Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-16 | Added a detection entry for Pepper's Adventures in Time, and fixed an issue ↵ | Filippos Karapetis | |
with _gfxop_set_pic(), which was causing crashes in that game svn-id: r42523 | |||
2009-07-16 | Added no blocking fix for Present Outside Inn scene as well | Paul Gilbert | |
svn-id: r42522 | |||
2009-07-16 | Game script fix for bug #2525010 - in the GRA version, the luggage blocked ↵ | Paul Gilbert | |
Rincewind's exit from the Inn, leaving him in a non-walkable area svn-id: r42521 | |||
2009-07-15 | Bugfix: Disallow GMM Save/Load while in kyragem scene. | Johannes Schickel | |
svn-id: r42507 | |||
2009-07-15 | Fix recent PN regression in vc32_saveScreen(). | Travis Howell | |
svn-id: r42504 | |||
2009-07-15 | Remove ioFailed() usage from Cine engine. | Kari Salminen | |
svn-id: r42502 | |||
2009-07-15 | Got rid of two more ioFailed uses | Max Horn | |
svn-id: r42501 | |||
2009-07-15 | Created a system for inserting arbitrary code fragments into game scripts, ↵ | Paul Gilbert | |
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500 | |||
2009-07-15 | Hack is no longer required, due to revision 42498. | Travis Howell | |
svn-id: r42499 | |||
2009-07-15 | Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. | Travis Howell | |
svn-id: r42498 | |||
2009-07-14 | Remove ioFailed() usage from AGI engine. | Kari Salminen | |
svn-id: r42495 | |||
2009-07-14 | AGOS: Some more cleanup and added some comments to the PN code | Max Horn | |
svn-id: r42494 | |||
2009-07-14 | Fix graphics glitch in LoL PC98 intro. | Johannes Schickel | |
svn-id: r42493 | |||
2009-07-14 | AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26 | Max Horn | |
svn-id: r42492 | |||
2009-07-14 | AGOS: Cleanup PN code a bit, trying to make sense out of it | Max Horn | |
svn-id: r42491 | |||
2009-07-14 | Replaced char usage by int8, since char is unsigned on Linux/PPC by default. | Johannes Schickel | |
svn-id: r42490 | |||
2009-07-14 | Got rid of some more ioFailed uses (also fixed a potential leak in ↵ | Max Horn | |
graphics/font.cpp, and handle eos correctly in the FLAC code) svn-id: r42488 | |||
2009-07-14 | Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006 | Arnaud Boutonné | |
svn-id: r42483 | |||
2009-07-14 | Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵ | Kari Salminen | |
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482 | |||
2009-07-14 | Remove last ioFailed() usage in AGOS game engine. | Travis Howell | |
svn-id: r42481 | |||
2009-07-14 | Update workaround for bug #1538873, which effects the Polish version of ↵ | Travis Howell | |
Simon the Sorcerer 2 too. svn-id: r42480 | |||
2009-07-14 | Change key combination to dump all script, due to conflict. | Travis Howell | |
svn-id: r42478 | |||
2009-07-14 | Fix some typos and grammar in sword1's ↵ | Kari Salminen | |
Sound::checkSpeechFileEndianness-function's comments. svn-id: r42477 | |||
2009-07-14 | Add detection for Playtoons CK 3 (FR) | Arnaud Boutonné | |
svn-id: r42476 | |||
2009-07-14 | Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed. | Travis Howell | |
svn-id: r42474 | |||
2009-07-14 | add workaround for #2687172: BASS: Occasional loss of speech | Joost Peters | |
svn-id: r42473 | |||
2009-07-14 | Bugfix to cursor updates - it previously required that both X and Y ↵ | Paul Gilbert | |
positions had changed before a cursor change could occur svn-id: r42472 | |||
2009-07-14 | Bugfix for player being able to walk through some objects against room walls | Paul Gilbert | |
svn-id: r42471 | |||
2009-07-14 | commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert | Joost Peters | |
svn-id: r42470 | |||
2009-07-14 | TINSEL: Don't use ioFailed to check if a file was opened succesfuly | Max Horn | |
svn-id: r42468 | |||
2009-07-13 | Allow resource loading from EXT even if the TOT has none again | Sven Hesse | |
svn-id: r42463 | |||
2009-07-13 | tucker: added workaround for original game glitch (tracker item #2597763) | Gregory Montoir | |
svn-id: r42458 | |||
2009-07-13 | tucker: fixed issues with dirty rects handling (tracker item #2597763) | Gregory Montoir | |
svn-id: r42456 | |||
2009-07-13 | Refactor GUI options update into a function in Common: updateGameGUIOptions. | Johannes Schickel | |
svn-id: r42446 | |||
2009-07-13 | Add transparent GUI options update for SCUMM too. | Johannes Schickel | |
svn-id: r42445 | |||
2009-07-13 | Support transparent guioptions update on game launch for AdvancedMetaEngine. | Johannes Schickel | |
svn-id: r42444 | |||
2009-07-13 | Got rid of Screen_LoL::_paletteConvTable. | Johannes Schickel | |
svn-id: r42443 | |||
2009-07-13 | Fix compilation under Windows (The fabs-calls were causing error C2668 about ↵ | Kari Salminen | |
'ambiguous call to overloaded function'). svn-id: r42440 | |||
2009-07-13 | Fix for bug #2669415 (FW: half walking speed in a screen). | Kari Salminen | |
svn-id: r42439 | |||
2009-07-13 | Add one more type of IQ-points filename (for bug #2820803) | Willem Jan Palenstijn | |
svn-id: r42436 | |||
2009-07-13 | Fix bug #2820472 - MAZE: Keyboard input fault. | Travis Howell | |
svn-id: r42434 | |||
2009-07-12 | Patch #1936137: "Speech for Mac BS1 english" | Eugene Sandulenko | |
svn-id: r42423 | |||
2009-07-12 | oops, fix props | Kostas Nakos | |
svn-id: r42421 | |||
2009-07-12 | fix build with arm-asm routines | Kostas Nakos | |
svn-id: r42420 | |||
2009-07-12 | Add missing quotation mark to error message. | Johannes Schickel | |
svn-id: r42406 | |||
2009-07-12 | Added support for sub-relation message types - this fixes trying to attach ↵ | Paul Gilbert | |
the chain to the hook on the deck svn-id: r42405 | |||
2009-07-12 | ScummVM/PS2 bugs fixed by this commit: | Max Lingua | |
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404 | |||
2009-07-11 | Moved the kernel and the vocabulary outside of the engine state (they're ↵ | Filippos Karapetis | |
static data, which never changes during a game) svn-id: r42398 | |||
2009-07-11 | Changed an incorrect warning back to scidprintf - the relevant message is ↵ | Filippos Karapetis | |
for testing only svn-id: r42394 | |||
2009-07-11 | Some work on QFG1VGA (looks like a mix of SCI1 and SCI1.1) | Filippos Karapetis | |
svn-id: r42393 |