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2019-09-01XEEN: Fix compiler warningjepael
2019-09-01BLADERUNNER: Framelimiter fixes for delayMillis caseThanasis Antoniou
2019-09-01XEEN: Fix searches resulting in misc itemsPaul Gilbert
2019-09-01STARTREK: Simplify call to initGraphics()Cameron Cawley
2019-09-01BLADERUNNER: Isolate new frame limiter code in new classThanasis Antoniou
2019-09-01XEEN: Add Virtual Destructor to SpritesDrawer Base ClassD G Turner
This is required to avoid GCC Compiler Warnings from -Wnon-virtual-dtor
2019-08-31XEEN: Fix rendering of Count BlackfangPaul Gilbert
2019-08-31BLADERUNNER: Use best pixel format on every platformPeter Kohaut
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
2019-08-31BUILD/CRYOMNI3D: Reduce the number of bogus GCC warningsLe Philousophe
As the warning is emitted on parsing the class constructor, just move it out of the class definition.
2019-08-31BLADERUNNER: Addendum for removal of delayMillisThanasis Antoniou
2019-08-31BLADERUNNER: Replace delayMillis(10) calls with software timersThanasis Antoniou
2019-08-31SCI: Add ECO2 workaround for Ecorder talk buttonsluicebox
2019-08-30XEEN: Workaround black pixels when rendering transparent ShadesPaul Gilbert
2019-08-30XEEN: Cleanup of sprite drawer 3Paul Gilbert
2019-08-30XEEN: Fix to use correct drawer for shades, drawer cleanupPaul Gilbert
2019-08-30XEEN: Further sprite drawer mode codePaul Gilbert
2019-08-30XEEN: Creating sprite drawer class hierarchy for missing draw modesPaul Gilbert
2019-08-30SCI: Fix addAsVirtualFiles creating titles with no filessluicebox
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask
2019-08-29XEEN: Remove unused methods, comments for engine methodsPaul Gilbert
2019-08-29XEEN: Shift getting specific game Id to an engine methodPaul Gilbert
2019-08-29XEEN: Nothing here dialogs can now be closed by clicking in scenePaul Gilbert
2019-08-29XEEN: Fix for deleting characters from the rosterPaul Gilbert
2019-08-29XEEN: Fix background for 123 option chooserPaul Gilbert
2019-08-29XEEN: Fix crash entering Volcano Cave level 2Paul Gilbert
2019-08-28XEEN: Fix text for Dungeon of Death statuePaul Gilbert
2019-08-28XEEN: Parameter to cmdDisplayLarge is line number, not offsetPaul Gilbert
2019-08-28BLADERUNNER: Comment correction after fix for ↵Thanasis Antoniou
AI_Movement_Track_Append_With_Facing
2019-08-28BLADERUNNER: Fix restored walkers idle behavior and ↵Thanasis Antoniou
AI_Movement_Track_Append_With_Facing
2019-08-28BLADERUNNER: Restored - KIA object type for snake, slug, fishThanasis Antoniou
2019-08-28CRYOMNI3D: Improve fallback detection to detect game flagsLe Philousophe
2019-08-27XEEN: Fix removing lava damage overlays before starting combatPaul Gilbert
2019-08-27BLADERUNNER: Improve Clovis facing direction in KP07Thanasis Antoniou
2019-08-26XEEN: Fix removing Paladin rocks in Dark Side desertPaul Gilbert
2019-08-27STARTREK: Mark detection entries as ADGF_UNSTABLETarek Soliman
2019-08-26CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespaceLe Philousophe
2019-08-26HOPKINS: Fix GCC Compiler WarningsD G Turner
These were from using memset to clear non-trivial structures.
2019-08-26STARTREK: Fix GCC Compiler WarningD G Turner
2019-08-26DM: Fix GCC Compiler Warnings from Structure memset Usage.D G Turner
2019-08-26STARTREK: Read most strings for the LOV mission from its RDF filesFilippos Karapetis
2019-08-25SCI: (FB01 sound driver) - get rid of mutexathrxx
- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently. - SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread.
2019-08-25TINSEL: Fix GCC Compilation WarningsD G Turner
These are also associated with memset on non-trivial structures.
2019-08-25TESTBED: Fix GCC Unused Variable Compiler WarningsD G Turner
2019-08-25ZVISION: Fix GCC Compiler WarningsD G Turner
These were from memset usage on non-trivial structures, but were fixed by directly clearing the Common::Point array.
2019-08-25AGI: Fix Remaining GCC Compiler WarningsD G Turner
These were the remaining memset on non-trivial structure warnings.
2019-08-25AGI: Fix GCC Compiler Warnings from memset of Game State StructuresD G Turner
This fixes these, but adding constructors causes further memset usage warnings on the structures which are now "non-trivial" due to the addition of constructors. Should be able to fix by repeating this process to remove further memset usage.
2019-08-24XEEN: Fix incorrect Throne sprites in Northern SphinxPaul Gilbert
The Northern Sphinx used a list of object sprites that had an empty entry mid-list. This commit fixes the problem by allow such entries, but will only apply for new games
2019-08-24SCI32: Fix QFG4 Empty Burgomeister room tellersluicebox
Fixes bug #10754
2019-08-24TESTBED: Comment correctionvyzigold
Co-Authored-By: Cameron Cawley <ccawley2011@gmail.com>
2019-08-24TESTBED: Move encoding conversion tests to testbedJaromir Wysoglad
This way it is possible to test the backend conversions too.
2019-08-24AGI: Fix some GCC Compilation WarningsD G Turner
These were associated with memset() of Mouse structure which now has a constructor method to do this instead.