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2017-08-07SCI32: Add script patch for Bitty Kitty / Barbie game glitchMartin Kiewitz
Fixes bug #9849 Which is a pseudo-game-breaking glitch of the game itself. Applies to at least English+German floppy and English CD version.
2017-08-06TITANIC: Remove development link left in computer screen viewPaul Gilbert
2017-08-07SLUDGE: SpritePalette is a class, not a structFilippos Karapetis
2017-08-06TITANIC: Fix movement cursors in Lift 4 when eye is removedPaul Gilbert
2017-08-06TITANIC: Don't allow movement link to be used in Starfield PuzlzePaul Gilbert
The scene has an unused right turn link that wasn't used, and is covered by the starview. Since movement now uses simulated mouse clicks, the worst result of clicking right arrow is simply that a star may be accidentally selected. But for cleanliness, it was best to fix it. It also allowed the creation of code that other objects in the view can use to override default movement logic, just in case it's needed.
2017-08-06SCI32: Add script patches for action sequences in city hallMartin Kiewitz
2017-08-06TITANIC: Fix arrow key movement in front of Parrot cagePaul Gilbert
2017-08-06QUEEN: Silence GCC 7 warnings about potential buffer overflowTorbjörn Andersson
Use snprintf() instead of sprintf() to limit how much is written to the buffer. Note that there are other places where it looks like it could overflow, but they did not trigger warnings and I'm guessing that it doesn't overflow in reality.
2017-08-06TITANIC: Changing arrow movement to be done via simulated mouse clicksPaul Gilbert
2017-08-06TITANIC: Create new CMovementMsg for new movement functionalityPaul Gilbert
This also moves logic for detecting which movement is associated with given keycodes and cursors to CMovementMsg and CLinkItem, which are better suited to contain the logic
2017-08-06MOHAWK: Riven: Add keyboard navigationBastien Bouclet
2017-08-06TITANIC: Fix handling of NumPad causing double digitsPaul Gilbert
2017-08-06JANITORIAL: Silence some more GCC 7 fall through warningsTorbjörn Andersson
I think these are the last one that were already flagged as being deliberate.
2017-08-06SWORD25: Increase buffer length to silence GCC 7 warningTorbjörn Andersson
2017-08-06JANITORIAL: Silence GCC 7 fall through warningTorbjörn Andersson
2017-08-06SWORD1: Silence GCC warning about potential overflowTorbjörn Andersson
Probably doesn't ever happen, but now 'fileName' is as large as it needs to be if 'label' is as long as it can be.
2017-08-06JANITORIAL: Silence some more GCC 7 fall through warningsTorbjörn Andersson
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-08-06MOHAWK: Riven: Load only the data files for the current game versionBastien Bouclet
The Steam version is a DVD version, but also has files from the CD version in the data folder. We need to load only the files from the DVD version to prevent data inconsistencies. Also check on startup that all the required datafiles are present. Possibly fixes #10052.
2017-08-06GOB: Fix what looks like an obviously incorrect conditionTorbjörn Andersson
Though since I don't have the game I can't actually test it. :-)
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize.
2017-08-06JANITORIAL: Increase buffer size to fix potential overflowTorbjörn Andersson
Caught by GCC 7 (though the warning seemed misleading to me). Since SoundDesc->name can potentially be 14 characters "%s_reg%03d.fla" can be 25 characters, plus the terminating \0.
2017-08-06JANITORIAL: Silence GCC warningTorbjörn Andersson
Since case 64 was added for "MM C64 Costume Animation", and considering the way it's written to only affect game version 0, it is clearly an intentional fall through.
2017-08-06JANITORIAL: Silence some GCC 7 warningsTorbjörn Andersson
We have lots and lots of -Wimplicit-fallthrough warnings, and I don't know if it's worth fixing them or not. But if we want to, this is how it can be done.
2017-08-05TITANIC: Maintain static movie frames on objects across savesPaul Gilbert
2017-08-05TITANIC: Fix original savegames from the bar not loadingPaul Gilbert
2017-08-05TITANIC: Don't show invalid meta info for original game savesPaul Gilbert
2017-08-05WAGE: Implement Gui::clearOutput()Eugene Sandulenko
2017-08-05TITANIC: Fix getting into Lift 1 from a first class floorPaul Gilbert
2017-08-05TITANIC: Fix releasing chicken in middle of parrot leaning out to eatPaul Gilbert
2017-08-05TITANIC: Cleanup and fix for multi drop targetsPaul Gilbert
The fix deals with a bug in the original that if an item was used that the drop target didn't handle, the item wouldn't be returned to the player's inventory
2017-08-05TITANIC: Add missing conv fragment for Presidential bed during checkinPaul Gilbert
2017-08-05TITANIC: Only allow exiting SGT minilifts on the ground floorPaul Gilbert
2017-08-05TITANIC: Fix arrow keys allow getting to bridge before Titania is fixedPaul Gilbert
2017-08-05MOHAWK: Riven: Ensure the entire view is drawn when pan transitions completeBastien Bouclet
Fixes #10063.
2017-08-05MOHAWK: Riven: Make sure to update the cursor when entering a cardBastien Bouclet
2017-08-05MOHAWK: Riven: Remove the DVD flag from some versionsBastien Bouclet
Those are obviously repackaged CD versions
2017-08-05MOHAWK: Riven: Set the ADGF_TESTING flagBastien Bouclet
2017-08-05MOHAWK: Myst: Set the clicked resource only if the active resource was updatedBastien Bouclet
Fixes #10053.
2017-08-05MOHAWK: Myst: Display every second fireplace button animation frameBastien Bouclet
The animation is too slow when displaying each frame at 60 fps. Fixes #10053
2017-08-04TITANIC: Don't allow loading games when Bellbot is summonedPaul Gilbert
2017-08-04TITANIC: Fix using chicken on Bilge SuccUBusPaul Gilbert
2017-08-04TITANIC: Fix arrow movements ignoring restricted movesPaul Gilbert
2017-08-04TITANIC: Introduce movement via arrow keysPaul Gilbert
This also fixes a bug with Page Up, Down, Home, & End not working for the Conversation tab. Additionally, code for scrolling individual lines in the conversation and glyphs via the arrow keys has been removed in favor of this centrallised movement, since they were somewhat redundant, and the mouse wheel can be used for scrolling.
2017-08-04TITANIC: Fixes for names in the CursorId enumPaul Gilbert
2017-08-05WAGE: Mark Gui::clearOutput() as stubEugene Sandulenko
2017-08-05WAGE: Remove all old console codeEugene Sandulenko
Now we have fully switched to MacTextWindow. Yay!
2017-08-05WAGE: Implemented Cut and Clear actions over MacTextWindowEugene Sandulenko
2017-08-04WAGE: Use MacTextWindow for Undo and PasteEugene Sandulenko
2017-08-04WAGE: Use MacTextWindow code for copying to clipboardEugene Sandulenko