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2012-08-02TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".D G Turner
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway.
2012-08-02SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
Thanks to Charles for testing
2012-08-01LASTEXPRESS: Fix typo preventing playing NIS animations from the debuggerLittleboy
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file ↵Littleboy
using it
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01LASTEXPRESS: Implement savegame read compressionLittleboy
2012-08-01KYRA: update kyra.dat to match the last commit (added support for French LOL ↵athrxx
floppy)
2012-07-31KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)athrxx
2012-07-31LASTEXPRESS: Implement savegame write compressionLittleboy
2012-07-30LASTEXPRESS: Switch savegame reading to use new read methodLittleboy
- Disable savegame compression
2012-07-29LASTEXPRESS: Fix regression with Logic::resetState()Littleboy
2012-07-29LASTEXPRESS: Replace REDRAW_CURSOR macro by functionLittleboy
2012-07-29LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames ↵Littleboy
support
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
The text lines are not drawn completely correct yet, because apparently, GCTFile needs to wrap long lines.
2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Use Sound::sampleLoad in PreGobSven Hesse
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse
2012-07-30GOB: Name the Once Upon A Time frame a bit moreSven Hesse
2012-07-30GOB: Allow spaces in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add the sounds in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add PreGob::beep()Sven Hesse
2012-07-30GOB: Add the walking child in the character generatorSven Hesse
2012-07-30GOB: Add CMPFile::recolor() and ANIFile::recolor()Sven Hesse
2012-07-30GOB: Move recolor() into class SurfaceSven Hesse
2012-07-30GOB: Implement the Once Upon A Time character generatorSven Hesse
Still missing the little sprite bouncing around, though.
2012-07-30GOB: Add Util::toCP850Lower() / toCP850Upper()Sven Hesse
2012-07-30GOB: Add Font::hasChar()Sven Hesse
2012-07-30GOB: Add support for entering non-ASCII CP850 charactersSven Hesse
2012-07-30GOB: Implement GCT text drawing in the end sectionSven Hesse
The end section is now complete.
2012-07-30GOB: Implement GCT text drawing in the Stork sectionSven Hesse
The only thing missing in the stork section now is the character creator.
2012-07-30GOB: Implement GCT drawingSven Hesse
2012-07-30GOB: Implement parts of the Stork section in Once Upon A TimeSven Hesse
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE where $PEOPLE live"), and the character creator is also still missing.
2012-07-30GOB: ANIObject can now predict the position/size of future framesSven Hesse
2012-07-30GOB: Implement parts of the Once Upon A Time end sequenceSven Hesse
We don't yet support GCT files, so texts are still missing.
2012-07-30GOB: Add the frame for normal Once Upon A Time game playSven Hesse
2012-07-30GOB: Reorganize and clean up PreGob / Once Upon A TimeSven Hesse
2012-07-30GOB: Implement the Once Upon A Time "Bye Bye" screenSven Hesse
2012-07-30GOB: Implement the animal names bit Once Upon A TimeSven Hesse
2012-07-30GOB: Add "long" PreGob language suffixesSven Hesse
2012-07-30GOB: Fix some broken German text in Once Upon A TimeSven Hesse
2012-07-30GOB: Move the Once Upon A Time palettes into their own fileSven Hesse
2012-07-30GOB: Play a click sound in the Once Upon A Time menusSven Hesse
2012-07-30GOB: Add some PreGob sound utility functionsSven Hesse
2012-07-30GOB: Stubbily implement the Once Upon A Time menusSven Hesse
2012-07-30GOB: Move the intro parts into OnceUpon::showIntro()Sven Hesse
2012-07-30GOB: Show the specific game title in Once Upon A TimeSven Hesse
2012-07-30GOB: Show the Once Upon A Time fairytale quoteSven Hesse
2012-07-30GOB: Show the Once Upon A Time wait/load screenSven Hesse