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2019-11-13GRIFFON: Removed unneeded config file handlingEugene Sandulenko
2019-11-13JANITORIAL: Fix line endingsEugene Sandulenko
2019-11-13GRIFFON: Added namespaces and include guardsEugene Sandulenko
2019-11-13GRIFFON: Added proper copyright headersEugene Sandulenko
2019-11-13GRIFFON: Pass the original code via astyleEugene Sandulenko
2019-11-13GRIFFON: Added original code from GCW0 port by Dmitry SmaginEugene Sandulenko
2019-11-13GRIFFON: Added skeleton engine with detectionEugene Sandulenko
2019-11-13DIRECTOR: Added broken 'if' statement testEugene Sandulenko
2019-11-13TOLTECS: Added Czech language supportPetr Kratina
2019-11-12GLK: ARCHETYPE: Hooking up savegame codePaul Gilbert
2019-11-12SCI: Fix SQ5 transporter room speed bugssluicebox
Fixes bug #11264
2019-11-12GLK: ARCHETYPE: Suppress Fallthrough Compiler WarningsD G Turner
Not sure if these fallthroughs are intended, so marked with FIXME comments.
2019-11-11GLK: ARCHETYPE: gcc compilation fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes to correctly parse multi-word inputsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleaner exit when game is quitPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix quitting the gamePaul Gilbert
2019-11-11GLK: ARCHETYPE: Engine fixes for input line processingPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleanup and fixes for text displayPaul Gilbert
2019-11-11GLK: ARCHETYPE: Script handler fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further cleanup and debug reroutePaul Gilbert
2019-11-11GLK: ARCHETYPE: Shift debug output to use ScummVM debugPaul Gilbert
2019-11-11GLK: ARCHETYPE: JanitorialPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further array indexing fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Change to use C++ new/deletePaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix array indexing to match original's 1 basedPaul Gilbert
2019-11-11GLK: ARCHETYPE: Switch from original's Debug enum to debug channelsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Adding GLK hookupsPaul Gilbert
2019-11-11GLK: Fix structures using unionsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes for string decryptionPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further loading fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Various startup fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Added converted filesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Skeleton enginePaul Gilbert
2019-11-11AGOS: Fix Missing Default Switch Cases when AGOS2 is enabledD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-11MUTATIONOFJB: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-11MORTEVIELLE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-10MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formatsBastien Bouclet
2019-11-10FULLPIPE: Fix const'nessEugene Sandulenko
2019-11-10FULLPIPE: More debug putputEugene Sandulenko
2019-11-10FULLPIPE: Use more portable double loadingEugene Sandulenko
2019-11-10FULLPIPE: Added more debug outputEugene Sandulenko
2019-11-10FULLPIPE: Do not void global engine pointer too earlyEugene Sandulenko
2019-11-10BLADERUNNER: Add a engine checkbox to target 120 fpsThanasis Antoniou
This is added in the Engine tab for the game. Default is false (60 fps)
2019-11-09TUCKER: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09KYRA: (EOB2) - workaround for minor graphics glitchathrxx
The game would actually allow placing the 4 horns or the large red rings from the ringmaster riddle into the inventory ring slots. Simply, because these items are flagged that way in the data file (itemtype.dat). I wasn't aware of this until I happened to come across some youtube video. The video was from DosBox, but this doesn't make a difference. This patch prevents placing these items into the ring slots.
2019-11-08SCI: Fix SQ5 WD40 alarm countdown lockupsluicebox
Fixes bug #11255
2019-11-09TOUCHE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09TOON: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09XEEN: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09CRYO: Use byteswap functions from common/endian.hCameron Cawley