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AgeCommit message (Expand)Author
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
2006-02-25Fix cine module.mk file (this fixed the dependencies system)Max Horn
2006-02-25More corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-25Use static/const on data tables when possible (this helps the compiler to opt...Max Horn
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-24Add corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
2006-02-24cleanupGregory Montoir
2006-02-24Adding GOB2's CD handling opcodes, the CD version of GOB2 now startsSven Hesse
2006-02-23I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned toTorbjörn Andersson
2006-02-23formating codePaweł Kołodziejski
2006-02-23formating codePaweł Kołodziejski
2006-02-23formating codePaweł Kołodziejski
2006-02-23fixed warningsPaweł Kołodziejski
2006-02-23In Feeble Files, mouse clicks are recorded in _bitArray[] as well. I was hopingTorbjörn Andersson
2006-02-23Fix a few more compile warnings.Travis Howell
2006-02-23Fix a few compile warnings.Travis Howell
2006-02-23Update function type, to match last commitTravis Howell
2006-02-23Fix a few compile warnings.Travis Howell
2006-02-23Fixed some more compiler warnings. Many still remain.Torbjörn Andersson
2006-02-23Cleanup to remove duplicate type definesTravis Howell
2006-02-23Fixed some of the compiler warnings.Torbjörn Andersson
2006-02-23Don't call exit() directly. Instead, use the backend's quit() method for normalTorbjörn Andersson
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
2006-02-22Fix bug #1386333: "FT DEMO: assertion triggered when playing movie".Eugene Sandulenko
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
2006-02-21Fix compiler error introduced by last commit.Eugene Sandulenko
2006-02-21Fix crash on floppy version of gob2Eugene Sandulenko
2006-02-21More GOB2 changes (Mult::loadMult()) + correcting some mistakes I madeSven Hesse
2006-02-21Removed the "extra bars/nodes" code, since nothing ever added the extra bars orTorbjörn Andersson
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now properl...Paul Gilbert
2006-02-20Add German version of Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Fixing compiler (cast) warningMax Horn
2006-02-20Fixing up my previous commit: finished moving common/scaler* to graphicsMax Horn
2006-02-20Moved common/scaler* to graphics/Max Horn
2006-02-20Updated MD5 tables again, adding details to more HE game variantsMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-20Added / corrected some comments, and moved ScummGameSettings to scumm.hMax Horn
2006-02-20Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnin...Max Horn
2006-02-20Updated scumm-md5 table a bit moreMax Horn
2006-02-20Simplified puttrace entry in the (still unused) extra_versions tableMax Horn
2006-02-20Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ...Max Horn
2006-02-20Fix for bug #1428261 (Solaris x86 build fails: variable name collision)Max Horn
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
2006-02-20More tweaks to the still unused extra_versions tableMax Horn
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi...Max Horn
2006-02-19added experimental hook handle on 8,9 sub opcode musicPaweł Kołodziejski
2006-02-19Added more variant IDs for HE gamesMax Horn