Age | Commit message (Collapse) | Author |
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restarting game
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This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
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of Scene #1400
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I'd previously incorrectly assumed copy protection would be disabled in the CD version of the game without actually playing all the way through to that point to find out.
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Bug #3264989: "TOON: Palette problems"
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This renames setMuteForSoundType to muteSoundType and getMuteForSoundType to
isSoundTypeMuted.
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Still it sometimes asserts with repeated dialog launches.
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This fix the blocking problem in scene 60.
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the assassin)
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calling startSound() in scene groups 8 and 10
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the evasion.
Also add some comments in scene postInit in order to clarify the different actions available
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This brings ResMan::getRef into line with the rest of the engine.
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still broken.
Also move some display() to display2() for consistency with the rest of the scenes in group1
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This warning produces a lot of spam in the console (e.g. it pops up
whenever the icon bar is opened in Dr. Brain Mac), thus it has been
silenced
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