Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-09 | Hack to workaround struct padding added by some compilers (mainly on PalmOS) | Chris Apers | |
svn-id: r29777 | |||
2007-12-09 | Bugfix to correctly display a hotspot name in message dialogs that include it | Paul Gilbert | |
svn-id: r29776 | |||
2007-12-09 | Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵ | Paul Gilbert | |
an action is performed svn-id: r29775 | |||
2007-12-09 | Added extra debug statements | Paul Gilbert | |
svn-id: r29774 | |||
2007-12-09 | Added extra debug statements | Paul Gilbert | |
svn-id: r29773 | |||
2007-12-09 | Added new debug category for string handling | Paul Gilbert | |
svn-id: r29772 | |||
2007-12-08 | Saving and loading in Winnie the Pooh should now be endian and alignment ↵ | Filippos Karapetis | |
safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter svn-id: r29771 | |||
2007-12-08 | Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION | Filippos Karapetis | |
svn-id: r29770 | |||
2007-12-08 | The variables nFrame and iItem can also have negative values | Filippos Karapetis | |
svn-id: r29769 | |||
2007-12-08 | Saving and loading in Mickey's Space Adventure should now be endian and ↵ | Filippos Karapetis | |
alignment safe. Note that this breaks older saved games svn-id: r29768 | |||
2007-12-08 | ioFailed() is now checked when saving a game | Filippos Karapetis | |
svn-id: r29767 | |||
2007-12-08 | reverted parts of commits #29447 and #29446 (caused regressions in ADL music ↵ | Gregory Montoir | |
playback) and properly (I hope) fixed the sound issues described in tracker item #1763053. svn-id: r29766 | |||
2007-12-08 | Fix for bug #1837503. Location switches can be scheduled recursively, so now ↵ | Nicola Mettifogo | |
flags needed to be handled in a safer way to prevent inconsistencies. svn-id: r29763 | |||
2007-12-08 | Added some missing deletes of temporary objects | Paul Gilbert | |
svn-id: r29762 | |||
2007-12-08 | Fix compiler warning | Max Horn | |
svn-id: r29761 | |||
2007-12-08 | amiga demo version of OS has a VOL.CNF file so I assume full versions of the ↵ | Gregory Montoir | |
game also use it ; enabled readVolCnf for all versions of OS. svn-id: r29760 | |||
2007-12-08 | simplified gfxConvertSpriteToRaw, some renaming | Gregory Montoir | |
svn-id: r29758 | |||
2007-12-08 | made timing closer to the original interpreter and simplified manageEvents ↵ | Gregory Montoir | |
function (no need to recurse) svn-id: r29757 | |||
2007-12-08 | reverted part of commit #29749, inplace unpacking doesn't work with .ani data | Gregory Montoir | |
svn-id: r29756 | |||
2007-12-08 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r29755 | |||
2007-12-08 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r29754 | |||
2007-12-07 | don't use str functions with binary data, should fix bug #1845760 | Gregory Montoir | |
svn-id: r29752 | |||
2007-12-07 | add Common::Rect::center (handy for ::setFocusRectangle()) | Gregory Montoir | |
svn-id: r29751 | |||
2007-12-07 | backported some changes for OS | Gregory Montoir | |
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file) - delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers - relation script run count should be set in _localVars[0] - added comments for some "special" script variables svn-id: r29749 | |||
2007-12-07 | fix unterminated string (causing intermittent savegame listing problems in ↵ | Willem Jan Palenstijn | |
scumm) svn-id: r29748 | |||
2007-12-07 | Bugfix so player will move out of the way if he's blocking an entrance a ↵ | Paul Gilbert | |
character is entering by svn-id: r29746 | |||
2007-12-07 | Changed startup error messages to use a modal GUI dialog | Paul Gilbert | |
svn-id: r29745 | |||
2007-12-07 | Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵ | Paul Gilbert | |
dialog was resetting the destination character just before the conversation started svn-id: r29743 | |||
2007-12-06 | Move AGI engine back to custom line drawing routine as it caused regressions | Eugene Sandulenko | |
svn-id: r29735 | |||
2007-12-06 | Switch Lure engine to AdvancedDetector | Eugene Sandulenko | |
svn-id: r29734 | |||
2007-12-05 | Remove now obsolete comment | Filippos Karapetis | |
svn-id: r29729 | |||
2007-12-04 | Broke up parseDialogue into more manageable and focused short routines. | Nicola Mettifogo | |
svn-id: r29716 | |||
2007-12-04 | remove code duplication | Paweł Kołodziejski | |
svn-id: r29714 | |||
2007-12-04 | correction based on disassembly | Paweł Kołodziejski | |
svn-id: r29712 | |||
2007-12-03 | Add patch #1842862 - Support for Freddi3 french. | Travis Howell | |
svn-id: r29711 | |||
2007-12-03 | remove code duplication | Paweł Kołodziejski | |
svn-id: r29710 | |||
2007-12-03 | Reworked the fight loop and event handling so fights run at the same speed ↵ | Paul Gilbert | |
as in the original game svn-id: r29709 | |||
2007-12-02 | revised mutex handling a bit in dimuse : | Gregory Montoir | |
- protected access to Track.used in startSound - removed mutex lock in cloneToFadeOutTrack as it's always called with mutex already locked on (shouldn't change anything, though, due to mutex re-entrancy) svn-id: r29705 | |||
2007-12-02 | Add patch #1842503 - Added HE99 version of french PUTTTIME. | Travis Howell | |
svn-id: r29694 | |||
2007-12-02 | Added some more code to the savegame load process to correctly handle ↵ | Paul Gilbert | |
previously saved savegames (from version 25) svn-id: r29693 | |||
2007-12-02 | Modified the loadScreen method to accommodate some screens decoding to a ↵ | Paul Gilbert | |
single byte more than the actual screen size svn-id: r29691 | |||
2007-12-02 | Bugfix to make any animation the player is doing uninterruptable | Paul Gilbert | |
svn-id: r29690 | |||
2007-12-02 | Enhanced savegames to store any active dialog when the game was saved | Paul Gilbert | |
svn-id: r29689 | |||
2007-12-02 | don't call actorWalkStep if all an actor have to do is turning to a new ↵ | Gregory Montoir | |
direction (confirmed against disasm, seems specific to v8). fixes bug #1834814. svn-id: r29688 | |||
2007-12-02 | Reworked the RoomResource structure to make the game easier to compile on PalmOS | Paul Gilbert | |
svn-id: r29687 | |||
2007-12-01 | Changed assert for missing animation to explicitly give the animation Id | Paul Gilbert | |
svn-id: r29684 | |||
2007-12-01 | Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead of | Torbjörn Andersson | |
delete. svn-id: r29680 | |||
2007-12-01 | Fix for give method - one object range was incorrectly being reported as not ↵ | Paul Gilbert | |
being valid objects svn-id: r29679 | |||
2007-12-01 | Fix for Valgrind warning - at least one animation read a single byte beyond ↵ | Paul Gilbert | |
the end of the source data just prior to finishing decompression svn-id: r29678 | |||
2007-12-01 | Experimental "focus rectangle" support. I don't have any way to actually test | Torbjörn Andersson | |
it myself. svn-id: r29677 |