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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-07-03
VOYEUR: Fix crash when playing video #42
Paul Gilbert
2014-07-03
VOYEUR: Fix double apartment enter animation when loading save from launcher
Paul Gilbert
2014-07-01
TSAGE: Fix incorrect scene item resource in Ringworld 1
Paul Gilbert
2014-07-01
VOYEUR: Fix to show cursor after loading savegame
Paul Gilbert
2014-07-01
YOVEUR: Enable engine by default.
Johannes Schickel
2014-06-30
TSAGE: Remove mutex locks that were causing occassional deadlocks
Paul Gilbert
2014-06-30
TSAGE: Fix for loading savegames in the R2R Flub tube maze
Paul Gilbert
2014-06-30
NEVERHOOD: Fix uninitialized variables in Sprite (bug #6663)
johndoe123
2014-06-30
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-06-29
MADS: Fix incorrect difficulty check for leaving ship without rebreather
Paul Gilbert
2014-06-29
MADS: Fix using arrow keys in Miranda's maze
Paul Gilbert
2014-06-29
AGOS: Revert my MIDI changes that caused bug #6664.
Kirben
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-29
MADS: Don't error out on unsupported scene transitions
Filippos Karapetis
2014-06-28
MADS: Fix selection of lines in the difficulty dialog to match the original
Paul Gilbert
2014-06-28
SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering
Eugene Sandulenko
2014-06-28
MADS: Remove dead code
Filippos Karapetis
2014-06-28
MADS: Started implementing the Rex in-game and option menus
Filippos Karapetis
2014-06-28
NEVERHOOD: Fix for uninitialized variables for car ride logic.
D G Turner
2014-06-28
NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.
Torbjörn Andersson
2014-06-27
FULLPIPE: Reduce header dependency
Eugene Sandulenko
2014-06-27
FULLPIPE: Split out MGM code into separate file
Eugene Sandulenko
2014-06-27
FULLPIPE: Attempt to fix flickering. Added debug output
Eugene Sandulenko
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-26
NEVERHOOD: Implement clipping in BaseSurface::copyFrom
johndoe123
2014-06-25
FULLPIPE: Fix selector in debug scene
Eugene Sandulenko
2014-06-25
SCUMM: Add UK Windows version of Freddi Fish 3.
Kirben
2014-06-24
SWORD25: Fix sprite flipping
Eugene Sandulenko
2014-06-23
FULLPIPE: Remove unused variable
Eugene Sandulenko
2014-06-23
FULLPIPE: Give better name to function
Eugene Sandulenko
2014-06-23
FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
Eugene Sandulenko
2014-06-22
SCUMM: Do not let music reallocate its own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Change channel/slot (re)allocation strategy in AD player.
Johannes Schickel
2014-06-22
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
Johannes Schickel
2014-06-22
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)
Johannes Schickel
2014-06-21
FULLPIPE: Add 16bit/RGB backend support dependancy.
Johannes Schickel
2014-06-20
FULLPIPE: Implement Bitmap::flipVertical()
Eugene Sandulenko
2014-06-20
WINTERMUTE: Do syncSoundSettings on initialization of sound manager, so that ...
Einar Johan Trøan Sømåen
2014-06-19
TESTBED: Fix a typo in the sound tests: s/smaple/sample
Einar Johan Trøan Sømåen
2014-06-19
FULLPIPE: Draw transparent surfaces
Eugene Sandulenko
2014-06-18
FULLPIPE: Fixed ModalQuery
Eugene Sandulenko
2014-06-18
FULLPIPE: Implement ModalCredits::update()
Eugene Sandulenko
2014-06-18
FULLPIPE: Implemented ModalIntro::update()
Eugene Sandulenko
2014-06-18
FULLPIPE: Stubbed sceneFade()
Eugene Sandulenko
2014-06-17
FULLPIPE: Fix crash in scene34. Now it is rendered properly
Eugene Sandulenko
2014-06-17
FULLPIPE: Cleanup gfx code
Eugene Sandulenko
2014-06-17
FULLPIPE: cleanup
Eugene Sandulenko
2014-06-17
FULLPIPE: Implement horizontal flipping
Eugene Sandulenko
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