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2015-03-08MADS: Fix game startup settings for pit & batteries based on difficultyPaul Gilbert
2015-03-07MADS: Fix a large number of incorrect animationsPaul Gilbert
2015-03-07MADS: Fix crash looking at fishing rod in restaurantPaul Gilbert
2015-03-07MADS: Fix animation for teleporting into conveyor belt scenePaul Gilbert
2015-03-07MADS: Fix not being able to leave hanger via teleporterPaul Gilbert
2015-03-07MADS: Fix Credits and Quotes option on the main menuPaul Gilbert
2015-03-07MADS: Correctly show main menu after showing creditsPaul Gilbert
2015-03-07MADS: Refactoring of text/animation views to show outside game loopPaul Gilbert
2015-03-06MADS: Fix crash on leaving planeetPaul Gilbert
2015-03-06MADS: Fix hand animations on Antigrav control panelPaul Gilbert
2015-03-06MADS: Fix crash after installing cards in shipPaul Gilbert
2015-03-06MADS: Animation fixes for scene group 8Paul Gilbert
2015-03-06MADS: Fix map fade out when choosing a car destinationPaul Gilbert
2015-03-06MADS: Fix car door exiting animationsPaul Gilbert
2015-03-06MADS: Another car opening animation fixPaul Gilbert
2015-03-06MADS: Fix animation of lab door openingPaul Gilbert
2015-03-06MADS: Fix another incorrect car door opening animationPaul Gilbert
2015-03-05MADS: Bugfixes and cleanup for Herman conversationPaul Gilbert
2015-03-05MADS: Fix mismatched delete/free releasing screen surfacePaul Gilbert
2015-03-05MADS: Show a warning if sound code reads beyond end of sound data blocksPaul Gilbert
2015-03-05MADS: Fix crash after throwing both bones to dogPaul Gilbert
2015-03-05MADS: Fix timer initialization in two scenesPaul Gilbert
2015-03-05MADS: Fix screwed up death animation when getting eaten in village streamPaul Gilbert
2015-03-05ZVISION: Fix GCC signed/unsigned warningTorbjörn Andersson
2015-03-04MADS: Fix animations for opening car door at various car locationsPaul Gilbert
2015-03-04MADS: Fix gender scanning animation in carPaul Gilbert
2015-03-04MADS: Fix assert when there are more than 5 talk options availablePaul Gilbert
2015-03-04MADS: Fix Herman animating too quicklyPaul Gilbert
2015-03-04MADS: Fix crash throwing bones to dogPaul Gilbert
2015-03-04Merge pull request #589 from norbertbajko/drascula_crashFilippos Karapetis
DRASCULA: fix crash/graphic glitch at castle towers
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-03-01MADS: Fix display of teleporter values with leading zeroesPaul Gilbert
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: comment "actors.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: fix crash/graphic glitch at castle towersNorbert Bajkó
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers
2015-02-24Merge pull request #587 from jammm/scummvm_localEinar Johan Trøan Sømåen
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes
2015-02-24WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodesjammm
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game)
2015-02-24Merge pull request #586 from jammm/masterEinar Johan Trøan Sømåen
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue)
2015-02-22MADS: Allow text to scroll off screen before removing itTorbjörn Andersson
For example in the credits scroll. Clipping was already done elsewhere, so this really is just a change in how soon the line is removed from the list of text to display.
2015-02-21MADS: Fix animations of spider and vulture in witch doctor's hut scenePaul Gilbert
2015-02-21MADS: Implement scroll wheel support for scrolling inventoryPaul Gilbert
2015-02-21MADS: Fix depth for seaweed in scene 104Paul Gilbert
2015-02-22WINTERMUTE: Fixed parentFolder name check when testing for ↵jammm
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\').
2015-02-21MADS: Fix crash when trapping bouncy native in pitPaul Gilbert
2015-02-21MADS: Fix player animation when getting blown up by minePaul Gilbert
2015-02-18SCI: Fix digital audioWillem Jan Palenstijn
Regression from 5028487038fd, where I assumed all songs were MIDI.
2015-02-17SCI: Add alternative version of QfG3 "Woo" dialog patchWillem Jan Palenstijn
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806.
2015-02-17ZVISION: Fix script bug #6803 (tuning fork box state)Filippos Karapetis
2015-02-16ZVISION: Fix script bug #6793 in Zork NemesisFilippos Karapetis