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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-09
FULLPIPE: Make calculation in scene27 more readable
Eugene Sandulenko
2016-09-09
FULLPIPE: Further work on scene27 bats knocking logic
Eugene Sandulenko
2016-09-09
SCI32: Fix GK1 day 5 script patch
Martin Kiewitz
2016-09-08
SCI32: Add script patch for fixing game dialogue error on day 5
Martin Kiewitz
2016-09-08
FULLPIPE: Further corrections to scene27
Eugene Sandulenko
2016-09-08
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
Torbjörn Andersson
2016-09-08
FULLPIPE: Also free the contents of _soundList, along with it
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _soundItems when SoundList is deleted
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _backgroundSurface when the game ends
Torbjörn Andersson
2016-09-08
FULLPIPE: Fixed bat fall logic in scene27
Eugene Sandulenko
2016-09-07
SHERLOCK: RT: Fix crash using invalid number keys in conversations
Paul Gilbert
2016-09-07
FULLPIPE: Fix bat minigame in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: First round of getting rid of BallChain in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix memory leak in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix invalid read
Eugene Sandulenko
2016-09-06
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
Paul Gilbert
2016-09-06
FULLPIPE: Use cp866 for logging on Windows build
Retro-Junk
2016-09-06
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
Retro-Junk
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Added more debug info to scene09
Eugene Sandulenko
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-05
MACVENTURE: Implement opcode $cb (Get Current Day)
Torbjörn Andersson
2016-09-05
MACVENTURE: Clear the exits window before drawing the buttons
Torbjörn Andersson
2016-09-05
MACVENTURE: Make opcode $ca return current time, not played time
Torbjörn Andersson
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
2016-09-05
TITANIC: Convert some dynamic_casts back to static_cast as appropriate
Paul Gilbert
2016-09-05
DIRECTOR: Make PC types uniform
Eugene Sandulenko
2016-09-05
WAGE: Fix warning
Eugene Sandulenko
2016-09-05
DIRECTOR: Fix warnings
Eugene Sandulenko
2016-09-05
TITANIC: Fix compilation
Filippos Karapetis
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
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