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2008-03-01Fixing my Lost in Time fixesSven Hesse
svn-id: r31020
2008-03-01change array size 43 for objetos_que_tengoPaweł Kołodziejski
svn-id: r31019
2008-03-01Escape the question mark, to prevent '??!' from being interpreted as theTorbjörn Andersson
trigraph for '|'. svn-id: r31018
2008-03-01Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1.Travis Howell
svn-id: r31015
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014
2008-02-29svn-id: r31011Paweł Kołodziejski
2008-02-29.Paweł Kołodziejski
svn-id: r31010
2008-02-29and again...Paweł Kołodziejski
svn-id: r31009
2008-02-29revert to texts to from english not latest french version of sourcesPaweł Kołodziejski
svn-id: r31008
2008-02-29revert to texts to from english not latest french version of sourcesPaweł Kołodziejski
svn-id: r31007
2008-02-29revert to texts to from english not latest french version of sourcesPaweł Kołodziejski
svn-id: r31006
2008-02-29revert to texts to from english not latest french version of sourcesPaweł Kołodziejski
svn-id: r31005
2008-02-29fix starting new part of gamePaweł Kołodziejski
svn-id: r31004
2008-02-29disable salva_pantallas func, for now could not be finished due lack of ↵Paweł Kołodziejski
sources, it use *ghost funcs for some kind special gfx function from effecto.lib. it happen when player is idle for some time. svn-id: r31003
2008-02-29fixed exit from enginePaweł Kołodziejski
svn-id: r31002
2008-02-29fixes to displayed charsPaweł Kołodziejski
svn-id: r30999
2008-02-29identPaweł Kołodziejski
svn-id: r30998
2008-02-29slow down key repeatPaweł Kołodziejski
svn-id: r30997
2008-02-29added comment for missing code functionalityPaweł Kołodziejski
svn-id: r30996
2008-02-29fixed restore savegame from different part of gamePaweł Kołodziejski
svn-id: r30995
2008-02-28get rid canal_p really silly code (that was encode/decode game data !)Paweł Kołodziejski
svn-id: r30994
2008-02-28fixes to savegames list filePaweł Kołodziejski
svn-id: r30993
2008-02-28added few delays for better mouse responsePaweł Kołodziejski
svn-id: r30992
2008-02-28Added a workaround so that the mob of prisoners in Nimdok's chapter is shown ↵Filippos Karapetis
correctly after a cutaway is shown svn-id: r30991
2008-02-27Don't change the voice bank when no voice files are present. This will stop ↵Filippos Karapetis
SAGA games from crashing when no voice files are present in talkie versions of ITE and IHNM (regression from commit #30648) svn-id: r30989
2008-02-27Don't do any special font mapping in the Italian fan translation of ITE, so ↵Filippos Karapetis
that Italian characters are shown correctly svn-id: r30988
2008-02-27Add support for --list-saves to the sky engineMax Horn
svn-id: r30987
2008-02-27Modified the BASS save/load code to use a StringList for storing the save ↵Max Horn
state titles (simplified the code, removed some cruft) svn-id: r30986
2008-02-27Fix for bug #1895205 - "IHNM: end game text/caption error"Filippos Karapetis
svn-id: r30985
2008-02-27Fix long standing wrong function names in debug prints.Johannes Schickel
svn-id: r30984
2008-02-27Simplified Control::handleKeyPress and fixed a long-standing bug in the ↵Max Horn
verification of the save name svn-id: r30981
2008-02-24This safeguard is no longer needed for IHNMFilippos Karapetis
svn-id: r30956
2008-02-24Fix for bug #1900254 - "ITE: Glitches when bridging the gorge"Filippos Karapetis
svn-id: r30955
2008-02-24Removed 2 unnecessary calls to File::exists()Filippos Karapetis
svn-id: r30952
2008-02-24Oops fix stupid copy&paste error...Johannes Schickel
svn-id: r30950
2008-02-24Also add extrapath to default search location for Kyrandia resources.Johannes Schickel
svn-id: r30949
2008-02-23Make codec47 cope with failed mallocs.Robin Watts
Not the nicest result in the world, but better than crashing and burning... svn-id: r30934
2008-02-23fix bug 1900244 "ITE: Strange animation when returning to prison cell"Andrew Kurushin
svn-id: r30924
2008-02-23Stop printing opcodes in the debug consoleFilippos Karapetis
svn-id: r30923
2008-02-23Fix for bug #1900220 - "ITE: Missing text outline"Filippos Karapetis
svn-id: r30920
2008-02-23Fix for bug #1900258 - "ITE: Glitch when looking at the map while at the docks"Filippos Karapetis
svn-id: r30919
2008-02-22Fixed some issues with the previous commit, bug #1893564 should be fixed now ↵Filippos Karapetis
without affecting anything else svn-id: r30917
2008-02-22Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"Filippos Karapetis
svn-id: r30916
2008-02-22palette bug fix (inventory turned blue when leaving the scene after eating ↵Florian Kagerer
the mushroom) svn-id: r30915
2008-02-22two more opcodes (Zanthia's random chats and mushroom drug effects) and some ↵Florian Kagerer
cleanup svn-id: r30914
2008-02-19Add patch from Quietust - Update asserts and comments in sound code for ↵Travis Howell
Amiga SCUMM V2 games. svn-id: r30908
2008-02-18the script countdown needs to be divided by _ticklengthFlorian Kagerer
svn-id: r30904
2008-02-18some more opcodes (the fly tree is now operational) and some bug fixesFlorian Kagerer
svn-id: r30903
2008-02-17fix memory leakFlorian Kagerer
svn-id: r30902
2008-02-17remove ugly const casts in staticresFlorian Kagerer
svn-id: r30901