Age | Commit message (Collapse) | Author |
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These aren't needed by the engine, but make debugging easier in games that
have no selector vocabulary
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Idle animation was reset every frame when changing facing point.
Fix also Drew description when right-clicking on Flux
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Thanks clone2727
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defined area
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This commit only affects monkey and monkey2 except FMTOWNS
because FMTOWNS has *.sou files that don't have speech
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This adds support for the Ultimate Talkie Edition fanpatch
This is authored by the original UTE author LogicDeLuxe and Fingolfin.
Modification:
Removed detection entries
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You know, actually initialize some variables :P
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room's right door"
Thanks to digital for finding the actual script bug
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Our idler handling is more like the original now
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Minus a quick flicker
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Caldoria now starts up
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This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
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Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
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Due to minor cut and paste error in last commit.
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