should help compilation on systems,
which use VK_* for internal constants. This should help compilation for WinCE.
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GSoC 2012: Wintermute (Lite)-Engine
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DW1 PSX seems to have its own scene skipping code for scenes 2 and 3, thus
injecting our own causes it to hang. Scenes 2 and 3 can be skipped separately.
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This demo doesn't have any music, and the original doesn't work with any sound
driver, so don't error out when the sound driver can't be initialized properly
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refactoring stack space more easily
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Also adds PNG as a dependency for sword25 and removes the hardcoded check for
it.
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Also translate some more Italian comments
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This avoids incorrect hotspot offsets.
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