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2010-08-11SCI: properly doing kAnimate loop/cel fixingMartin Kiewitz
really weird, but it works now. Bug #3037578 (kq5 trunk), bug #3043286 (lb1 knight) svn-id: r52007
2010-08-11SCI: revert r51969Martin Kiewitz
broke laura bow 1, need to figure out whats exactly wrong svn-id: r52004
2010-08-11SCI: adding patch for kq5 harpy volumeMartin Kiewitz
fixes actual game bug #3042277 - sierra switched in that case to highest volume possible svn-id: r51999
2010-08-11KYRA: add new GUIO_MIDIAMIGA flag to amiga targetsFlorian Kagerer
svn-id: r51996
2010-08-11GUI: add music devices for c64, amiga and apple II gsFlorian Kagerer
These devices are not able to create appropriate drivers. The only purpose for now is having proper gui options and flags and music types for the device detector. The corresponding GUIO flags for the new devices have been added, too. svn-id: r51995
2010-08-11SCI: fixing kGraphFillBoxAny implementationMartin Kiewitz
working now like in sierra sci, when using priority/control - fixes pepper adventures in time - no failure screen - bug #3040185 cleanup of GfxPaint16::fillRect svn-id: r51994
2010-08-11SCI: workaround change kq5Martin Kiewitz
svn-id: r51991
2010-08-11SCUMM: Re-enabled PCjr music for some more gamesTorbjörn Andersson
At this point, there's little point in doing them one game at a time. Re-enable PCjr music for old Monkey Island, and for the Passport to Adventure demo. Again, I don't have all the relevant versions to test myself, so keep an eye out for regressions. At this point, only the Apple II and C64 versions of Maniac Mansion have the MDT_PCSPK flag, but not the MDT_PCJR flag. I don't know a thing about these versions, so I'm leaving them well enough alone. svn-id: r51990
2010-08-11SCUMM: Re-enable PCjr music for EGA Loom.Torbjörn Andersson
svn-id: r51989
2010-08-11SCUMM: Re-enable PCjr music for Indy 3Torbjörn Andersson
Apart from adding the necessary detector flags, in cases where we used to only check for PC Speaker we now also need to check for PCjr. Note that I have only tested this with the VGA version. And even with that one, I've only given it the briefest of tests. svn-id: r51988
2010-08-11SCUMM: Add missing case in sound initialisationTorbjörn Andersson
If the mixer isn't ready, we probably have to check for PCjr as well, so add that case. svn-id: r51987
2010-08-11SCUMM: Add missing "break" in music setupTorbjörn Andersson
This once again makes it possible to select PC Speaker music in Indy 3. svn-id: r51986
2010-08-11SCI: not pausing kDoSound samples anymoreMartin Kiewitz
but pausing looped samples only fixes "I'm melting" sample in sq1 death (bug #3038048) added detailed comment about this change svn-id: r51985
2010-08-11SCI: adding workaround for sq1Martin Kiewitz
when restoring on arcada in some rooms (bug #3040908) svn-id: r51984
2010-08-11SCUMM: possible fix for bug # 3041539Florian Kagerer
enable PCJR sound for Maniac Mansion v1 and v1 and Zak McKracken v1 and v2. svn-id: r51983
2010-08-11SCI: cleanup of slater detection entriesMartin Kiewitz
svn-id: r51982
2010-08-11SCI: fixing slater&charlie go camping entryMartin Kiewitz
bug #3042547 svn-id: r51981
2010-08-11SCUMM: _resultVarNumber and related methods are specific to v0-v5Max Horn
svn-id: r51974
2010-08-11SCI: kAddToPic only wrote nsRect in sci1.1Martin Kiewitz
fixes regression of r51952 and bug #3042957 svn-id: r51971
2010-08-11SCI: making camelot fix camelot-only for nowMartin Kiewitz
