aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2008-01-04Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).Kari Salminen
2008-01-03Fix another -Wuninitialized warnings - n could have been returned w/o having ...Max Horn
2008-01-03Silence a -Wuninitialized warningMax Horn
2008-01-03Fix compilationFilippos Karapetis
2008-01-03Made the Loom Roland music fix a bit more specific. Only one song in EGA LoomTorbjörn Andersson
2008-01-03Resolve portabillity issues introduced with last commit.Johannes Schickel
2008-01-03- got rid of hardcoding "KYRA.DAT" in all places, where it's usedJohannes Schickel
2008-01-03Committed slightly modified patch #1862758 "KYRA: audio data assignment patch".Johannes Schickel
2008-01-03Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"Filippos Karapetis
2008-01-03Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2008-01-03Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"Filippos Karapetis
2008-01-03Fix endian issue in checkArrayLimits().Travis Howell
2008-01-03Fix endian issue in redimArray.Travis Howell
2008-01-03Added MD5 for English EGA versionPaul Gilbert
2008-01-02Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash ...Nicola Mettifogo
2008-01-02Fix for bug #1829409. Character now changes expression accordingly with avail...Nicola Mettifogo
2008-01-02Removed debug printf.Nicola Mettifogo
2008-01-02Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"Eugene Sandulenko
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2008-01-02Oops. Moved too much code in the last commit.Eugene Sandulenko
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
2008-01-02Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"Eugene Sandulenko
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...Kari Salminen
2008-01-02Narrow fix for bug #1206994 only to FOA.Eugene Sandulenko
2008-01-02Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"Eugene Sandulenko
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
2008-01-02Fix regression when skipping cutscenes in Maniac Mansion (C64).Travis Howell
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
2008-01-02Correct verbs names in German version of Maniac Mansion (C64).Travis Howell
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...Kari Salminen
2008-01-02When fixing the EGA Loom Roland music, I accidentally broke music looping.Torbjörn Andersson
2008-01-01Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown RolandTorbjörn Andersson
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
2008-01-01Fix a long standing bug in playComiMusic (no idea whether this caused any bug...Max Horn
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
2008-01-01Patch #1733017: "SWORD1: Possible patch for bug #1730183"Eugene Sandulenko
2008-01-01Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load GameEugene Sandulenko
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
2008-01-01experimental change to fade out to 120 ms instead from table for state music ...Paweł Kołodziejski
2008-01-01experimental change to prevent play first region with fade out if jump opcode...Paweł Kołodziejski
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
2008-01-01Added EGA related constants Paul Gilbert
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
2008-01-01SCUMM: Moved tick duration into a constantMax Horn