Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-12 | TSAGE: Extra comments for crane control scene | Paul Gilbert | |
2013-07-12 | TUCKER: Fix palette fades | Willem Jan Palenstijn | |
This is a regression from 362b0cd5e4a71a0b2610ff8abb6aeecddc842cf0 and fixes bug #3614686. | |||
2013-07-11 | TSAGE: Further fixes for R2R landing bay | Paul Gilbert | |
2013-07-10 | TSAGE: Fixes for R2R Bridge and Landing bay | Paul Gilbert | |
2013-07-09 | Merge branch 'master' of https://github.com/scummvm/scummvm | Paul Gilbert | |
2013-07-09 | TSAGE: Implemented missing visual speaker methods for R2R | Paul Gilbert | |
2013-07-09 | NEVERHOOD: Fix incorrect sound heard when pressing the ladder button | Filippos Karapetis | |
When the ladder is down, pressing the ladder button shouldn't do anything | |||
2013-07-09 | SCUMM: Add another French Windows version of Pajama Sam 2. | Kirben | |
2013-07-08 | SCI: Rewrite the song loop comments in commit 6fa668e to make more sense | Filippos Karapetis | |
2013-07-08 | SCI: Add some comments a possible TODO regarding song looping | Filippos Karapetis | |
2013-07-07 | TSAGE: Fix for crash when saving in R2R scene 300 | Paul Gilbert | |
2013-07-07 | TSAGE: Fix for visual speakers animation in R2R | Paul Gilbert | |
2013-07-07 | SCI: Fix bug #3614566 - "LSL6: ScummVM locks up at Electro-Shock room" | Filippos Karapetis | |
We now do the jumpToTick() for hold events after waiting for the delta of the current event, like we do for the signal set events. This keeps the fixes for the hold timings in QFG3, while not breaking LSL6. Many thanks to wjp for pinpointing the actual cause of the issue. | |||
2013-07-07 | MORTEVIELLE: Some renaming in Mortevielle.h | Strangerke | |
2013-07-06 | ALL: Don't use EventRecorder at all when not compiled in | Matthew Hoops | |
2013-07-06 | MORTEVIELLE: Remove unused const | Strangerke | |
2013-07-06 | TSAGE: Minor R2R scene bugfixes | Paul Gilbert | |
2013-07-06 | TSAGE: Fix to show player on top of maze correctly in R2R scene 1200 | Paul Gilbert | |
2013-07-06 | TSAGE: Fix for player rotating north to south in R2R scene 1200 | Paul Gilbert | |
2013-07-06 | TSAGE: Fix for refreshing background and vertical sprite flipping in R2R ↵ | Paul Gilbert | |
scene 1200 | |||
2013-07-06 | SCUMM: Fix initGM() buffer overflow (CID 1032513) | Torbjörn Andersson | |
We're clearly using 12 bytes, not 11. | |||
2013-07-05 | TSAGE: Bugfix for disappearing player in R2R scene 1200 | Paul Gilbert | |
2013-07-05 | TSAGE: Added enumeration for crawling direction in R2R scene 1200 | Paul Gilbert | |
2013-07-05 | Merge pull request #343 from clone2727/mpeg2-avi | clone2727 | |
Add back support for sword1/2 MPEG-2 cutscenes | |||
2013-07-04 | TSAGE: Bugfixes for laser panel in R2R scene 1200 | Paul Gilbert | |
2013-07-04 | TSAGE: Beginnings of proper movement in R2R scene 1200 | Paul Gilbert | |
2013-07-04 | Merge branch 'master' into tsage_r2r | Paul Gilbert | |
2013-07-04 | Merge pull request #331 from sev-/gsoc2012-eventsrecorder | Eugene Sandulenko | |
GSoC2012: Event Recorder (reworked) | |||
2013-07-04 | NEVERHOOD: Move the TODO into our wiki | Filippos Karapetis | |
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO | |||
2013-07-03 | TSAGE: Fix for moving east in R2R maze scene 3500 | Paul Gilbert | |
2013-07-03 | TSAGE: Bugfix for leaving R2R scene 3500 | Paul Gilbert | |
2013-07-03 | TSAGE: Renaming maze Ui field in R2R scene 1200 | Paul Gilbert | |
2013-07-03 | MORTEVIELLE: Some renaming in Utils | Strangerke | |
2013-07-03 | MORTEVIELLE: Fix text decryption in German version | Strangerke | |
2013-07-03 | NEVERHOOD: Add a new console command, "playsound" | Filippos Karapetis | |
2013-07-03 | NEVERHOOD: Fix typo in variable name | Filippos Karapetis | |
2013-07-02 | TSAGE: Fixes for moving south in R2R maze scene 3500 | Paul Gilbert | |
2013-07-03 | NEVERHOOD: Fix save slot selection | Filippos Karapetis | |
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab | |||
2013-07-03 | MORTEVIELLE: The German version now starts with broken texts | Strangerke | |
2013-07-02 | SAGA: Fix odd memcmp() conditions, as reported by clang | Filippos Karapetis | |
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code | |||
2013-07-01 | KYRA: Fix (a few) font checks for systems with unsigend char. | Johannes Schickel | |
Thanks to wjp for reporting those. This only affects games with SJIS font use. | |||
2013-07-01 | NEVERHOOD: Fix cursor glitch before looking down the lowered bridge | Filippos Karapetis | |
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges | |||
2013-07-01 | NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button | Filippos Karapetis | |
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette | |||
2013-07-01 | MORTEVIELLE: Some more renaming in GfxSurface | Strangerke | |
2013-07-01 | NEVERHOOD: Fix sound effect heard when the castle elevator door opens | Filippos Karapetis | |
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time. | |||
2013-07-01 | NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Slight cleanup to the navigation scene code | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Fix the second tape sprite in the whale room | Filippos Karapetis | |
The second tape is now correctly faced to the right | |||
2013-07-01 | MORTEVIELLE: Some renaming GfxSurface | Strangerke | |
2013-06-30 | TSAGE: Corrected starting to maze again after rotating in maze | Paul Gilbert | |