Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-29 | MOHAWK: Update area type 11 position when the mouse moves | Bastien Bouclet | |
svn-id: r54602 | |||
2010-11-29 | MOHAWK: Fix selenitic sound receiver left button | Bastien Bouclet | |
svn-id: r54601 | |||
2010-11-29 | MOHAWK: Rename some fields for type 11 areas | Bastien Bouclet | |
svn-id: r54600 | |||
2010-11-29 | MOHAWK : Change areas inheritance to match the original | Bastien Bouclet | |
svn-id: r54599 | |||
2010-11-29 | MOHAWK : Move area classes to their own file | Bastien Bouclet | |
svn-id: r54598 | |||
2010-11-29 | MOHAWK: Add mouse move event for type 10 and 11 resources | Bastien Bouclet | |
svn-id: r54597 | |||
2010-11-29 | MOHAWK: Name selenitic opcodes, and implement opcode 204 | Bastien Bouclet | |
svn-id: r54596 | |||
2010-11-29 | MOHAWK: Keep resource type around | Bastien Bouclet | |
svn-id: r54595 | |||
2010-11-29 | MOHAWK : Cleanup selenium opcodes | Bastien Bouclet | |
svn-id: r54594 | |||
2010-11-29 | MOHAWK : Finished implementing Selenitic sound receiver | Bastien Bouclet | |
svn-id: r54593 | |||
2010-11-29 | MOHAWK: Start splitting Myst scripts into one class per Stack. | Bastien Bouclet | |
svn-id: r54592 | |||
2010-11-29 | HUGO: Fix a remaining warning | Arnaud Boutonné | |
svn-id: r54578 | |||
2010-11-29 | HUGO: Fix compilation | Arnaud Boutonné | |
svn-id: r54577 | |||
2010-11-29 | HUGO: Add GMM save/load and RTL | Arnaud Boutonné | |
svn-id: r54576 | |||
2010-11-29 | MOHAWK: Divide GType_LIVINGBOOKSV3 into V2 and V3 | Matthew Hoops | |
svn-id: r54570 | |||
2010-11-29 | MADE: Fixed bug #3090034 - "RTZ: Keyboard unresponsive", by properly ↵ | Filippos Karapetis | |
handling keyboard keys svn-id: r54568 | |||
2010-11-29 | MOHAWK: Set Maggie's Farmyard Adventure as an LB game | Matthew Hoops | |
The game will start, but has many problems as it uses a later version of the LB code. Also, make sure we check for filename being empty to stop an assertion in the MacCursorManager. svn-id: r54566 | |||
2010-11-29 | MOHAWK: Add Detection Entry For "ABC By Dr Seuss" Living Book Game | David Turner | |
svn-id: r54565 | |||
2010-11-28 | M4: Remove unnecessary reference to file.h | Max Horn | |
svn-id: r54563 | |||
2010-11-28 | MOHAWK: Add basic Living Books support (all credit goes to fuzzie!) | Matthew Hoops | |
v1 and v3 (both Windows and Mac) are working, v1 support is in better shape. svn-id: r54558 | |||
2010-11-28 | SWORD25: Fix warning about uninitialized DijkstraNode::parentIter | Max Horn | |
svn-id: r54551 | |||
2010-11-28 | SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rules | Max Horn | |
svn-id: r54550 | |||
2010-11-28 | TOON: Attempt to fix crash when Bricabrac puts on his glasses | Torbjörn Andersson | |
This was a regression in r54223, and it's the most direct fix I can think of. The problem seems to be that sys_Cmd_Remove_Scene_Anim() clears the character's _animationInstance while character::playAnim() is waiting "for the character to be ready". My fix was to treat _animationInstance NULL as another sign that the wait is over, but maybe the real fix is for sys_Cmd_Remove_Scene_Anim() to do more than just clear the variable, e.g. stop the script or something like that? svn-id: r54549 | |||
2010-11-28 | i18N: Add a few strings to translate in the SCUMM help dialog. | Thierry Crozat | |
svn-id: r54547 | |||
2010-11-28 | HUGO: Modify or suppress some obsolete comments and warnings | Arnaud Boutonné | |
svn-id: r54530 | |||
