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AgeCommit message (Expand)Author
2017-11-26FULLPIPE: Fix out of bounds string accessBastien Bouclet
2017-11-26FULLPIPE: Fix handleInteraction for non static ani objectsBastien Bouclet
2017-11-26SCUMM: Do not do anything for real with original save screen in MM C64 demoEugene Sandulenko
2017-11-26PLUMBERS: Remove unstable flag and enable by defaultThierry Crozat
2017-11-25XEEN: Add animated cursor for text inputPaul Gilbert
2017-11-25XEEN: Fix prompt text for teleport mirrorPaul Gilbert
2017-11-25SCUMM: Do not try to show original save/load screen in C64 demoEugene Sandulenko
2017-11-25XEEN: Fix 'No items available' getting repeated multiple timesPaul Gilbert
2017-11-25XEEN: Fix for Items dialog item glyphs and crash exiting dialogPaul Gilbert
2017-11-24XEEN: Fixes for blacksmith wares initialization and renderingPaul Gilbert
2017-11-24XEEN: Toggle UI buttons properly within items dialogPaul Gilbert
2017-11-24XEEN: Toggle UI buttons when hotkey is pressedPaul Gilbert
2017-11-24XEEN: Fix hotkeys when Caps Lock is turned onPaul Gilbert
2017-11-24XEEN: Fix crash exiting game whilst town actions are activePaul Gilbert
2017-11-24XEEN: Fixes for calculating weapon costsPaul Gilbert
2017-11-24XEEN: Extra comments for trainer level capsPaul Gilbert
2017-11-24Merge pull request #1063 from bgK/keyboard-repeatBastien Bouclet
2017-11-24XEEN: Load opcode messages needed by some opcodesPaul Gilbert
2017-11-23XEEN: Script opcode cleanup and fixesPaul Gilbert
2017-11-23XEEN: Fix character highlight for Character Info dialogPaul Gilbert
2017-11-23XEEN: Fix drawing of yellow rect around selected characterPaul Gilbert
2017-11-23XEEN: Fix strafing left & right with Control key heldPaul Gilbert
2017-11-23XEEN: Added constant for character highlighting codePaul Gilbert
2017-11-23XEEN: Fix switching characters within town actionsPaul Gilbert
2017-11-23SCI32: Remove ADGF_TESTING flags for releaseColin Snover
2017-11-23XEEN: Display correct trainer message for whether chars can levelupPaul Gilbert
2017-11-23XEEN: Rendering fixes for town trainerPaul Gilbert
2017-11-23XEEN: Added a TownAction enumPaul Gilbert
2017-11-23XEEN: Fix music/background loading for town locationsPaul Gilbert
2017-11-23XEEN: Add playback for atmospheric music during map loadingPaul Gilbert
2017-11-23XEEN: Fix crash playing Fx when music is playingPaul Gilbert
2017-11-23XEEN: Fix placement of buttons & glyphs in Items dialogPaul Gilbert
2017-11-23XEEN: Fixes for initializing blacksmith waresPaul Gilbert
2017-11-23XEEN: Fix rendering of Blacksmith screenPaul Gilbert
2017-11-22TSAGE: R2R: Fix brief flash of UI when starting demoPaul Gilbert
2017-11-22TSAGE: R2R: Fix corruption of demo intro textPaul Gilbert
2017-11-21XEEN: Add a new iterator class for reading event parametersPaul Gilbert
2017-11-21TSAGE: Fix loading savegames with unreferenced dynamic objectsPaul Gilbert
2017-11-21MADS: Fix crash when Rex is locked in cellPaul Gilbert
2017-11-21FULLPIPE: Fix big picture array indexingBastien Bouclet
2017-11-20TSAGE: Fix crash on RTLColin Snover
2017-11-20TSAGE: Fix deadlocks in audio codeColin Snover
2017-11-20TSAGE: Fix invalid C-style casts to unrelated classesColin Snover
2017-11-20TSAGE: Remove member access of null pointerColin Snover
2017-11-20Merge pull request #1064 from csnover/tinsel-oomPaul Gilbert
2017-11-20PRINCE: Added detection for alternative Russian versionEugene Sandulenko
2017-11-20FULLPIPE: Fix loading inventory items from savesBastien Bouclet
2017-11-19TINSEL: Increase maximum number of objectsColin Snover
2017-11-19SCI32: Add Phantasmagoria IT detection entryColin Snover
2017-11-19SCI32: Add KQ7 1.51 FR detection entryColin Snover