Age | Commit message (Collapse) | Author |
|
This could occur on other platforms too and was a race hazard between
mixer thread startup and music being valid i.e. If the music doesn't
already exist, when the mixer callback is done, this deletes the channel
as idle. Reordered the calls to fix this.
Also, removed unecessary music->start() as this is done by setMusic(n)
on successful load anyway.
|
|
Thanks to Charles for testing
|
|
|
|
using it
|
|
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
|
|
|
|
floppy)
|
|
|
|
|
|
- Disable savegame compression
|
|
|
|
|
|
support
|
|
The text lines are not drawn completely correct yet, because
apparently, GCTFile needs to wrap long lines.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Still missing the little sprite bouncing around, though.
|
|
|
|
|
|
|
|
The end section is now complete.
|
|
The only thing missing in the stork section now is the character
creator.
|
|
|
|
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE
where $PEOPLE live"), and the character creator is also still
missing.
|
|
|
|
We don't yet support GCT files, so texts are still missing.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|