Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-08 | MADS: Fix game startup settings for pit & batteries based on difficulty | Paul Gilbert | |
2015-03-07 | MADS: Fix a large number of incorrect animations | Paul Gilbert | |
2015-03-07 | MADS: Fix crash looking at fishing rod in restaurant | Paul Gilbert | |
2015-03-07 | MADS: Fix animation for teleporting into conveyor belt scene | Paul Gilbert | |
2015-03-07 | MADS: Fix not being able to leave hanger via teleporter | Paul Gilbert | |
2015-03-07 | MADS: Fix Credits and Quotes option on the main menu | Paul Gilbert | |
2015-03-07 | MADS: Correctly show main menu after showing credits | Paul Gilbert | |
2015-03-07 | MADS: Refactoring of text/animation views to show outside game loop | Paul Gilbert | |
2015-03-06 | MADS: Fix crash on leaving planeet | Paul Gilbert | |
2015-03-06 | MADS: Fix hand animations on Antigrav control panel | Paul Gilbert | |
2015-03-06 | MADS: Fix crash after installing cards in ship | Paul Gilbert | |
2015-03-06 | MADS: Animation fixes for scene group 8 | Paul Gilbert | |
2015-03-06 | MADS: Fix map fade out when choosing a car destination | Paul Gilbert | |
2015-03-06 | MADS: Fix car door exiting animations | Paul Gilbert | |
2015-03-06 | MADS: Another car opening animation fix | Paul Gilbert | |
2015-03-06 | MADS: Fix animation of lab door opening | Paul Gilbert | |
2015-03-06 | MADS: Fix another incorrect car door opening animation | Paul Gilbert | |
2015-03-05 | MADS: Bugfixes and cleanup for Herman conversation | Paul Gilbert | |
2015-03-05 | MADS: Fix mismatched delete/free releasing screen surface | Paul Gilbert | |
2015-03-05 | MADS: Show a warning if sound code reads beyond end of sound data blocks | Paul Gilbert | |
2015-03-05 | MADS: Fix crash after throwing both bones to dog | Paul Gilbert | |
2015-03-05 | MADS: Fix timer initialization in two scenes | Paul Gilbert | |
2015-03-05 | MADS: Fix screwed up death animation when getting eaten in village stream | Paul Gilbert | |
2015-03-05 | ZVISION: Fix GCC signed/unsigned warning | Torbjörn Andersson | |
2015-03-04 | MADS: Fix animations for opening car door at various car locations | Paul Gilbert | |
2015-03-04 | MADS: Fix gender scanning animation in car | Paul Gilbert | |
2015-03-04 | MADS: Fix assert when there are more than 5 talk options available | Paul Gilbert | |
2015-03-04 | MADS: Fix Herman animating too quickly | Paul Gilbert | |
2015-03-04 | MADS: Fix crash throwing bones to dog | Paul Gilbert | |
2015-03-04 | Merge pull request #589 from norbertbajko/drascula_crash | Filippos Karapetis | |
DRASCULA: fix crash/graphic glitch at castle towers | |||
2015-03-01 | MADS: Fix animation of hand typing code in teleporter | Paul Gilbert | |
2015-03-01 | MADS: Fix display of teleporter values with leading zeroes | Paul Gilbert | |
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "actors.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: fix crash/graphic glitch at castle towers | Norbert Bajkó | |
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers | |||
2015-02-24 | Merge pull request #587 from jammm/scummvm_local | Einar Johan Trøan Sømåen | |
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes | |||
2015-02-24 | WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes | jammm | |
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game) | |||
2015-02-24 | Merge pull request #586 from jammm/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue) | |||
2015-02-22 | MADS: Allow text to scroll off screen before removing it | Torbjörn Andersson | |
For example in the credits scroll. Clipping was already done elsewhere, so this really is just a change in how soon the line is removed from the list of text to display. | |||
2015-02-21 | MADS: Fix animations of spider and vulture in witch doctor's hut scene | Paul Gilbert | |
2015-02-21 | MADS: Implement scroll wheel support for scrolling inventory | Paul Gilbert | |
2015-02-21 | MADS: Fix depth for seaweed in scene 104 | Paul Gilbert | |
2015-02-22 | WINTERMUTE: Fixed parentFolder name check when testing for ↵ | jammm | |
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\'). | |||
2015-02-21 | MADS: Fix crash when trapping bouncy native in pit | Paul Gilbert | |
2015-02-21 | MADS: Fix player animation when getting blown up by mine | Paul Gilbert | |
2015-02-18 | SCI: Fix digital audio | Willem Jan Palenstijn | |
Regression from 5028487038fd, where I assumed all songs were MIDI. | |||
2015-02-17 | SCI: Add alternative version of QfG3 "Woo" dialog patch | Willem Jan Palenstijn | |
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806. | |||
2015-02-17 | ZVISION: Fix script bug #6803 (tuning fork box state) | Filippos Karapetis | |
2015-02-16 | ZVISION: Fix script bug #6793 in Zork Nemesis | Filippos Karapetis | |