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2016-11-30FULLPIPE: Fix music looping in scene04. This completes this sceneEugene Sandulenko
2016-11-29Merge pull request #864 from BenCastricum/editingEugene Sandulenko
ALL: Unify messages wording
2016-11-29ALL: save file => saved gameBen Castricum
2016-11-29ALL: Remove comma before the word 'instead'Ben Castricum
2016-11-29ALL: game state => saved gameBen Castricum
2016-11-29ALL: savegame => saved gameBen Castricum
2016-11-29ALL: Fix usage of 'etc.'Ben Castricum
2016-11-29FULLPIPE: Initial code for scene04 musicEugene Sandulenko
2016-11-29FULLPIPE: Fix sound in scene04Eugene Sandulenko
2016-11-29FULLPIPE: Unstub setSceneMusicParameters()Eugene Sandulenko
2016-11-29FULLPIPE: Implement track looping in sceneFinalEugene Sandulenko
2016-11-29FULLPIPE: Unstub StopAllSoundStreams()Eugene Sandulenko
2016-11-28TITANIC: Transparency in movie frames now workingPaul Gilbert
Turns out the movie frames didn't need to be 32-bit, it just needed custom copying code to replace transparent pixels with the transparency color, so when blitted to the screen, the pixels aren't drawn.
2016-11-28FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)Torbjörn Andersson
2016-11-27ENGINES: Simplify translation for advancedDetector.cpprootfather
Until now, we had three separate strings for the message about unsupported games. This commit merges them into one single string.
2016-11-27SCUMM HE: Fix crash in Moonbase distrotionEugene Sandulenko
2016-11-27SCUMM: Fix dialog initializationEugene Sandulenko
2016-11-27SCUMM: Set initial EOS state in Scumm::File classEugene Sandulenko
2016-11-27SCUMM: Properly inint FM-TOWNS gfx codeEugene Sandulenko
2016-11-27SCUMM HE: More class initializationsEugene Sandulenko
2016-11-27Merge pull request #862 from rootfather/enhance-translationsEugene Sandulenko
I18N: Update/add POTFILES, enable some more strings for translation
2016-11-26TITANIC: Add support for 32-bit surfacesPaul Gilbert
Some of the game videos have alpha levels, which are lost if the surfaces are converted to 16-bit. This adds better support for creating 32-bit video surfaces, so the information won't be lost
2016-11-26ZVISION: Enable translation for some more stringsrootfather
2016-11-26WAGE: Add POTFILESrootfather
2016-11-26TOON: Enable translation for some stringsrootfather
2016-11-26SCUMM: Enable translation for the unknown game warningrootfather
We have translations enabled for the warning created by advancedDetector.cpp, so I think it would be neat to have translations enabled here too. This also enables the message about the "Lite" version of Putt-Putt Saves the Zoo being unsupported to the translation database.
2016-11-26SCI: Update POTFILESrootfather
2016-11-26MADS: Update POTFILESrootfather
2016-11-26KYRA: Update POTFILESrootfather
2016-11-26GNAP: Add POTFILESrootfather
2016-11-25FULLPIPE: Start final musicEugene Sandulenko
2016-11-25FULLPIPE: Added 4 sound channels like in originalEugene Sandulenko
2016-11-25FULLPIPE: Correctly restart scene audio tracksEugene Sandulenko
2016-11-24DM: Add POTFILESrootfather
2016-11-24MADS: Add POTFILESrootfather
2016-11-24CINE: Update POTFILESrootfather
2016-11-24BBVS: Remove guitar minigame strings from translation.Eugene Sandulenko
Although they're shown in our GUI, they were not supposed to be translatable, rather extracted from the original executable
2016-11-24SCUMM HE: Fix Football logic initializationEugene Sandulenko
2016-11-24DIRECTOR: More debug output to D4 cast member loadingEugene Sandulenko
2016-11-22TITANIC: Simplify movie rendering due to ManagedSurface blit enhancementsPaul Gilbert
2016-11-22TITANIC: Defer creating movie frame surfaces until renderFramePaul Gilbert
2016-11-21ACCESS: Mark unsupported games as unstablePaul Gilbert
2016-11-21MADS: Mark unsupported games as unstablePaul Gilbert
2016-11-21TITANIC: Fix memory leakPaul Gilbert
2016-11-20SCUMM HE: Hid noisy Moonbase AI warnings under debug channelEugene Sandulenko
2016-11-20SCI32: Fix reading view, pic, and palette patchesColin Snover
Unlike SCI16 games, the location of data within SCI32 patch files is calculated on a per-resource-type basis by the game engine, instead of by reading byte 1 of the patch file.
2016-11-20SCI32: Add recursion code to kListFirstTrue and kListAllTrueColin Snover
This change ensures that these kernel calls operate in the same manner that they did in SSCI.
2016-11-20SCI: Improve disassembly outputColin Snover
1. pushi opcode now displays decimal value and selector value (if one exists) in-line 2. lofsa, lofss, and super opcodes now display resolved object/class names 3. Opcode arguments are visually aligned
2016-11-20SCI: Add code-address breakpoints to debuggerColin Snover
2016-11-19SCI32: Remove no-longer-necessary Phant1 VMD sync hackColin Snover