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2012-06-10TONY: Rename variables in loc.h and mpal.hStrangerke
2012-06-10TONY: Rename variables in globals.hStrangerke
2012-06-11TONY: Fixed display of static animations, and some variable renamingPaul Gilbert
2012-06-10TONY: Fix data freeing in DialogStartPaul Gilbert
2012-06-09TONY: Make FPSOUND work in ScummVMMatthew Hoops
2012-06-09TONY: Remove custom sound CODEC classesMatthew Hoops
We already have our own raw PCM and IMA ADPCM classes that we will use
2012-06-09TONY: Rework the way wave files are loadedMatthew Hoops
We'll let our own sound code take care of the RIFF header
2012-06-09TONY: Silence some gcc warningsMatthew Hoops
2012-06-09TONY: Fix data freeing in LocationPollThreadPaul Gilbert
2012-06-09TONY: Fix operation of TakeOwnership/ReleaseOwnershipPaul Gilbert
2012-06-09TONY: Fix the dialogs displayed for the different function keysPaul Gilbert
2012-06-09TONY: Fix some calls from globalFree to globalDestroyPaul Gilbert
2012-06-09TONY: Fixes for deallocating MPC and MPAL dataPaul Gilbert
2012-06-09TONY: Properly free dialog commands during loading when there is duplicatesPaul Gilbert
2012-06-09TONY: Properly free items during loading when there is duplicatesPaul Gilbert
2012-06-09TONY: Added more freeing of MPC data when the game endsPaul Gilbert
2012-06-09TONY: Rename more globalsStrangerke
2012-06-09TONY: Added code to free parsed MPC file data when the game endsPaul Gilbert
2012-06-08TONY: Fixed sign of block identifier constantPaul Gilbert
2012-06-08TONY: Refactored the memory manager to increase performancePaul Gilbert
2012-06-08TONY: start renaming globalsStrangerke
2012-06-07TONY: Some more renamingStrangerke
2012-06-07TONY: Fix to correctly show the loading screen at the start of the gamePaul Gilbert
2012-06-07Merge branch 'tony' into tonyPaul Gilbert
2012-06-07TONY: Rename variables and functions in utils.hStrangerke
2012-06-07TONY: Rename variables and functions in loc.h and tonychar.hStrangerke
2012-06-06TONY: Added sub-folders for full English game and revised detection entryPaul Gilbert
2012-06-06TONY: Rename variables and functions in inventory.hStrangerke
That fixes the regression in the credits
2012-06-06TONY: More renamingStrangerke
2012-06-06TONY: Rename variables and functions in game.hStrangerke
2012-06-05TONY: Some renamingStrangerke
2012-06-05TONY: Some more renamingStrangerke
2012-06-05TONY: Rename variables and functions in adv.hStrangerke
2012-06-05TONY: Rename variables and functions in gfxengine.hStrangerke
2012-06-05TONY: Rename variables and functions in input.hStrangerke
2012-06-04TONY: Fix english CD detection entry.D G Turner
2012-06-04TONY: Rename variables and functions in tony.hStrangerke
2012-06-04TONY: Modify detection in order to use roasted.mpc too. Add French, German, ↵Strangerke
Italian and Polish versions. This also breaks the English game detection. To be fixed!
2012-06-03TONY: Workaround for hang on title screen if you click with a y = 0Paul Gilbert
2012-06-02TONY: Extra initialisation of globalsPaul Gilbert
2012-06-02TONY: Fix memory leak when game exited whilst credits are activePaul Gilbert
2012-06-02TONY: Fix Valgrind warnings of checks on uninitialised variablesPaul Gilbert
2012-06-02TONY: Fixed memory leaks with the Options screenPaul Gilbert
2012-06-02TONY: Correcting full english version detection entries.D G Turner
Though the CD contains installshield cabinets, these don't contain the required datafiles. These are instead already found on the CD in the directories named "Music", "Voices" and "Roasted". The last of these contains the main datafiles and executables. It appears the installshield cabinet format here is using a rare "external" link format pointing to the files and folders on the CD. Since the files are on the CD anyway, the "compressed" entry is not required. However, the detection entry is likely to need some more changes to support detection of these in the original CD folder structure..
2012-06-02TONY: Removed redundant vdb mutexPaul Gilbert
2012-06-02TONY: Add detection entries for full english game release.D G Turner
Also, now versions using uncompressed game data will be marked with "Extracted" in the launcher detection description. This should help in detecting any performance issues in future bug reports from user using compressed vs. extracted game data.
2012-06-02TONY: Remove TEMPORARY_DISABLED define from detection tables.D G Turner
2012-06-02TONY: Fix compiler warning of not using a deferenced pointerPaul Gilbert
2012-05-28TONY: Add support for using the compressed version of the demoMatthew Hoops
2012-05-28COMMON: Move InstallShield code to commonMatthew Hoops
The code also now works for both data compressed with sync bytes and without