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authorEugene Sandulenko2018-05-26 20:56:37 +0200
committerEugene Sandulenko2019-11-13 22:07:08 +0100
commit1a38a0e8ec1e0849eef2a2456c5d7023d22a1c9f (patch)
treed93e5813d9c895b68ca7d85d61258068b4278592 /engines
parentc8769b384601c0e6d14b43f36887cbf8d2bd595a (diff)
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JANITORIAL: Fix line endings
Diffstat (limited to 'engines')
-rw-r--r--engines/griffon/state.h100
1 files changed, 50 insertions, 50 deletions
diff --git a/engines/griffon/state.h b/engines/griffon/state.h
index c479f9dd53..ac8ccb111d 100644
--- a/engines/griffon/state.h
+++ b/engines/griffon/state.h
@@ -1,50 +1,50 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- * Originally written by Syn9 in FreeBASIC with SDL
- * http://syn9.thehideoutgames.com/index_backup.php
- *
- * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
- * http://github.com/dmitrysmagin/griffon_legend
- *
- *
- * Programming/Graphics: Daniel "Syn9" Kennedy
- * Music/Sound effects: David Turner
- *
- * Beta testing and gameplay design help:
- * Deleter, Cha0s, Aether Fox, and Kiz
- *
- */
-
-#ifndef GRIFFON_STATE_H
-#define GRIFFON_STATE_H
-
-namespace Griffon {
-
-extern char player_sav[];
-
-int state_load(int slotnum);
-int state_load_player(int slotnum);
-int state_save(int slotnum);
-
-} // end of namespace Griffon
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ * Originally written by Syn9 in FreeBASIC with SDL
+ * http://syn9.thehideoutgames.com/index_backup.php
+ *
+ * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
+ * http://github.com/dmitrysmagin/griffon_legend
+ *
+ *
+ * Programming/Graphics: Daniel "Syn9" Kennedy
+ * Music/Sound effects: David Turner
+ *
+ * Beta testing and gameplay design help:
+ * Deleter, Cha0s, Aether Fox, and Kiz
+ *
+ */
+
+#ifndef GRIFFON_STATE_H
+#define GRIFFON_STATE_H
+
+namespace Griffon {
+
+extern char player_sav[];
+
+int state_load(int slotnum);
+int state_load_player(int slotnum);
+int state_save(int slotnum);
+
+} // end of namespace Griffon
+
+#endif