aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2014-10-09PRINCE: GraphicsMan::getBlendTableColor - change big number to INT_MAXlukaslw
2014-10-09PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLooplukaslw
2014-10-08PRINCE: GraphicsMan - add some new commentslukaslw
2014-10-08PRINCE: GraphicsMan::drawTransparentWithTransDrawNode - add commentslukaslw
Add skipping anti-alias check for last pixel in row
2014-10-08PRINCE: Changing all occurrences of NULL to nullptrlukaslw
To beconsistent and to keep just one of them
2014-10-08PRINCE: Flags::Id - remove non-english commentlukaslw
2014-10-08PRINCE: Flags::getFlagName - debugging functionlukaslw
Faster searching by changing switch to bsearch and array
2014-10-08MADS: Rex - Empty properly the current line buffer before getting the next ↵Strangerke
menu line
2014-10-08MADS: Rex - Remove an erroneous assert on newPalIndexStrangerke
2014-10-08TSAGE: R2R - Remove some obsolete commentsStrangerke
2014-10-07TSAGE: R2R - rename the outpost alpha debugger commandStrangerke
2014-10-07PRINCE: MusicPlayer - remove unnecessary commentslukaslw
2014-10-07PRINCE: Script::installSingleBackAnim - updatelukaslw
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-10-07PRINCE: Script::loadAllMasks - fixlukaslw
2014-10-07PRINCE: Resource loading - renaminglukaslw
2014-10-07TSAGE: R2R - some renaming in scene 1337Strangerke
2014-10-06PRINCE: detection.h - remove unnecessary commentlukaslw
2014-10-06PRINCE: Mob::AttrId - enum names updatelukaslw
2014-10-06PRINCE: PtcArchive::createReadStreamFromMember - add MKTAGlukaslw
2014-10-06TSAGE: R2R - Fix card drawing choice when player #2 plays a special card #25Strangerke
2014-10-06TSAGE: R2R - Some renaming in scene 1337Strangerke
2014-10-06TSAGE: R2R - Fix position of stock pile after the first shuffleStrangerke
2014-10-05TSAGE: R2R - Fix a bug while dealing card #2 during the gameStrangerke
2014-10-04Merge pull request #514 from tobiatesan/fix_audio_loopEinar Johan Trøan Sømåen
WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop points
2014-10-04WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop pointsTobia Tesan
Should fix #6648 (music not looping correctly in 5MA)
2014-10-04TSAGE: R2R - Fix a crash when playing a counter cardStrangerke
2014-10-04ZVISION: Add list of files that contain translatable stringsThierry Crozat
2014-10-04WINTERMUTE: Add list of files that contain translatable stringsThierry Crozat
2014-10-04TSAGE: Add list of files that contain translatable stringsThierry Crozat
2014-10-04TOUCHE: Update list of files that contain translatable stringsThierry Crozat
2014-10-04SWORD1: Update list of files that contain translatable stringsThierry Crozat
2014-10-04SCUMM: Update list of files that contain translatable stringsThierry Crozat
2014-10-04QUEEN: Update list of files that contain translatable stringsThierry Crozat
2014-10-04KYRA: Update list of files that contain translatable stringsThierry Crozat
2014-10-04HOPKINS: Add list of files that contain translatable stringsThierry Crozat
2014-10-04GOB: Update list of files that contain translatable stringsThierry Crozat
2014-10-04DREAMWEB: Update list of files that contain translatable stringsThierry Crozat
2014-10-04CGE2: Add list of files that contain translatable stringsThierry Crozat
2014-10-04CGE: Add list of files that contain translatable stringsThierry Crozat
2014-10-03TSAGE: R2R - Fix variable check in scene 1337Strangerke
2014-10-03PRINCE: Animation class - indentation fixlukaslw
2014-10-03TSAGE: Silece GCC warningsTorbjörn Andersson
2014-10-03TSAGE: R2R - Remove obsolete commentStrangerke
2014-10-03SCI: Fix reading SCI1 midi channel flagsWillem Jan Palenstijn
Thanks waltervn
2014-10-02TSAGE: R2R - Fix Card::synchronize() in scene 1337Strangerke
2014-10-02TSAGE: R2R - Implement synchronize in Scene 1337Strangerke
2014-10-01TSAGE: R2R - Fix a bug in handlePlayer1, some renamingStrangerke
2014-10-01Merge pull request #515 from tobiatesan/privatize_some_audioEinar Johan Trøan Sømåen
WINTERMUTE: Make a bunch of attributes private in BaseSoundBuffer
2014-10-01WINTERMUTE: Make a bunch of attributes private in BaseSoundBufferTobia Tesan