fixes kq6 getting assert as well (bug 3042866) svn-id: r51970
2010-08-11SCI: kAnimate invalid loop/cels now correctly fixedMartin Kiewitz
fixes kq5 trunk getting closed again during intro - is actually a script bug that sets cel to some really high number - bug #3037578, may also fix other similar issues svn-id: r51969
2010-08-11SCI: adding workaround for hoyl4Martin Kiewitz
bug #3042756, although there is another bug shortly after svn-id: r51968
2010-08-10SCI: improved random actors workaround lb2Martin Kiewitz
svn-id: r51959
2010-08-10SCI: adding workaround for qfg3Martin Kiewitz
awari minigame, fixes bug #3040579 svn-id: r51958
2010-08-10SCI: improving comment about r51955Martin Kiewitz
svn-id: r51956
2010-08-10SCI: adding displaceY adjust for sci1.1 viewsMartin Kiewitz
sierra sci did this in their getCelRect(), we are doing it while loading, fixes laura bow not appearing in taxi (bug #3041220) svn-id: r51955
2010-08-10SCI: kAddToPic(list) set fixed priority flagMartin Kiewitz
svn-id: r51954
2010-08-10SCI: add scaling support to kAddToPicMartin Kiewitz
fixes laurabow2 bug #3041226 svn-id: r51952
2010-08-10SCI: adding patch for eq1cdMartin Kiewitz
fixes ego swimming left/right of room 660 and getting a "message not found" error and a GE? signature mismatch - in sierra sci this also resulted in "message not found" and a hang afterwards - bug #3038387 svn-id: r51951
2010-08-10SCI: adding workaround for kq5Martin Kiewitz
when giving the tambourine to the monster - bug #3041262 svn-id: r51950
2010-08-09SCI: changing patch message slightlyMartin Kiewitz
svn-id: r51949
2010-08-09SCI: fixing signature for gk1Martin Kiewitz
day6 police sleep issue svn-id: r51948
2010-08-09SCI: adding gk1 patch for day 5 freezeMartin Kiewitz
svn-id: r51947
2010-08-09SCI: adding script patches for gk1Martin Kiewitz
day6 issue in police department svn-id: r51942
2010-08-09SCI: extended workaround of kq6 to all roomsMartin Kiewitz
fixes bug #3041734 svn-id: r51941
2010-08-09CINE: eliminate global variablesEugene Sandulenko
svn-id: r51937
2010-08-09CRUISE: Eliminate global constructorsEugene Sandulenko
svn-id: r51936
2010-08-08SCI: adding workarounds for lb2Martin Kiewitz
bug #3041257 svn-id: r51933
2010-08-08SCI: kDisposeWindow changesMartin Kiewitz
kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4) svn-id: r51932
2010-08-08KYRA/TOWNS: some minor sound improvementsFlorian Kagerer
(some cleanup to internal driver volume control, minor frequency change for fm-towns) svn-id: r51930
2010-08-08SCI: Remove the now useless Sci::VMDDecoder wrapperSven Hesse
svn-id: r51923
2010-08-08SCI: Directly use the new Graphics::VMDDecoder classSven Hesse
svn-id: r51922
2010-08-08VIDEO: Use proper palettes in CoktelDecoderSven Hesse
Not just the 6 bits per color component used in VGA svn-id: r51921
2010-08-08VIDEO: Change the mixer parameter from a reference to a pointerSven Hesse
To match the other VideoDecoder classes with sound support. svn-id: r51919
2010-08-08GOB: Reactivate the Coh-Cott-workaroundSven Hesse
svn-id: r51918
2010-08-08GOB: Handle VMD subtitles againSven Hesse
svn-id: r51916
2010-08-08GOB: Fix a VMD slot seeking regressionSven Hesse
svn-id: r51914
2010-08-08GOB: Partly fixing VMD slot playingSven Hesse
svn-id: r51913
2010-08-08GOB: Fix playing of slot videosSven Hesse
The actual frame content is still not there, though :P svn-id: r51911
2010-08-08GOB: Fix playing of sound VMDs with a starting frame != 0Sven Hesse
svn-id: r51910