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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-05-26
SCI: Undo commit #40917 (SongIteratorChannel::resetSynthChannels now again do...
Max Horn
2009-05-26
SCI: Added 'opcodes' command to the debugger; fixed output wrapping in the se...
Max Horn
2009-05-26
Fixed compilation under MSVC
Filippos Karapetis
2009-05-26
Silenced MSVC warning
Filippos Karapetis
2009-05-26
SCI: Merged vocab_debug.cpp into vocabulary.cpp; cleanup
Max Horn
2009-05-26
SCI: Removing obsolete soft sequencer files
Max Horn
2009-05-26
SCI: removed realtime and polled player, as well as the sfx/device dir, after...
Max Horn
2009-05-26
SCI: Turned sfx_player_t into a class SfxPlayer, and converted the existing p...
Max Horn
2009-05-26
SCI: Preparing to transform sfx_player_t into a class
Max Horn
2009-05-26
SCI: Turned the global 'static MessageState state' variable into a member of ...
Max Horn
2009-05-26
Turned some static tables into static const tables; added some FIXME comments...
Max Horn
2009-05-26
Fix g++ warning.
Johannes Schickel
2009-05-26
Rewrote the Audio stream parser. The introduction of KQ6 should work more cor...
Filippos Karapetis
2009-05-26
tinsel: add default paths needed by Discworld PSX, now the user shouldn't nee...
Fabio Battaglia
2009-05-26
Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.
Travis Howell
2009-05-26
SCI: Some small fixes for KQ6CD.
Walter van Niftrik
2009-05-25
LOL: implemented support for the mine car
Florian Kagerer
2009-05-25
Remove leftover debug messages.
Johannes Schickel
2009-05-25
WIP code for the speech in the floppy version of KQ6 (still needs work)
Filippos Karapetis
2009-05-25
SCI: Only let gfxop_set_color use priority/control if mask has their bits set.
Willem Jan Palenstijn
2009-05-25
tinsel: avoid unnecessary checks in discworld psx palette remapper
Fabio Battaglia
2009-05-25
Re-enabled the code for correct text positioning - it should work correctly now
Filippos Karapetis
2009-05-25
Till we specify an common behavior when loading a game state on startup fails...
Johannes Schickel
2009-05-25
Fixed a nasty bug in the GUI code, which caused the windows in PQ3 and SCI1.1...
Filippos Karapetis
2009-05-25
- Fix various valgrind warnings in the audio sync code
Johannes Schickel
2009-05-25
Fix mismatching new[]/delete pair (silences a valgrind warning).
Johannes Schickel
2009-05-25
SCI: Adlib: fix crash in SQ4.
Walter van Niftrik
2009-05-25
Fixed crash when starting KQ6
Filippos Karapetis
2009-05-25
tinsel: remove the ugly psx l-space workaround, and instead add a check into ...
Fabio Battaglia
2009-05-25
SCI: Force movie palettes (KQ6).
Walter van Niftrik
2009-05-25
tinsel: add PSX specific code to workaround the thief bug in past ankh-morpor...
Fabio Battaglia
2009-05-25
Objectified the AudioResource code (used for speech and digitized music in CD...
Filippos Karapetis
2009-05-25
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
Fabio Battaglia
2009-05-25
tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
Fabio Battaglia
2009-05-25
tinsel: add entry in detector for Discworld PSX demo
Fabio Battaglia
2009-05-25
tinsel: endianess fix Discworld PSX palette remapper
Fabio Battaglia
2009-05-24
tinsel: fix some uninitialized var used in Discworld PSX
Fabio Battaglia
2009-05-24
SCI: Adlib: added support for rhythm channel
Walter van Niftrik
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
2009-05-24
SCI: reset system palette when loading a new PIC.
Willem Jan Palenstijn
2009-05-24
tinsel: Changes to psx palette conversion function
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-24
Strip trailing whitespaces.
Johannes Schickel
2009-05-24
Commit patch #2796028 "lol files are always compiled" with some slight extens...
Johannes Schickel
2009-05-24
tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...
Fabio Battaglia
2009-05-24
LOL: fixed some input code issues:
Florian Kagerer
2009-05-24
tinsel: take into account clipping when drawing PSX 4-bit images
Fabio Battaglia
2009-05-24
tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...
Fabio Battaglia
2009-05-24
SCI: re-xlate pixmap when palette revision changed
Willem Jan Palenstijn
2009-05-24
Removed the line feed workaround, and added explicit int16 castings to the FR...
Paul Gilbert
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