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2015-12-23LAB: Some renames, simplified saveGame() and loadGame()Filippos Karapetis
2015-12-23LAB: Change the map floor showing code, when changing floorsFilippos Karapetis
This greatly simplifies the code that shows a floor when an arrow is pressed. Also, it changes the behavior of the arrows to show all of the visited floors, instead of a specific subset. I believe that this makes the map better, more usable and less confusing than the original
2015-12-23LAB: Rewrite some code using switch statementsFilippos Karapetis
2015-12-23LAB: Move all the tile puzzle related functionality into its own classFilippos Karapetis
2015-12-23LAB: Reduce some variable scopes, some renamingStrangerke
2015-12-23LAB: Remove extra whitespaceFilippos Karapetis
2015-12-23LAB: Refactor readPictToMem()Filippos Karapetis
This fixes crashes in the teleporter and the journal, and plugs several memory leaks
2015-12-23LAB: Fix crash when closing the mapFilippos Karapetis
2015-12-23LAB: More vars renamingEugene Sandulenko
2015-12-23LAB: Simplify bitmap flagsFilippos Karapetis
2015-12-23LAB: Remove some useless use of g_labStrangerke
2015-12-23LAB: Move readBlock to the utility classStrangerke
2015-12-23LAB: Merge playDiff() into readDiff()Filippos Karapetis
2015-12-23LAB: Review struct definitions in processroomStrangerke
2015-12-23LAB: Move processroom functions to LabEngineStrangerke
2015-12-23LAB: Move getWord to DisplayManStrangerke
2015-12-23LAB: Move map function to LabEngine class, some renamingStrangerke
2015-12-23LAB: Some refactoring and renaming in map.cppStrangerke
2015-12-23LAB: Move mapScale functions to the utility classStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Move saveRestoreGame() to saveload.cppEugene Sandulenko
2015-12-23LAB: Code naming, reduced variable scopeEugene Sandulenko
2015-12-23LAB: Fix regression when scrolling tilesFilippos Karapetis
A regression of 28991ed1224ed3d0dbaf345a065a0bf79fa70ea9
2015-12-23LAB: Use a local buffer for moving tiles in the tile puzzleFilippos Karapetis
This fixes the crash when a tile is moved
2015-12-23LAB: Reduced variables scopeEugene Sandulenko
2015-12-23LAB: Code naming standardsEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Optimized dependency on common headersEugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Converted DisplayMan::_dispBitMap to a pointer.Eugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Rename labfun.h to savegame.hEugene Sandulenko
2015-12-23LAB: Moved direction defines to lab.hEugene Sandulenko
2015-12-23LAB: More intra-header dependency reductionEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Rename graphics.* to dispman.*Eugene Sandulenko
2015-12-23LAB: Fix regression in setCurClose(). Fixes closeupsFilippos Karapetis
A regression from 78e8896ce7583fbd1feee8e3e9c1aca0f11c2392
2015-12-23LAB: Cleanup doGoForward()Filippos Karapetis
2015-12-23LAB: Plug a memory leakFilippos Karapetis
2015-12-23LAB: Remove unused return valuesFilippos Karapetis
2015-12-23LAB: Initialize the game interface correctly after saving/loadingFilippos Karapetis
2015-12-23LAB: Rename floor definesFilippos Karapetis
2015-12-23LAB: Plug a memory leak in freeButtonList()Filippos Karapetis
2015-12-23LAB: Simplify the journal and map gadget handlingFilippos Karapetis