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2014-03-07AVALANCHE: Implement Parser::bossKey().uruk
2014-03-07TUCKER: Use boolean in place of integer for some members of the Sprite structureStrangerke
2014-03-07TUCKER: Start renaming struct members to follow coding/naming conventionsStrangerke
2014-03-07VOYEUR: Update engine status in header commentStrangerke
2014-03-07TUCKER: Remove some useless modification of sprite stateStrangerke
2014-03-07TUCKER: Reduce the scope of some variablesStrangerke
2014-03-07TSAGE: Rename savegame header membersStrangerke
2014-03-07AVALANCHE: Rework use of ShootEmUp.uruk
2014-03-07AVALANACHE: Rework use of MainMenu.uruk
2014-03-07VOYEUR: Rename some computer fieldsStrangerke
2014-03-06AVALANCHE: Implement MainMenu::wait().uruk
2014-03-06FULLPIPE: Implement sceneHandler19_updateNumRides()Eugene Sandulenko
2014-03-06FULLPIPE: Implement sceneHandler18and19_boyJumpTo()Eugene Sandulenko
2014-03-06FULLPIPE: Implement sceneHandler18and19_showManJump()Eugene Sandulenko
2014-03-06VOYEUR: Fix logical bug related to the computer data and positioningStrangerke
2014-03-06VOYEUR: Remove _field26 from the event timerStrangerke
2014-03-06VOYEUR: Some renaming related to the computer buttonsStrangerke
2014-03-06AGOS: Switch keyboard shortcuts for dumps, to help prevent future conflicts.Kirben
2014-03-06AGOS: Fix error when dumping all VGA scripts.Kirben
2014-03-05FULLPIPE: Enable scene18 and scene19Eugene Sandulenko
2014-03-05FULLPIPE: Implement sceneHandler19()Eugene Sandulenko
2014-03-05FULLPIPE: Implement sceneHandler18()Eugene Sandulenko
2014-03-05AVALANCHE: Implement MainMenu::centre().uruk
2014-03-05VOYEUR: Invert check on getBoltGroup in getComputerBrush for consistencyStrangerke
2014-03-05VOYEUR: Fix memory leak when quitting in showTitleScreen()Strangerke
2014-03-05VOYEUR: Some cleanup related to the onOff and pick masksStrangerke
2014-03-05AGOS: Update debug tables.Kirben
2014-03-05AGOS: Correct typos in comments.Kirben
2014-03-04FULLPIPE: Implement scene18_setupSwingers()Eugene Sandulenko
2014-03-04FULLPIPE: Implement scene19_updateCursor()Eugene Sandulenko
2014-03-04AVALANCHE: Fix parentheses in Help::handleMouse().uruk
2014-03-04AVALANCHE: Implement MainMenu::option().uruk
2014-03-04AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().uruk
2014-03-04AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().uruk
2014-03-04AGOS: Fix quitting during Oracle text scroll in The Feeble Files.Kirben
2014-03-04AGOS: Remove duplicate file opens, when counting saved games.Kirben
2014-03-04VOYEUR: Fix the new password behavior (still not saved, just as in the original)Strangerke
2014-03-04VOYEUR: Refresh mouse events in safe screen, fixing the 'enter password' beha...Strangerke
2014-03-04AGOS: Fix scroll wheel glitch in The Feeble Files.Kirben
2014-03-04Merge pull request #441 from eriktorbjorn/feeble-loyaltyTorbjörn Andersson
2014-03-04AGOS: Disable mouse scroll in Puzzle Pack games.Kirben
2014-03-03MOHAWK: Fix Riven movie volume clippingMatthew Hoops
2014-03-04AGOS: Add mouse wheel support for The Feeble Files.Kirben
2014-03-03AVALANCHE: Add MainMenu's skeleton.uruk
2014-03-03VOYEUR: Rewrite hotspot code in doLock()Strangerke
2014-03-03VOYEUR: Fix a commentStrangerke
2014-03-03VOYEUR: Remove a couple of default values in function declarationStrangerke
2014-03-03FULLPIPE: Implement scene19_setSugarState()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene18_setupEntrance()Eugene Sandulenko
2014-03-03AVALANCHE: Rename Menu to DropDownMenu.uruk