2010-11-28 | SCI: Fixed bug #3034471 - "SCI, Castlebrain/Amiga: Invisible text in word ↵ | Filippos Karapetis | |
search" Fixed some endianness issues in Amiga versions, thanks to wjp. Amiga versions expect a BE VM, thus we adjust accordingly in the places where memory is accessed directly (i.e. kStrAt, kMemory and all places that set/get characters from memory) svn-id: r54521 | |||
2010-11-27 | HUGO: Add F4/F5 keys to save/restoreGame | Arnaud Boutonné | |
Currently, it only saves/restores slot #0, no selection screen is displayed svn-id: r54515 | |||
2010-11-27 | MOHAWK: Add an isPlaying() and stopSound(id) function to Sound (for LB and ↵ | Matthew Hoops | |
others) svn-id: r54514 | |||
2010-11-27 | SCI: Compensate for buggy KQ5CD saved games (before r54510) | Filippos Karapetis | |
svn-id: r54513 | |||
2010-11-27 | SCI: Removed bogus warning | Filippos Karapetis | |
svn-id: r54512 | |||
2010-11-27 | SCI: Reverted changes to savegame.cpp made in r54510, as that still occurs | Filippos Karapetis | |
svn-id: r54511 | |||
2010-11-27 | SCI: Fixed bug #3034713 - "ICEMAN Demo: Fails to find base object" | Filippos Karapetis | |
This could happen because objects in scripts can be in the wrong order. Same thing happens in the French and German version of KQ5 (bug #3035396). Removed the scriptObjRemove() method, which is in fact a hack. svn-id: r54510 | |||
2010-11-27 | SCI: Fix for bug #3119713 - "PQ2: song-specific reverb changes are ignored" ↵ | Filippos Karapetis | |
(thanks to waltervn) svn-id: r54509 | |||
2010-11-27 | TOOLS: Fix 'Boat' bug in H1 Dos | Arnaud Boutonné | |
H1 Dos is now completable svn-id: r54507 | |||
2010-11-27 | HUGO: Fix warning | Torbjörn Andersson | |
svn-id: r54506 | |||
2010-11-26 | HUGO: Add Win save/restore behavior to the Dos versions | Arnaud Boutonné | |
(useful to debug the lake screen) svn-id: r54505 | |||
2010-11-26 | HUGO: Avoid using 'short' in function definition | Arnaud Boutonné | |
svn-id: r54504 | |||
2010-11-26 | HUGO: Get rid of initial savegame | Arnaud Boutonné | |
svn-id: r54503 | |||
2010-11-26 | HUGO: Clean up Scheduler | Arnaud Boutonné | |
svn-id: r54502 | |||
2010-11-26 | MOHAWK: Fix non-LZ compressed old Mohawk bitmaps (thanks, fuzzie) | Matthew Hoops | |
svn-id: r54501 | |||
2010-11-26 | SCI: Pull reverb default directly from control channel. | Walter van Niftrik | |
svn-id: r54499 | |||
2010-11-26 | SCI: Only filter channels for early SCI0, as GM currently uses all channels. | Walter van Niftrik | |
svn-id: r54498 | |||
2010-11-26 | MOHAWK: Fill in meanings of known resources | Matthew Hoops | |
svn-id: r54497 | |||
2010-11-26 | SCI: Added a define to turn off channel remapping (for debugging) | Filippos Karapetis | |
svn-id: r54496 | |||
2010-11-26 | SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons" | Filippos Karapetis | |
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495 | |||
2010-11-26 | SCI: Fixed keyboard input when numlock is on, and cleaned up the way some ↵ | Filippos Karapetis | |
special keys are translated svn-id: r54493 | |||
2010-11-26 | SCI: Send the SCI0 reverb init after reading the reverb data | Filippos Karapetis | |
svn-id: r54492 | |||
2010-11-26 | MOHAWK: Enable the drawImage debug command for all LB games | Matthew Hoops | |
svn-id: r54491 | |||
2010-11-26 | Fixed bug with r54485 | Filippos Karapetis | |
svn-id: r54488 | |||
2010-11-26 | SCI: set the reverb setting of the current song when a relevant event is ↵ | Filippos Karapetis | |
fired from the MIDI stream svn-id: r54485 |