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2014-10-29SCI: color matching bug fixMartin Kiewitz
2014-10-28SCI: color matching - remove debug codeMartin Kiewitz
2014-10-28SCI: properly reversed color matching thanks wjpMartin Kiewitz
2014-10-28PRINCE: Change PrinceGameType enum nameslukaslw
Fix compilation on gcc
2014-10-28PRINCE: Allow to load translation file - prince_translation.datlukaslw
Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location
2014-10-28HOPKINS: Rename the parameter of PlayAnimSound to make it meaningfulStrangerke
2014-10-28BBVS: Remove trailing whitespaceFilippos Karapetis
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-10-28PRINCE: Remove trailing whitespaceFilippos Karapetis
2014-10-28MORTEVIELLE: Remove trailing whitespaceFilippos Karapetis
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-28NEVERHOOD: Remove trailing whitespaceFilippos Karapetis
2014-10-28PEGASUS: Remove trailing whitespaceFilippos Karapetis
2014-10-28SCI: Remove trailing whitespaceFilippos Karapetis
2014-10-28SAGA: Remove trailing whitespaceFilippos Karapetis
2014-10-28SCUMM: Remove trailing whitespaceFilippos Karapetis
2014-10-28ZVISION: Remove trailing whitespaceFilippos Karapetis
2014-10-28TOON: Remove trailing whitespaceFilippos Karapetis
2014-10-28TONY: Remove trailing whitespaceFilippos Karapetis
2014-10-28SWORD25: Remove trailing whitespaceFilippos Karapetis
2014-10-28SWORD1: Remove trailing whitespaceFilippos Karapetis
2014-10-28KYRA: Remove trailing whitespaceFilippos Karapetis
2014-10-28HOPKINS: Remove trailing whitespaceFilippos Karapetis
2014-10-28CGE2: Remove trailing whitespaceFilippos Karapetis
2014-10-28AGOS: Remove trailing whitespaceFilippos Karapetis
2014-10-28CGE: Remove trailing whitespaceFilippos Karapetis
2014-10-28TSAGE: Remove trailing whitespaceFilippos Karapetis
2014-10-28TONY: Fix image loading on BE systems againFilippos Karapetis
This was originally changed in commit 43520ce4f3, but it has been removed accidentally in commit 84fb3e816d
2014-10-28WINTERMUTE: Remove trailing whitespaceFilippos Karapetis
2014-10-28Merge pull request #438 from fuzzie/tony-565Eugene Sandulenko
TONY: Switch to 565 screen format.
2014-10-28Merge pull request #513 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: detection fixes and more HE games
2014-10-28SCI: implement 8-bit color matching SCI1.1 bugMartin Kiewitz
effectively fixes bug #6455 thanks to wjp and [md5]
2014-10-27SCI: Add note on SSCI 11 FindColor bugWillem Jan Palenstijn
2014-10-27HOPKINS: Fix the censorship flag (bug #6591)Strangerke
2014-10-27SCUMM: Identify several windows variants as suchBen Castricum
2014-10-27SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172Ben Castricum
2014-10-27SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs.Ben Castricum
2014-10-27SCUMM: balloon - There is no spanish version.Ben Castricum
2014-10-27SAGA: Remove the buggy actor swapping fixup code for IHNMFilippos Karapetis
This was a hack that was implemented while IHNM was being developed. That code should no longer be needed. If this issue does occur again, the actual cause should be investigated, instead of hiding it with workarounds. The code was buggy anyway, as _currentProtag was not initialized properly
2014-10-27QUEEN: Allow the engine to quit while dialog options are shownFilippos Karapetis
2014-10-27QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"Filippos Karapetis
Pending mouse clicks and keypresses are now cleared before and after the game options screen or dialog options are shown
2014-10-26PRINCE: Fix another variable signEugene Sandulenko
2014-10-26PRINCE: Fix variable signEugene Sandulenko
2014-10-26PRINCE: Fix warningEugene Sandulenko
2014-10-25ZVISION: Fix memory leak (CID 1109659)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds read (CID 1248502)Torbjörn Andersson
Since _opcodes[] has kNumOpcodes elements, kNumOpcodes itself is not a valid index.
2014-10-25PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)Torbjörn Andersson
Since heroSetTable[] is an array of int, use >= ARRAYSIZE() instead of > sizeof().
2014-10-25PRINCE: Fix potential out-of-bounds write (CID 1248504)Torbjörn Andersson
There are kMaxTexts text slots, so kMaxTexts itself is not valid.
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it