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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-02-18
XEEN: Fix drawing buttons in Spells dialog when switching character
Paul Gilbert
2015-02-18
XEEN: Simplify use of addButton when setting up button lists
Paul Gilbert
2015-02-18
XEEN: Spell dialogs fixes for non-casters
Paul Gilbert
2015-02-18
XEEN: Add special case spell handling during combat
Paul Gilbert
2015-02-18
XEEN: Implement extra code for passing active character to castSpell
Paul Gilbert
2015-02-18
XEEN: Fixes for display of Spells dialog
Paul Gilbert
2015-02-17
XEEN: Fix display of buttons in Cast Spell window
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-16
XEEN: Implemented giveCharDamage
Paul Gilbert
2015-02-15
XEEN: Implementing combat methods
Paul Gilbert
2015-02-15
XEEN: Moved _openDoor into InterfaceMap
Paul Gilbert
2015-02-15
XEEN: Fix walking through walls
Paul Gilbert
2015-02-15
XEEN: Moved more variables out of InterfaceMap that belong in Interface
Paul Gilbert
2015-02-15
XEEN: Move more code from InterfaceMap that should be in Interface class
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-15
XEEN: Move drawMiniMap to Interface class
Paul Gilbert
2015-02-15
XEEN: Implemented more code from end of draw3d
Paul Gilbert
2015-02-15
XEEN: Split up draw3d between Interface and InterfaceMap, start of fall code
Paul Gilbert
2015-02-14
XEEN: Fix _buttonValue check for moving through doorways
Paul Gilbert
2015-02-14
XEEN: Fix default display of doors
Paul Gilbert
2015-02-14
XEEN: Implemented drawDice
Paul Gilbert
2015-02-13
XEEN: Implemented exchangeAttribute
Paul Gilbert
2015-02-13
XEEN: Implemented saveCharacter
Paul Gilbert
2015-02-12
XEEN: Implementing create chracter dialog
Paul Gilbert
2015-02-11
XEEN: Implemented code for deleting characters in Party dialog
Paul Gilbert
2015-02-11
XEEN: Fix changing selected character with mouse in various dialogs
Paul Gilbert
2015-02-11
XEEN: Fix removing and adding chars to party in Party dialog
Paul Gilbert
2015-02-11
XEEN: Fixes for display of party dialog
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refactored drawing the party icons into a separate class
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-09
XEEN: Further refactoring for party dialog setup
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-08
XEEN: In progress Dismiss dialog
Paul Gilbert
2015-02-07
XEEN: Implemented bashing
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-07
XEEN: Another fix for makeItem variable usage
Paul Gilbert
2015-02-07
XEEN: Fix incorrect variable usage in makeItem
Paul Gilbert
2015-02-07
XEEN: Fix writeString to constrain text to window
Paul Gilbert
2015-02-07
XEEN: Fix for switching modes and loading auto notes in Quests dialog
Paul Gilbert
2015-02-07
XEEN: Fix headers and key handling in Quests dialog
Paul Gilbert
2015-02-07
XEEN: Implement Quests dialog
Paul Gilbert
2015-02-07
XEEN: Implemented remainder of ItemsDialog
Paul Gilbert
2015-02-07
XEEN: Finished doItemOptions
Paul Gilbert
2015-02-07
XEEN: Implemented getIdentifiedDetails and getAttributes
Paul Gilbert
2015-02-06
XEEN: Implemented makeItem
Paul Gilbert
2015-02-05
XEEN: Merged confirmation and yes/no dialogs into single source file
Paul Gilbert
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